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Cover of Gorgeous terrain is SUPER EASY (Unity Tutorial)
22 min
Thomas Brush22 min

Gorgeous terrain is SUPER EASY (Unity Tutorial)

The Unity terrain tool serves as a foundational asset for game developers seeking to build immersive, high-quality 3D environments efficiently.

  • Unity’s built-in terrain tools allow developers to construct complex landscapes like mountains and water features without building individual assets from scratch.
  • Maintaining scale accuracy requires using a reference object to calibrate the environment relative to the player character.
  • Performance is managed by utilizing the tree tool’s Level of Detail (LOD) groups, which dynamically adjust object complexity based on distance from the player.
Thomas BrushOct 2019
Cover of Ludum Dare 45 | FLUBBY FARM
7 min
Jonas Tyroller7 min

Ludum Dare 45 | FLUBBY FARM

Flubby Farm serves as a practical demonstration of rapid game development within the constraints of the Ludum Dare 45 game jam.

  • Flubby Farm was developed by a four-person team within a 48-hour timeframe for the Ludum Dare 45 game jam.
  • The core gameplay loop is a card-based defense system where players manage resources to deploy and upgrade fish units.
  • Players evolve featureless creatures into specialized defenders by applying modular upgrades such as mouths, armor, and spikes.
Jonas TyrollerOct 2019
Cover of Animating a 2D Character in Unity (Rigging Basics Tutorial)
13 min
Thomas Brush13 min

Animating a 2D Character in Unity (Rigging Basics Tutorial)

The process of rigging a 2D character within the Unity game engine has become significantly more accessible due to integrated tools that eliminate the need for external plugins.

  • Unity’s 2D Animation and 2D PSD Importer packages allow developers to rig characters entirely within the engine, eliminating the need for external plugins.
  • Layered artwork in PSB format can be imported to automatically generate a functional prefab, streamlining the transition from design to animation.
  • The Skinning Editor enables the creation of bone hierarchies and character meshes directly within the development environment.
Thomas BrushOct 2019
Cover of Redesigning Link for 2D (Unity Character Design Tutorial)
26 min
Thomas Brush26 min

Redesigning Link for 2D (Unity Character Design Tutorial)

This tutorial outlines a systematic approach to translating complex 3D character designs into simplified 2D assets suitable for game development.

  • Effective 2D character design prioritizes graphic design principles, specifically using basic geometric shapes and silhouettes to ensure visual clarity and readability at small screen scales.
  • The 'caricature' design approach involves identifying and emphasizing a character's most iconic features while discarding unnecessary details that create visual noise.
  • Designers should construct characters using primitive shapes like circles and rectangles while working in a T-pose to simplify the future rigging and animation process.
Thomas BrushOct 2019
Cover of I Answer All Your Game Dev Questions | Q&A
24 min
Jonas Tyroller24 min

I Answer All Your Game Dev Questions | Q&A

This overview provides professional guidance on entering and succeeding in the independent game development industry, drawing on over a decade of experience from a professional developer.

  • Prioritize project-based learning over passive study by focusing on core programming logic like loops and conditional statements rather than memorizing syntax.
  • Maintain a manageable project scope to ensure completion, as the ability to finish projects is a critical factor in achieving a sustainable, full-time career.
  • Build a portfolio of unique, appealing projects rather than relying on academic degrees, as employers prioritize demonstrable skills and interpersonal reliability.
Jonas TyrollerOct 2019
Cover of GDC Plays Overland with Finji co-founder Adam Saltsman
64 min
Game Developers Conference64 min

GDC Plays Overland with Finji co-founder Adam Saltsman

Overland serves as a case study in minimalist, turn-based strategy design, prioritizing emotional stakes and tactical vulnerability over the traditional power-fantasy tropes common in the post-apocalyptic genre.

  • Overland was designed to evoke player vulnerability and fear rather than the traditional power-fantasy loop found in many post-apocalyptic strategy games.
  • The development team prioritized 'proportional warning' for random events, ensuring that players receive a multi-turn heads-up before reinforcements or threats appear on the map.
  • Procedural generation in the game utilizes a system of placement masks and 'wild card' modifiers, which act as cascading overrides to determine level layout and resource distribution.
Game Developers ConferenceOct 2019
Cover of Game Discoverability Day: Crowdfunding Your Video Game in 2019
32 min
Game Developers Conference32 min

Game Discoverability Day: Crowdfunding Your Video Game in 2019

Crowdfunding serves as a specialized but enduring financial mechanism for independent game development, maintaining a steady cadence of approximately one successful project per day on Kickstarter.

