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Cover of CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4
39 min
The Game Business39 min

CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4

CD Projekt Red is undergoing a fundamental structural evolution to support the simultaneous development of multiple high-end titles, including the next installment in The Witcher franchise, a sequel to Cyberpunk, and the original intellectual property Project Hadar.

  • CD Projekt Red has rejected cost-driven development models, asserting that premium, narrative-heavy games like the next Witcher title require prioritizing creative quality over rapid release cycles.
  • The studio is transitioning to a multi-project development strategy, simultaneously working on the next Witcher installment, a Cyberpunk sequel, and a new IP titled Project Hadar.
  • To improve operational efficiency and support simultaneous development, the studio has abandoned its proprietary engine in favor of Unreal Engine 5.
The Game BusinessSep 2026
Cover of Assassin’s Creed creator Patrice Désilets: “I have two or three games left”
40 min
The Game Business40 min

Assassin’s Creed creator Patrice Désilets: “I have two or three games left”

The independent development landscape is currently undergoing a significant shift as veteran creators move away from the constraints of large-scale publishing toward self-determined, iterative production models.

  • Patrice Désilets, creator of Assassin’s Creed, is shifting toward a self-determined production model at his 70-person studio, Panache, to maintain creative autonomy over projects like 1666: Amsterdam.
  • Désilets estimates he has only two or three major titles left in his career, signaling a move toward high-impact, iterative development rather than large-scale corporate output.
  • Independent developers are increasingly rejecting the volatile live-service model in favor of sustainable, player-focused projects that prioritize long-term viability over aggressive monetization.
The Game BusinessAug 2026
Cover of Assassin’s Creed Creator Patrice Désilets: “I Have Two or Three Games Left”
Article

Assassin’s Creed Creator Patrice Désilets: “I Have Two or Three Games Left”

This industry update, recorded during Gamescom 2026, focuses on the evolving strategies of independent developers and major studios as they navigate shifting market conditions.

  • Patrice Désilets, creator of Assassin’s Creed, has launched his studio Panache’s first self-published title, 1666: Amsterdam, into Early Access with plans to expand the IP into multiple future titles.
  • CD Projekt joint-CEO Michał Nowakowski confirmed that The Witcher 4 is scheduled for a 2028 release and will include a physical box with collectible items, despite potential industry-wide shifts away from physical discs.
  • Raccoon Logic has pivoted its development strategy toward faster release cycles and Early Access models, citing the difficulty of monetizing games effectively through subscription services like Xbox Game Pass.
The Game BusinessAug 2026
Cover of Gamescom reaction, Clash Royale drama, Rovio's studio closure, Google's AI hypeman and more
18 min
Mobilegamer.biz18 min

Gamescom reaction, Clash Royale drama, Rovio's studio closure, Google's AI hypeman and more

The mobile games industry is currently experiencing a significant shift in market dominance, as evidenced by the recent Gamescom event in Cologne.

  • Supercell’s internal review of Clash Royale revealed that aggressive changes, such as removing the season shop, caused significant community backlash due to poor communication and lack of transparency.
  • Rovio is closing its Copenhagen studio and cancelling the hybrid card-action game Sonic Blitz, impacting approximately 20 employees.
  • Gamescom 2024 was dominated by Chinese publishers like Tencent, Hoyoverse, and NetEase, who are successfully launching cross-platform titles on mobile, PC, and console simultaneously, while Western studios increasingly lag in mobile integration.
Mobilegamer.bizAug 2026
Cover of Interview: CD Projekt RED Has Learned Its Lessons for the Next Cyberpunk
Article

Interview: CD Projekt RED Has Learned Its Lessons for the Next Cyberpunk

CD Projekt RED is applying the operational lessons learned from the development of the Cyberpunk 2077: Phantom Liberty expansion to its upcoming sequel.

  • CD Projekt RED’s development of the 'Phantom Liberty' expansion cost $63 million and utilized approximately 400 in-house developers, serving as a blueprint for the studio's future production processes.
  • Game director Gabe Amatangelo attributed the successful turnaround of 'Cyberpunk 2077' to a shift toward cross-disciplinary teams and increased developer autonomy, rather than top-down micromanagement.
  • Activision Quality Assurance United, a union of 600 game testers across California, Minnesota, and Texas, has been officially recognized by Microsoft, marking the largest game worker union in the U.S.
Game FileMar 2024
Cover of CD Projekt Full Year 2022 Financial Results
Article

CD Projekt Full Year 2022 Financial Results

CD Projekt’s 2022 financial results demonstrate a period of strong performance, marking the company’s second-best year for both revenue and net profit.

