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Cover of Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry
42 min
Develop:Brighton42 min

Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry

Debt financing serves as a critical mechanism for game studios seeking to accelerate development cycles and scale operations while preserving equity ownership.

  • Video game companies can leverage debt financing against future income streams or tax credits to accelerate development, expand teams, or fund platform porting without diluting equity ownership.
  • The UK government is transitioning from Video Games Tax Relief (VGTR) to the Video Games Expenditure Credit (VGEC), with companies able to remain on the VGTR regime until March 31, 2027, provided development started before April 1, 2025.
  • Debt financiers typically require clear collateral, such as development contracts or tax credit projections, and often utilize staggered drawdowns and repayments to minimize the borrower's interest costs.
Develop:BrightonNov 2025
Cover of Raising Money A Perspective from Both Sides | Develop:Brighton 2024
45 min
Develop:Brighton45 min

Raising Money A Perspective from Both Sides | Develop:Brighton 2024

Securing capital in the UK games industry requires a strategic alignment between a studio’s long-term vision and the specific motivations of potential backers.

  • A successful pitch requires a compelling 20-second hook; if you cannot capture an investor's interest in that timeframe, you will not succeed in a longer meeting.
  • Venture capitalists prioritize companies with the potential for 100x returns, making them unsuitable for stable, profitable businesses like those focused on licensed IP, which are better suited for private equity.
  • When applying for government grants, you must appeal to 100% of the audience to avoid rejection, whereas VC pitching requires a polarizing approach where 90% of investors can dislike your idea as long as the remaining 10% are fully committed.
Develop:BrightonNov 2025
Cover of BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 2024
46 min
Develop:Brighton46 min

BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 2024

The UK games industry currently faces a profound socioeconomic imbalance, characterized by a significant over-representation of individuals from affluent, private-school, and managerial backgrounds.

  • The games industry exhibits a significant socioeconomic imbalance, with nearly double the national average of employees having attended fee-paying schools, a disparity that increases with seniority.
  • Socioeconomic background acts as a barrier to both entry and career progression, as senior roles are disproportionately held by individuals from managerial or professional backgrounds.
  • To improve inclusivity, firms should adopt transparent recruitment practices, such as publishing salary ranges for all roles and using 'gender decoders' to ensure job descriptions appeal to diverse candidates.
Develop:BrightonNov 2025
Cover of How to Grow a Game Studio Through Challenging Times | Develop:Brighton 2024
46 min
Develop:Brighton46 min

How to Grow a Game Studio Through Challenging Times | Develop:Brighton 2024

Sustaining a game studio through long-term industry volatility requires a disciplined balance between creative ambition and pragmatic business operations.

  • Studio growth requires a balance of three core pillars: a clear plan, a consistent pot of cash, and the right people to execute the vision.
  • Glowmade scaled from three founders in 2015 to a team of over 60 developers by 2024, navigating significant financial volatility and project pivots along the way.
  • Maintaining a studio culture based on core values—specifically 'nurture,' 'fulfill,' and 'be brave'—was critical to retaining staff during the 2020 pandemic-era furloughs.
Develop:BrightonNov 2025
Cover of The Unreal and Epic Games Ecosystem | Develop:Brighton 2024
10 min
Develop:Brighton10 min

The Unreal and Epic Games Ecosystem | Develop:Brighton 2024

The Epic Games ecosystem is defined by its dual identity as both a technology provider and a veteran game developer.

  • Epic Games operates as a developer-first organization with 4,000 employees across 15 countries, utilizing the same internal tools and Unreal Engine technology to build their own titles, such as Fortnite, that they provide to the industry.
  • The Unreal Engine business model is royalty-driven, meaning Epic only collects a maximum 5% royalty on gross revenue once a game exceeds $1 million in lifetime earnings.
  • Epic Games charges a 12% revenue share for sales conducted through their marketplaces, which they position as a lower-cost alternative to industry-standard distribution fees.
Develop:BrightonNov 2025
Cover of The Truth About The 4 Day Work Week | Develop:Brighton 2024
10 min
Develop:Brighton10 min

The Truth About The 4 Day Work Week | Develop:Brighton 2024

The implementation of a four-day work week at the game development studio Bulkhead serves as a pragmatic business strategy rather than a purely altruistic initiative.

  • Bulkhead implemented a four-day work week as a strategic business tool to improve staff retention and compete globally against companies offering significantly higher salaries during the pandemic.
  • The studio explicitly defines the four-day week as a business arrangement rather than a permanent employee benefit, maintaining that the Friday is a shared day that may be reclaimed if business needs dictate.
  • Bulkhead rejects the 'three-day weekend' branding to preserve the traditional boundary of the weekend, emphasizing that the four-day model requires intense productivity from Monday to Thursday to compensate for the reduced hours.
Develop:BrightonOct 2025
Cover of Online Safety Act: Children's Safety Duties Factsheet
Report2 pages

Online Safety Act: Children's Safety Duties Factsheet

The Online Safety Act establishes a regulatory framework requiring gaming services with user-to-user (U2U) functionalities to assess and mitigate risks posed to children in the United Kingdom.

