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CD Projekt Red

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On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$1.57B
10 games
Revenue as developer
$1.56B
8 games
Units sold
54.2M
as publisher or developer
Headquarters
Poland

CD Projekt Red’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Cyberpunk 2077Developer and Publisher2020$1.05B25.5M
The Witcher 3: Wild Hunt — RemasteredDeveloper and Publisher2015$397.6M14.9M
The Witcher 2: Assassins of Kings Enhanced EditionDeveloper and Publisher2012$84.2M7.2M
The Witcher: Enhanced EditionDeveloper and Publisher2008$23.2M4.0M
The Flame in the FloodPublisher2015$10.4M955K
Thronebreaker: The Witcher TalesDeveloper and Publisher2018$6.1M353K
The Witcher Adventure GameDeveloper and Publisher2014$1.3M233K
Drake HollowPublisher2020$1.1M54K
GWENT: Rogue Mage (Single-Player Expansion)Developer and Publisher2022$276K39K
GWENT: The Witcher Card GameDeveloper and Publisher2020—915K

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Its games in the library

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Reports about CD Projekt Red

27 documents by other writers name CD Projekt Red in the title or summary.

Cover of Games and Numbers: September 22 – October 6, 2026
Article

Games and Numbers: September 22 – October 6, 2026

This bi-weekly industry update provides a snapshot of performance milestones achieved by various titles across the PC, console, and mobile gaming sectors between September 22 and October 6, 2026.

  • The Witcher 3: Wild Hunt remaster achieved a new all-time peak of 137,724 concurrent players on Steam, with a daily audience across all platforms reaching 2.38 million users.
  • The tactical shooter Wardogs sold over 3 million copies in its first 16 days of Early Access, reaching its first million within 24 hours of its September 10 launch.
  • The Metro series surpassed 50 million total copies sold over its 16-year history, prompting a free next-gen update for Redux titles scheduled for late October 2026.
GameDev ReportsOct 2026
Cover of Microsoft’s New AI-Powered Patents Offer Little to Be Excited About
Article

Microsoft’s New AI-Powered Patents Offer Little to Be Excited About

Recent patent filings from Microsoft indicate a strategic push to integrate artificial intelligence into cloud-based gaming, focusing on dynamic advertising and generative narrative systems.

  • Microsoft has filed a patent for an AI-driven system designed to identify optimal moments to inject advertisements into video games by monitoring gameplay triggers and player state.
  • A second Microsoft patent details a system that uses player engagement metrics—including quest completion, dialogue choices, and potential real-world audio/video signals—to influence and alter game narratives.
  • Microsoft is expanding its cloud gaming strategy by allowing users to stream Xbox games without a Game Pass subscription starting in November 2026.
AI and GamesSep 2026
Cover of Why None of Us Saw Cyberpunk Coming Apart
Article

Why None of Us Saw Cyberpunk Coming Apart

The analysis examines the catastrophic 2020 launch of Cyberpunk 2077, identifying the primary cause as a failure of organizational visibility rather than external investor pressure.

  • The disastrous launch of Cyberpunk 2077 was primarily caused by a failure of integration and visibility during remote work, rather than investor pressure or crunch, as the studio's waterfall pipeline relied on physical proximity to manage complex open-world development.
  • CD PROJEKT RED successfully rehabilitated Cyberpunk 2077 by committing to four years of patches and a major expansion, ultimately selling over 30 million copies and proving that a botched launch is salvageable only if there is genuine market demand for the core product.
  • The studio's transmedia strategy distinguishes between 'windfall' projects like Netflix’s The Witcher, where they lacked creative control and suffered brand damage from poor quality, and 'strategic' projects like Edgerunners, which they fully financed and controlled to drive game sales.
Deconstructor of FunSep 2026
Cover of Why None of Us Saw Cyberpunk Coming Apart I Michal Nowakowski. joint CEO, CD PROJEKT RED
63 min
Deconstructor of Fun63 min

Why None of Us Saw Cyberpunk Coming Apart I Michal Nowakowski. joint CEO, CD PROJEKT RED

CD Projekt Red’s evolution from a regional distributor to a global AAA powerhouse is rooted in a strategy of intellectual property ownership and creative independence.

