Games Workshop reported a profit before taxation of £16.6 million on £119.1 million in revenue for fiscal year 2015, with net profit rising to £12.3 million from £8.0 million the previous year.
See it on page 60The company maintained a debt-free balance sheet with £12.6 million in cash, supporting a dividend payout of 52 pence per share totaling £16.6 million.
See it on page 48Total revenue declined by 3.5% due to currency headwinds and internal restructuring, with growth in North America failing to offset declines in the UK and Continental Europe.
See it on page 7Operational efficiency initiatives included the rebranding of retail outlets to 'Warhammer,' the implementation of a 'one-man' store model, and a £6.4 million investment in a new global ERP system.
See it on page 7The product portfolio was significantly updated with the relaunch of the core fantasy line as 'Warhammer: Age of Sigmar' and the expansion of a licensing portfolio comprising 50 interactive products.
See it on page 7Leadership transitioned to CEO Kevin Rountree, accompanied by a shift in governance that tied profit-sharing triggers to sales revenue growth rather than operating profit.
See it on page 12Games Workshop’s 2015 fiscal year was defined by a major leadership transition and significant structural reorganization aimed at stabilizing the business for long-term growth. Under the new leadership of CEO Kevin Rountree, the company reported a profit before taxation of £16.6 million on revenues of £119.1 million. While total revenue saw a 3.5% decline from the previous year—attributed to currency headwinds and internal restructuring—net profit attributable to owners rose significantly from £8.0 million to £12.3 million. This recovery supported a substantial dividend payout of 52 pence per share, totaling £16.6 million, reflecting a core strategic commitment to returning surplus capital to shareholders.
The company’s strategic focus shifted toward global expansion and operational efficiency, particularly through the rebranding of retail outlets to "Warhammer" and the implementation of a "one-man" store model to improve margins. Geographically, North America emerged as a key growth driver, contrasting with revenue declines in the United Kingdom and Continental Europe. A pivotal product milestone was the relaunch of the core fantasy line as Warhammer: Age of Sigmar. Simultaneously, the company expanded its high-margin licensing portfolio, which included 50 interactive products, and invested £6.4 million in a new global ERP system to modernize its digital and logistical infrastructure.
Operating with a workforce of 1,654 employees, the Group maintained a debt-free balance sheet and a strong cash position of £12.6 million. Governance and remuneration policies were updated to align with the new leadership, including a revised profit-sharing trigger based on sales revenue growth rather than operating profit. Despite some non-compliance issues regarding the UK Corporate Governance Code during the leadership handover, the company successfully formalized a global health and safety strategy and introduced a new all-employee Sharesave Plan. These initiatives underscore a transition toward a more standardized, scalable international business model focused on cash generation and disciplined capital allocation.