  • Success on Kickstarter is driven by a pre-existing community rather than platform organic reach, with the platform maintaining a steady rate of approximately one successful project per day.
  • Achieving 20% of a total funding goal within the first 48 hours is a critical milestone required to maintain the momentum necessary for a successful campaign.
  • While total annual funding has declined from 2015 peaks to roughly $15 million, the platform remains viable for projects ranging from small indie titles to those seeking over $500,000.
Game Developers ConferenceSep 2019
Cover of Replicating Chaos: Vehicle Replication in Watch Dogs 2
33 min
Game Developers Conference33 min

Replicating Chaos: Vehicle Replication in Watch Dogs 2

Achieving seamless vehicle replication in a peer-to-peer multiplayer environment requires a sophisticated balance between network latency management and physics fidelity.

  • Watch Dogs 2 utilized a peer-to-peer architecture for its four-player bounty mode, which necessitated distributed authority over entities and created significant challenges for synchronizing high-speed vehicle collisions.
  • Vehicle replication relies on projective velocity blending for dead reckoning, which interpolates between local velocity and predicted master snapshots to minimize the spatial gap caused by network latency.
  • To mitigate collision discrepancies in a peer-to-peer environment, the team implemented a hybrid approach that allows local physics to simulate impacts for a short duration before blending back into the dead-reckoned trajectory.
Game Developers ConferenceSep 2019
Cover of GDC Plays Jedi Knight II: Jedi Outcast with Raven Software
67 min
Game Developers Conference67 min

GDC Plays Jedi Knight II: Jedi Outcast with Raven Software

The development of Jedi Knight II: Jedi Outcast represents a pivotal moment in early 2000s action gaming, characterized by a transition from traditional first-person shooters to hybrid combat experiences.

  • Raven Software developed Jedi Knight II: Jedi Outcast by hybridizing first-person shooter mechanics with third-person combat systems inspired by Heretic II and Bushido Blade.
  • The development team utilized the technical foundation of Star Trek: Voyager – Elite Force to build the game, leveraging proprietary tools like GTK Radiant to manage hardware limitations.
  • To ensure performance on early 2000s hardware, the team implemented rigorous asset optimization, level segmentation, and memory-efficient solutions like procedural facial animations driven by audio volume.
Game Developers ConferenceSep 2019
Cover of Creature in the Well with Bohdon Sayre | Game Dev Unchained Episode 205
61 min
Game Dev Unchained61 min

Creature in the Well with Bohdon Sayre | Game Dev Unchained Episode 205

The development of Creature in the Well demonstrates the efficacy of a lean, two-person core team operating within a disciplined 18-month production cycle.

  • A lean, two-person core team successfully developed Creature in the Well by adhering to a disciplined 18-month production cycle.
  • The developers utilized iterative prototyping and strict scoping to synthesize a unique pinball-inspired hack-and-slash mechanic.
  • External partnerships for marketing and porting allowed the small team to maintain production focus while securing visibility on platforms like Nintendo’s Indie World.
Game Dev UnchainedSep 2019
Cover of I PLAYED YOUR GAMES! | Feedback on Game Design. (Part 3)
38 min
Jonas Tyroller38 min

I PLAYED YOUR GAMES! | Feedback on Game Design. (Part 3)

Successful indie game development hinges on the delicate balance between mechanical depth, intuitive user experience, and effective communication of core gameplay loops.

  • Prioritize organic onboarding by teaching mechanics through progressive difficulty curves rather than relying on intrusive, text-heavy tutorials.
  • Refine the core gameplay loop by simplifying user interfaces to hide non-essential information and deepening existing mechanics instead of rapidly introducing new ones.
  • Ensure immediate feedback loops and clear objective communication, as obscuring core information like enemy health status can directly increase player frustration and refund rates.
Jonas TyrollerSep 2019
Cover of Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2
59 min
Game Developers Conference59 min

Choice Design With Zachtronics' Matthew Burns - GDC Podcast Ep. 2

The evolution of game design increasingly favors narrative depth over traditional player agency, particularly when exploring complex societal issues.

  • Limiting player agency in narrative-driven games like Eliza can increase emotional resonance by avoiding the reductive outcomes often found in procedural simulations.
  • Transitioning from AAA environments to independent development allows creators the necessary latitude to integrate human-centric storytelling into systems-based frameworks.
  • Modern game design is shifting toward sustainable work-life balance and the exploration of complex societal themes, including artificial intelligence, mental health, and corporate ethics.
Game Developers ConferenceSep 2019

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