  • CD Projekt Red restructured its development operations by abandoning proprietary technology in favor of Unreal Engine 5 to mitigate technical risks and streamline production.
  • The studio transitioned from a siloed, waterfall production model to a unified, multi-platform approach that utilizes rigorous gating milestones to prevent future launch failures.
  • Despite a 75% decline in stock value following the technical failures of Cyberpunk 2077, the studio achieved long-term commercial recovery with 35 million base game units sold and 10 million expansion units sold.
Deconstructor of FunSep 2026
Cover of GTA 6 Reveal Causes Xbox and PlayStation Sales to Jump by a Third
Article

GTA 6 Reveal Causes Xbox and PlayStation Sales to Jump by a Third

The reveal of Grand Theft Auto 6 via a Netflix deep dive has triggered a significant surge in console hardware demand, providing a temporary boost to a sector struggling with declining sales.

  • The reveal of GTA 6 has triggered a one-third increase in Xbox and PlayStation console sales, providing a temporary boost to a hardware sector that saw UK sales decline by 14.4% year-on-year through July 2026.
  • Publishers are increasingly risk-averse, with new intellectual property accounting for only 6% to 7% of console game revenue and 10% to 17% of PC game revenue.
  • Newzoo analysts warn that while major titles like GTA 6 will increase the hardware install base, the impact may be limited because inflation-adjusted console prices are significantly higher than at launch—67% for PS5 and double for Xbox.
The Game BusinessSep 2026
Cover of GTA VI Reveal Hints at Netflix's Gaming Future
Article

GTA VI Reveal Hints at Netflix's Gaming Future

The recent decision by Take-Two Interactive to premiere a 26-minute preview of Grand Theft Auto VI exclusively on Netflix signals a fundamental shift in the gaming industry’s marketing and distribution landscape.

  • Take-Two Interactive utilized Netflix as an exclusive distribution partner for a 26-minute 'GTA VI' Extended Play preview, which generated 31.1 million views within its first four days.
  • Netflix is pivoting its gaming strategy from internal development—having shuttered most of the six studios it acquired or built since 2019—to acting as a discovery and marketing hub for major gaming blockbusters.
  • The decline of physical retail, which historically served as the primary marketing and education channel for games, has forced publishers to seek new distribution partners like Netflix to reach broader audiences.
SuperJoostSep 2026
Cover of CD Projekt RED: H1 2026 Earnings Release
Financial report2 pages

CD Projekt RED: H1 2026 Earnings Release

CD PROJEKT RED demonstrated strong financial growth and strategic momentum during the first half of 2026, driven by the sustained popularity of its core intellectual properties.

  • CD Projekt RED reported 435 million PLN in revenue and 249 million PLN in net profit for H1 2026, marking year-over-year increases of 23% and 37% respectively.
  • The company achieved a high net profitability margin of 57.2%, supported by consistent game sales and an expanded IP licensing strategy.
  • The Witcher franchise roadmap includes the September 2026 release of The Witcher 3: Wild Hunt – Remastered, the 2027 expansion Songs of the Past, and The Witcher 4 in 2028.
CD ProjektSep 2026
Cover of Earnings Call: First Half 2026
Financial report9 pages

Earnings Call: First Half 2026

CD PROJEKT RED’s first-half 2026 earnings report highlights a period of strong financial performance and strategic expansion across its two core franchises, Cyberpunk and The Witcher.

