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Annual Report 2018
Games Workshop achieved record-breaking financial performance during the 2017/18 fiscal year, characterized by a 39% increase in revenue to £219.9 million and a near doubling of operating profit to £74.6 million. This growth, which propelled the company into the FTSE 250, was primarily driven by the global success of the Warhammer brand and a 54% surge in the trade segment. With 76% of sales generated internationally, the company significantly expanded its Nottingham-based manufacturing and R&D facilities, doubling plastic injection molding capacity and increasing inventory levels to £20.2 million to meet rising global demand.
Strategic priorities focused on long-term infrastructure and digital engagement, including the implementation of a new ERP system and a successful relaunch of Warhammer 40,000 that drove 70 million digital community page views. Financial stability remained robust, with the company maintaining a debt-free position and increasing cash reserves to £28.5 million. While management monitored risks related to Brexit and supply chain interruptions, the return on capital rose from 72% to 120%. Governance remained stable, with the board defending the tenure of long-serving directors based on their deep industry expertise, while also implementing a revised remuneration policy to align executive pay with market rates following the year’s exceptional performance.
The company’s commitment to sustainability and compliance was evidenced by a reduction in greenhouse gas emissions through solar energy investments and the achievement of full GDPR compliance. Looking forward, the company remains focused on multi-channel retail growth and IP licensing opportunities. Independent auditors confirmed the integrity of the financial statements, noting that while inventory valuation and development costs require significant management judgment, the group remains a strong going concern with high liquidity and a clear trajectory for continued global expansion.
- Games Workshop achieved record financial performance in the 2017/18 fiscal year, with revenue increasing 39% to £219.9 million and operating profit nearly doubling to £74.6 million.
- The company’s growth was driven by a 54% surge in the trade segment and the global success of the Warhammer brand, which helped propel the firm into the FTSE 250.
- To support international demand, which accounted for 76% of total sales, the company doubled its plastic injection molding capacity and increased inventory levels to £20.2 million.
- Operational efficiency and capital allocation were highly effective, with the return on capital rising from 72% to 120% while maintaining a debt-free balance sheet with £28.5 million in cash reserves.
- Digital engagement initiatives, highlighted by the relaunch of Warhammer 40,000, generated 70 million page views on the company's community platform.
Annual Report 2017
Games Workshop achieved record-breaking financial performance during the 2016/17 fiscal year, characterized by a 34% increase in revenue to £158.1 million and a doubling of operating profit to £38.3 million. This growth was balanced across all primary channels—trade, retail, and mail order—and supported by a robust gross margin of 72.4%. North America emerged as the largest geographic market, contributing £57.0 million to the total revenue. The company’s vertically integrated model, centered on its Nottingham manufacturing hub, produced 30 million miniatures and launched over 400 new products, while royalty income from licensed video games like Total War: Warhammer provided high-margin supplementary growth.
Strategic priorities focused on long-term stability and cash generation, resulting in a 72% return on capital and a 76% increase in dividends per share. Despite this success, the period involved significant administrative and leadership transitions. Long-standing Chairman Tom Kirby announced his retirement, and the board addressed a technical breach of the Companies Act 2006 regarding an "unlawful dividend" payment of £1.9 million. This was rectified through shareholder resolutions to release directors from liability and treat the payment as a loan offset by future dividends.
Operational investments included a major ERP system upgrade and a continued commitment to the UK Living Wage and universal profit-sharing, which saw a £4.9 million discretionary payment to the workforce. Environmental and governance disclosures highlight a reduction in carbon emissions and an 85% waste recycling rate. While the company maintains a conservative "survivalist" fiscal strategy, its strong liquidity position—ending the year with £17.9 million in cash and no debt—underpins its viability as a going concern through the 2020 horizon.
- Games Workshop achieved record financial performance in the 2016/17 fiscal year, with revenue increasing 34% to £158.1 million and operating profit doubling to £38.3 million.
- The company maintained a 72.4% gross margin and a 72% return on capital, supported by a debt-free balance sheet and £17.9 million in cash reserves.
