
International Journal of Serious Games
Open-access peer-reviewed journal of the Serious Games Society on the design, use and assessment of serious games.
Documents
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins Kristian Kiili1, Antero Lindstedt1, Antti Koskinen1, Hilma Halme2 , Manuel 1Faculty of Education and Culture, Tampere University, Tampere, Finland, {kristian.kiili, antero.lindstedt, antti.koskinen}@tuni.fi 2 Department of Teacher…
Security Awareness Level Evaluation of Healthcare Participants Through Educational Games
Security Awareness Level Evaluation of Healthcare Participants Mario Pulido1, Christopher W. Johnson2, Ahmed Alzahrani3 1University of Glasgow, School of Computing Science, UK, E-mail: 2University of Glasgow, School of Computing Science, UK, E-mail [email protected] 3 Faculty of Computing and Information…
Evaluation of HackLearn COFELET Game User Experience for Cybersecurity Education
Evaluation of HackLearn COFELET Game User Experience for Menelaos N. Katsantonis1, Ioannis Mavridis1 1Department of Applied Informatics, University of Macedonia, Thessaloniki, Greece {mkatsantonis,mavridis}@uom.edu.gr HackLearn is a scenario-based hacking simulation game for teaching cybersecurity concepts while providing…
Reflections on Ludification: Approaching a Conceptual Framework
Reflections on Ludification: Approaching a Conceptual Framework - And Discussing Inherent Challenges Bo Kampmann Walther1, Lasse Juel Larsen1 1Department for the Study of Culture, University of Southern Denmark, Odense, Denmark This article discusses the relatively new concept of ludification with the at- tempt of laying the…
Effects of a Videogame in Math Performance and Anxiety in Primary School
Effects of a videogame in math performance and anxiety in primary Mariana Rocha1, Pierpaolo Dondio1 1Technological University Dublin, [email protected], The present paper describes the design and evaluation of a videogame developed to support math education and overcome math anxiety (MA) at the primary school level.
Using Greenfoot as a Tool for Serious Games Programming Education and Development
Using Greenfoot as a Tool for Serious Games Programming Stelios Xinogalos, Margarita Maria Tryfou Department of Applied Informatics, University of Macedonia, Greece [email protected], [email protected] Greenfoot is an educational programming environment that aims to motivate students in learning object-oriented programming…
Developing a Novel Psychographic-Behavioral Qualitative Mapping Method for Exergames
Developing a novel psychographic-behavioral qualitative mapping James Smith 1, Matthew D. Lee 2, Louise A. Ellis 1, Kiran Ijaz 3 Kathleen Yin 3 1 Centre for Healthcare Resilience and Implementation Science, Australian Institute of Health Innovation, Macquarie University, Sydney, Australia, [email protected], 2 School of…
Serious Game Top Eleven as an Educational Tool in Sports Economics
Serious Game Top Eleven as an Educational Tool Afthinos, Ioannis1, Manasis, Vasileios1, Chrysanthopoulos, Thodoros-Panagiotis1.
Serious Game Design to Support Children Struggling with School Refusal
Serious Game Design to Support Children Struggling with School Refusal Marikken Høiseth1, Ole Andreas Alsos1, Sindre Holme2, Charlotte Tendenes 1Department of Design, Faculty of Architecture and Design, Norwegian University of Science and Technology (NTNU), Trondheim, Norway, {marikken.hoiseth, ole.alsos}@ntnu.no…
A Review of Digital Serious Games for Tsunami Risk Communication
A Review of Digital Serious Games for Tsunami Risk Steven Hawthorn1, Rui Jesus1,2, Maria Ana Baptista2,3 1NOVA LINCS, Faculdade de Ciências e Tecnologia, Universidade NOVA de Lisboa Instituto Superior de Engenharia de Lisboa, Instituto Politécnico de Lisboa 3Instituto Dom Luiz, Faculdade de Ciências da Universidade de Lisboa…
Serious Board Games: Modding Existing Games for Collaborative Ideation Processes
Serious board games: modding existing games for collaborative 1University of Coimbra, Department of Civil Engineering, CITTA Modern board games are booming, exploring new design elements, and providing dynamics that can support unique experiences.
Procedural Generation of Problems for Elementary Math Education
Procedural generation of problems Yi Xu1, Roger Smeets2, and Rafael Bidarra1 1Delft University of Technology, The Netherlands 2Futurewhiz, Amsterdam, The Netherlands Mathematics education plays an essential role in children's development, and there are many online applications aimed at supporting this process.