  • CD PROJEKT RED reported strong H1 2026 financial growth, with revenue reaching 435 million zloty (up 23% YoY) and net profit hitting 250 million zloty (up 37% YoY).
  • The company’s core franchises continue to drive long-term sales, with Cyberpunk 2077 surpassing 40 million units and The Witcher 3: Wild Hunt exceeding 65 million units sold.
  • The development pipeline is set for the next three years, featuring The Witcher 3: Remastered in September 2026, the 'Songs of the Past' expansion in 2027, and The Witcher 4 in 2028.
CD ProjektSep 2026
Cover of H1 2026 Earnings Presentation
Financial report25 pages

H1 2026 Earnings Presentation

The CD PROJEKT RED Group H1 2026 earnings presentation outlines a period of strong financial performance and strategic expansion for its two core intellectual properties, Cyberpunk and The Witcher.

  • CD PROJEKT RED reported a net profit of 249 million PLN for H1 2026, marking a 37% increase over the same period in 2025.
  • Total sales revenue grew 23% year-over-year to 435 million PLN, driven by a 911% surge in IP licensing revenue.
  • The Witcher franchise has reached 90 million total units sold, while the Cyberpunk 2077 franchise has hit 40 million copies sold with 15 million units for the Phantom Liberty expansion.
CD ProjektSep 2026
Cover of Management Board Report on the Activities of the CD PROJEKT RED Group: H1 2026
Financial report44 pages

Management Board Report on the Activities of the CD PROJEKT RED Group: H1 2026

The CD PROJEKT RED Group demonstrated robust financial health and operational momentum during the first half of 2026, characterized by a net profit of 249.1 million PLN, marking a 37.8% increase over the previous year.

  • CD PROJEKT RED Group reported a net profit of 249.1 million PLN for H1 2026, representing a 37.8% year-over-year increase on 435 million PLN in consolidated sales revenue.
  • The company maintains a debt-free capital structure with 1.28 billion PLN in liquid reserves, providing full self-funding capabilities for the development of The Witcher 4 and Cyberpunk 2.
  • The Witcher 3 has reached a milestone of 65 million cumulative copies sold, while the Cyberpunk franchise continues to generate revenue through a new trading card game and a PS5 Pro edition.
CD ProjektSep 2026
Cover of Condensed Interim Consolidated Financial Statements of the CD PROJEKT RED Group: H1 2026
Financial report82 pages

Condensed Interim Consolidated Financial Statements of the CD PROJEKT RED Group: H1 2026

The CD PROJEKT RED Group demonstrated robust financial growth during the first half of 2026, characterized by a significant increase in net profit to 249.1 million PLN, up from 180.7 million PLN in the corresponding period of 2025.

  • CD PROJEKT RED Group reported a net profit of 249.1 million PLN for H1 2026, a significant increase from the 180.7 million PLN recorded in H1 2025.
  • Total sales revenue for the first half of 2026 reached 435.3 million PLN, fueled by strong digital game sales and increased intellectual property licensing.
  • The company formally divested GOG sp. z o.o. during this period, generating 90.7 million PLN in proceeds and leading to the reclassification of GOG operations as discontinued.
CD ProjektSep 2026
Cover of CD Projekt Red: If You Want a Cost-driven Development, You Cannot Make The Witcher 4
Article

CD Projekt Red: If You Want a Cost-driven Development, You Cannot Make The Witcher 4

CD Projekt Red is undergoing a significant strategic shift, moving from a single-project development model to a multi-project pipeline.

  • CD Projekt Red is shifting from a single-project model to developing three major titles simultaneously—The Witcher 4 (due 2028), a Cyberpunk sequel, and a new IP called Project Hadar—to increase output without compromising quality.
  • CEO Michał Nowakowski explicitly rejects cost-driven development, stating that the high-quality standards required for titles like The Witcher 4 are incompatible with a strategy focused primarily on minimizing production costs.
  • The studio is targeting significant sales growth, noting that while The Witcher 3 has reached 65 million units and Cyberpunk 2077 has hit 40 million, there is still substantial room to reach the higher sales volumes seen by competitors like GTA V.
The Game BusinessSep 2026