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International Journal of Serious Games
The game simulates real-world financial management in professional football, bridging the gap between theory and practice.
It's like a flight simulator for economics students, letting them practice before they take off into the real world.
The serious game Top Eleven functions as a viable auxiliary educational instrument for undergraduate sports economics curricula. By simulating the complexities of professional football club management, the platform offers a practical, gamified environment that bridges the gap between theoretical instruction and real-world financial decision-making. This approach effectively transforms the gaming experience into a virtual internship, allowing students to engage with the algorithmic realities of sports administration.
The pedagogical utility of the game is evidenced by its capacity to map directly to core economic principles. Students utilizing the platform can actively analyze and apply 12 of 17 fundamental concepts, including supply and demand dynamics, market equilibrium, marginal cost analysis, and breakeven point calculations. By navigating the budgetary constraints and financial performance metrics embedded within the game’s mechanics, learners gain hands-on experience in managing the fiscal health of a virtual organization.
While the game serves as a low-cost and accessible training supplement, its role remains that of an auxiliary tool rather than a comprehensive replacement for traditional instruction. Current findings confirm that the platform successfully facilitates the application of economic theory in a realistic, simulated context. However, further empirical research is necessary to quantify the specific impact of this gamified approach on long-term student learning outcomes and academic performance. The study ultimately validates the integration of commercial management simulations into higher education as a means of enhancing student engagement with complex economic frameworks.
University of Toronto · 2026