  • CD Projekt achieved its second-best financial year in 2022, recording PLN 952.5 million in revenue (up 7% YoY) and a net profit of PLN 347 million (up 66% YoY).
  • Cyberpunk 2077 remains the company's primary revenue driver, generating $116 million and accounting for over 50% of total annual revenue.
  • Digital distribution is the dominant sales channel, representing 89.2% of total revenue, with 94% of Cyberpunk 2077 and 96% of The Witcher 3 sales coming from digital editions.
CD ProjektMar 2023
Cover of Russia and Belarus Accounted for 5.4% of CD Projekt RED Revenues
Article

Russia and Belarus Accounted for 5.4% of CD Projekt RED Revenues

CD Projekt RED has publicly assessed the financial implications of its withdrawal from the Russian and Belarusian markets following the onset of the conflict in Ukraine.

  • CD Projekt RED’s withdrawal from Russia and Belarus is expected to have a manageable impact on 2022 earnings, as these regions accounted for only 5.4% of CD Projekt RED segment revenue and 3.7% of GOG sales between March 2021 and February 2022.
  • The company experienced a significant financial contraction in 2021, with total sales revenue falling 58.4% year-over-year to PLN 888 million and net profit dropping 81% to PLN 219 million.
  • CD Projekt RED is mitigating the loss of these markets by leveraging the weakening Polish currency against the euro and US dollar, as the majority of its sales are exports.
Game World ObserverApr 2022
Cover of Room 8 Group Acquires Massive Black to Expand into US Market
Article

Room 8 Group Acquires Massive Black to Expand into US Market

Room 8 Group, a global game development and services holding company with Ukrainian roots, has acquired Massive Black, a long-standing art services provider.

  • Room 8 Group acquired art services provider Massive Black to facilitate its expansion into the US market and establish a presence in Seattle.
  • Room 8 Group, which employs over 800 people in Ukraine, committed to donating all 2022 profits to refugee support and Ukrainian reconstruction efforts.
  • Publisher Playstack acquired mobile studio Magic Fuel Games, a team founded in 2015 by former Electronic Arts developers specializing in simulation and city-building titles.
Game World ObserverMar 2022
Cover of CD Projekt Announces Girls in the Game! Scholarship
Article

CD Projekt Announces Girls in the Game! Scholarship

CD Projekt has launched the "Girls in the Game!" (Dziewczyny w grze!) scholarship program, a corporate social responsibility initiative designed to increase gender diversity within the gaming industry.

  • CD Projekt RED is launching a scholarship program titled 'Girls in the game!' (Dziewczyny w grze!) in collaboration with the Perspektywy foundation to increase female representation in the gaming industry.
  • The scholarship provides recipients with PLN 1,000 ($252) monthly for one year to cover training costs, alongside mentorship from senior CD Projekt RED staff.
  • Analysts from Erste Securities Polska project that the remaster of The Witcher 3: Wild Hunt will generate between $26 million and $32.5 million (100-125 million zloty) in revenue by the end of 2026.
Game World ObserverOct 2021
Cover of CD Projekt, Ubisoft, and Firaxis among Top 10 Developers by Total Revenue on Steam
Article

CD Projekt, Ubisoft, and Firaxis among Top 10 Developers by Total Revenue on Steam

This analysis examines two distinct facets of the Steam marketplace: the revenue performance of top-tier developers and the evolving utility of user wishlists as a predictive metric.

  • Ubisoft is the top publisher on Steam by estimated revenue at $3.1 billion, followed by 2K ($2.6 billion) and Bandai Namco ($2.2 billion).
  • PUBG Corp. leads all developers on Steam with $2.2 billion in total revenue, followed by CD Projekt RED ($2 billion) and Ubisoft Montreal ($1.9 billion).
  • Steam wishlist conversion rates have declined, with games released between 2023 and 2025 selling 0.22 copies per wishlist in their release month, compared to 0.45 copies for games released between 2020 and 2022.
Game World ObserverSep 2021
Cover of CD Projekt’s Source Codes and Internal Data Stolen as Result of Hacker Attack
Article

CD Projekt’s Source Codes and Internal Data Stolen as Result of Hacker Attack

This summary addresses two distinct events involving CD Projekt RED, spanning from 2021 to 2026.

  • In February 2021, CD Projekt RED suffered a cyberattack where hackers stole internal source code for Cyberpunk 2077, Gwent, and an unreleased version of The Witcher 3, alongside administrative and HR documents.
  • CD Projekt refused to pay the ransom demanded by the hackers, who threatened to leak the stolen data and distribute internal documents to gaming journalists.
  • The company confirmed that no personal user data was compromised during the 2021 security breach and initiated an investigation with IT forensic specialists and law enforcement.
Game World ObserverFeb 2021
Cover of CV: Paweł Feldman
Regulatory notice1 page

CV: Paweł Feldman

This professional profile details the career trajectory of Paweł Feldman, a senior executive in the Polish video game industry with over fifteen years of experience in business development, publishing, and marketing.

  • Paweł Feldman has served as a senior executive at 11 bit studios S.A. since 2012, currently holding the position of Director of Business Development.
  • His tenure at 11 bit studios includes six years as Publishing Director and two years as Head of Business Development, marking a central role in the firm's strategic commercial expansion.
  • Feldman possesses over fifteen years of industry experience, with early career roles at major Polish developers including CD Projekt RED and City Interactive.
11 bit studiosJan 2020