  • Gaming services with user-to-user features must complete a comprehensive children’s risk assessment by July 24, 2025, if their platform is likely to be accessed by a significant number of minors.
  • Ofcom requires the implementation of highly effective age assurance methods, specifically citing photo-ID matching, facial age estimation, or digital identity wallets as the standard.
  • Basic age verification methods, such as unverified self-declaration or simple debit card checks, are explicitly excluded from meeting the regulatory compliance standard.
UkieJul 2025
Cover of Becoming a cross-platform company - Mihai Pohontu from Amber
12 min
PocketGamer.biz12 min

Becoming a cross-platform company - Mihai Pohontu from Amber

Amber, a global game development agency, has successfully navigated recent industry volatility by prioritizing cross-platform diversification and a flexible workforce model.

  • Amber, a game development agency, grew from 200 employees to 850 over the last three to four years by diversifying across platforms and genres to mitigate market volatility.
  • The company successfully pivoted away from a mobile-first strategy starting in 2017, with PC and console projects now serving as the primary revenue drivers.
  • Amber maintains a 'variable workforce model' by combining its 850 internal staff with a network of 3,500 external freelancers and partner companies to scale capacity based on market demand.
PocketGamer.bizJul 2025
Cover of How to bring the player INTO the value chain - James Crabb from Almedia
12 min
PocketGamer.biz12 min

How to bring the player INTO the value chain - James Crabb from Almedia

The rewarded user acquisition (UA) model represents a shift in the mobile gaming value chain by directly integrating the player into the monetization ecosystem.

  • Rewarded user acquisition (UA) platforms like Freecash.com allow advertisers to share a portion of their cost-per-install (CPI) revenue directly with players, incentivizing long-term engagement rather than just initial downloads.
  • Modern rewarded UA focuses on high-quality, engaged users by tracking deep in-game events, contrasting with older, stigmatized models that used incentives primarily to manipulate app store chart rankings.
  • The shift toward direct-to-consumer relationships is being accelerated by the European Markets Act, which encourages the growth of web-based stores that bypass traditional, centralized app store monopolies.
PocketGamer.bizJul 2025
Cover of Leading new frontiers in mobile @ Develop Brighton 2025
43 min
Mobilegamer.biz43 min

Leading new frontiers in mobile @ Develop Brighton 2025

Modern mobile game development has transitioned into a mature, highly competitive landscape where success depends on balancing rigorous data-driven iteration with strategic creative experimentation.

  • Mobile game development requires prioritizing core loops and early validation, with teams like Supercell London utilizing ICE (Impact, Confidence, Effort) scoring to manage production processes.
  • Live operations for legacy titles, such as the four-year-old 'Love & Pies', require constant iteration and rebuilding of game economies to meet evolving market expectations for features like generator boosts.
  • The mobile audience has matured significantly, shifting from casual players of Windows 95-era games to a more sophisticated demographic that expects higher polish and mobile-native experiences.
Mobilegamer.bizJul 2025
Cover of Scaling your monetisation efforts - Paul Childs from BidMachine
9 min
PocketGamer.biz9 min

Scaling your monetisation efforts - Paul Childs from BidMachine

BidMachine operates as a global ad exchange platform designed to assist mobile application developers in scaling their monetization efforts.

  • BidMachine functions as a global ad exchange that connects mobile publishers with direct demand to diversify revenue streams and balance performance-based ads with branding.
  • Advanced machine learning is considered a fundamental operational requirement for competitive monetization rather than a novel trend.
  • The Chinese market requires a specialized strategy based on physical presence and relationship-building via regional platforms like WeChat, contrasting with the standardized practices of Western and EMEA markets.
PocketGamer.bizJul 2025
Cover of Week in Mobile Games E58 - The UK games industry's £30m boost and Grow a Garden transforms Roblox
30 min
PocketGamer.biz30 min

Week in Mobile Games E58 - The UK games industry's £30m boost and Grow a Garden transforms Roblox

The UK games industry recently received a significant boost through a new £30 million government-backed Games Growth Package.

  • The UK government launched a £30 million Games Growth Package, providing £10 million annually over three years to support early-stage developers and expand the UK Games Fund.
  • Roblox title 'Grow a Garden' hit a record 21.3 million concurrent users in June, demonstrating the massive scale potential of user-generated content platforms compared to traditional AAA titles.
  • Apple is facing significant regulatory pressure under the EU’s Digital Markets Act regarding anti-steering rules, which may force global changes to mobile monetization and user acquisition models.
PocketGamer.bizJun 2025

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