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International Journal of Serious Games
There is a gap between abstract organizational security policies and the practical daily behaviors required for information security, such as password management.
Key finding. Gamified training effectively bridges the gap between abstract organizational security policies and practical daily behaviors like password management.
Gamified training serves as a highly effective methodology for enhancing information security awareness among healthcare personnel. By leveraging Vygotsky’s social development theory, educational board games facilitate a collaborative learning environment that improves participants' understanding of complex security risks and compliance procedures. This approach successfully bridges the gap between abstract organizational policies and practical, day-to-day behavioral security, such as password management and incident reporting protocols.
Initial evaluations of these initiatives highlight the necessity of aligning game mechanics directly with specific Acceptable Use Policies to ensure relevance. While early iterations demonstrated that gamification fosters engagement, they also underscored that meaningful knowledge retention requires a precise focus on organizational standards rather than generalized security concepts. Pilot testing involving healthcare and academic cohorts confirms that these tools improve ethical decision-making and procedural compliance across diverse professional backgrounds, regardless of the participant's prior technical expertise.
The scope of this research encompasses the integration of physical, LEGO-based board games within healthcare settings to mitigate internal security threats. Although current findings are based on smaller sample sizes, the consistent positive outcomes suggest that gamified learning is a scalable solution for institutional security training. Future development efforts are directed toward expanding these studies to larger healthcare populations and transitioning the physical board game format into an online environment to increase accessibility and long-term effectiveness in protecting sensitive medical data.
European Conference on Games Based Learning (ECGBL) · 2026