- North America became the company's largest geographic market, contributing £57.0 million in revenue, while royalty income from licensed titles like Total War: Warhammer provided high-margin growth.
- The Nottingham manufacturing hub produced 30 million miniatures and launched over 400 new products, underpinned by a vertically integrated business model.
- Shareholders saw a 76% increase in dividends per share, despite the company addressing a technical breach of the Companies Act 2006 regarding an unlawful £1.9 million dividend payment.
TIGA Genre Report 2016
Breakdown of platform releases Examples from different genres TIGA represents developers, digital publishers, service companies and education providers and is the trade association for the video games industry. Our core purpose is to strengthen the games development and digital publishing sector. We achieve this by campaigning for the industry in the corridors of power, championing the industry in the media and helping our members commercially.
- Action/Adventure is the most common game genre, with over 45 releases, followed by Arcade and Puzzle/Trivia, each with over 30 releases.
- Mobile platforms (iOS, Android, Windows Phone) show a higher number of releases in Casual, Puzzle/Trivia, and Action/Adventure genres compared to other genres.
- Desktop platforms (PC, Mac, Linux) have a significantly higher number of releases in Action/Adventure and RPG genres, with over 70 and 60 releases respectively.
- The UK has a strong history of developing Action/Adventure games, with many notable titles originating from the country, though other countries also excel in this genre.
- UK developers have a good track record in sports games, producing titles like 'Match Day' and 'Daley Thomson’s Decathlon', and are exploring new casual sports experiences.
Games Workshop Group PLC Annual Report 2015
Games Workshop’s 2015 fiscal year was defined by a major leadership transition and significant structural reorganization aimed at stabilizing the business for long-term growth. Under the new leadership of CEO Kevin Rountree, the company reported a profit before taxation of £16.6 million on revenues of £119.1 million. While total revenue saw a 3.5% decline from the previous year—attributed to currency headwinds and internal restructuring—net profit attributable to owners rose significantly from £8.0 million to £12.3 million. This recovery supported a substantial dividend payout of 52 pence per share, totaling £16.6 million, reflecting a core strategic commitment to returning surplus capital to shareholders.
The company’s strategic focus shifted toward global expansion and operational efficiency, particularly through the rebranding of retail outlets to "Warhammer" and the implementation of a "one-man" store model to improve margins. Geographically, North America emerged as a key growth driver, contrasting with revenue declines in the United Kingdom and Continental Europe. A pivotal product milestone was the relaunch of the core fantasy line as Warhammer: Age of Sigmar. Simultaneously, the company expanded its high-margin licensing portfolio, which included 50 interactive products, and invested £6.4 million in a new global ERP system to modernize its digital and logistical infrastructure.
Operating with a workforce of 1,654 employees, the Group maintained a debt-free balance sheet and a strong cash position of £12.6 million. Governance and remuneration policies were updated to align with the new leadership, including a revised profit-sharing trigger based on sales revenue growth rather than operating profit. Despite some non-compliance issues regarding the UK Corporate Governance Code during the leadership handover, the company successfully formalized a global health and safety strategy and introduced a new all-employee Sharesave Plan. These initiatives underscore a transition toward a more standardized, scalable international business model focused on cash generation and disciplined capital allocation.
- Games Workshop reported a profit before taxation of £16.6 million on £119.1 million in revenue for fiscal year 2015, with net profit rising to £12.3 million from £8.0 million the previous year.
- The company maintained a debt-free balance sheet with £12.6 million in cash, supporting a dividend payout of 52 pence per share totaling £16.6 million.
- Total revenue declined by 3.5% due to currency headwinds and internal restructuring, with growth in North America failing to offset declines in the UK and Continental Europe.
- Operational efficiency initiatives included the rebranding of retail outlets to 'Warhammer,' the implementation of a 'one-man' store model, and a £6.4 million investment in a new global ERP system.
- The product portfolio was significantly updated with the relaunch of the core fantasy line as 'Warhammer: Age of Sigmar' and the expansion of a licensing portfolio comprising 50 interactive products.