Skip to main content

Monetization reports and market data

2,310 documents·108 writers·10,483 charts and tables

Documents

Cover of 3 life changing UA tips from 2023, how to revert ad apocalypse? Review Radar vol 3 (#95)
69 min
Two & a Half Gamers69 min

3 life changing UA tips from 2023, how to revert ad apocalypse? Review Radar vol 3 (#95)

The mobile gaming industry is currently navigating a period of significant structural adjustment, characterized by a shift toward rapid creative iteration and the optimization of monetization stacks in response to declining ad performance.

  • Regulatory and platform changes in 2023 caused eCPM drops between 15% and 45%, necessitating a shift toward more aggressive monetization and creative optimization.
  • Integrating hyper-casual mini-games directly into core products helps align creative assets with gameplay, effectively reducing user churn.
  • Publishers can increase total ad impressions by up to 20% by embedding placements within live-ops events that offer progression speed-ups rather than resource-based rewards.
Two & a Half GamersJan 2024
Cover of Valve's Daily Deals / Activision Blizzard & NetEase Reconcile / Apple's 27% Fee
66 min
Naavik66 min

Valve's Daily Deals / Activision Blizzard & NetEase Reconcile / Apple's 27% Fee

The gaming industry is currently undergoing a significant shift toward cross-platform accessibility and increased operational transparency.

  • Valve is transitioning Steam’s daily deal curation from opaque, relationship-based models to a data-driven system prioritized by revenue and concurrent player counts.
  • Activision Blizzard and NetEase have reconciled, facilitating the return of major franchises to the Chinese market, though the partnership remains exposed to volatile government monetization policies.
  • Despite antitrust rulings, Apple continues to enforce a 27% fee on external payments, with high operational friction effectively preventing developers from bypassing established platform ecosystems.
NaavikJan 2024
Cover of Gamelight’s Günay Aliyeva On The AI Algorithm That Revolutionises UA
29 min
PocketGamer.biz29 min

Gamelight’s Günay Aliyeva On The AI Algorithm That Revolutionises UA

Gamelight, a mobile advertising company, utilizes a self-learning AI algorithm to optimize user acquisition (UA) for mobile game publishers.

  • Gamelight’s self-learning AI algorithm optimizes user acquisition by targeting players based on granular behavioral patterns like in-app events and progression rather than traditional demographics.
  • The platform can deliver up to a 4x uplift in average revenue per user (ARPU) within days of implementation.
  • Gamelight captured nearly 12% of global ad spend in the match-three game genre within its first year of operation.
PocketGamer.bizJan 2024
Cover of Apple vs Epic Special: 27% fee, new guidelines & creative solutions with workarounds
23 min
Two & a Half Gamers23 min

Apple vs Epic Special: 27% fee, new guidelines & creative solutions with workarounds

This analysis examines the recent shift in Apple’s App Store policies following the conclusion of the Apple versus Epic legal battle.

  • Apple now allows external links for in-app purchases in the U.S., but imposes a 27% commission fee on these transactions to maintain revenue.
  • The new policy may be more expensive than the standard 30% App Store fee because developers must also pay external payment processors an additional 3% to 6% transaction cost.
  • Apple mandates 'scare screens' that warn users they are leaving the secure App Store, creating friction that developers argue significantly lowers conversion rates.
Two & a Half GamersJan 2024
Cover of CES Takeaways / Subscription Strategy Changes / Second Dinner's $100M Raise
68 min
Naavik68 min

CES Takeaways / Subscription Strategy Changes / Second Dinner's $100M Raise

The gaming industry is currently navigating a period of significant structural transition, characterized by a shift away from aggressive subscriber growth toward diversified revenue models and operational efficiency.

  • The gaming industry is shifting from aggressive subscriber growth to diversified revenue models, with companies like Xbox adopting platform-agnostic distribution and windowing strategies to maximize reach beyond proprietary hardware.
  • Following a period of rapid expansion, the industry underwent a significant correction in 2023, resulting in over 10,000 job cuts and an 80% decline in venture capital funding.
  • Second Dinner’s $100 million Series B raise signals that capital remains accessible for high-performing studios capable of maintaining long-term, high-engagement titles despite a cautious investment climate.
NaavikJan 2024
Cover of Roblox (RBLX): Business Overview and Future (What you need to know!)
54 min
GameMakers54 min

Roblox (RBLX): Business Overview and Future (What you need to know!)

Roblox operates as a massive, user-generated content platform that has successfully scaled to over 70 million daily active users and approximately $3.4 billion in annual bookings.

  • Roblox operates a massive ecosystem with over 70 million daily active users and approximately $3.4 billion in annual bookings.
  • Profitability is currently hindered by high stock-based compensation, which causes consistent shareholder dilution, alongside rising infrastructure and developer payout costs.
  • The platform's revenue is highly concentrated, with the top ten experiences capturing a significant portion of total earnings.
GameMakersJan 2024
Cover of Fluent's Matt Conlin On Game-Changing User Acquisition Trends To Watch In 2024
36 min
PocketGamer.biz36 min

Fluent's Matt Conlin On Game-Changing User Acquisition Trends To Watch In 2024

The mobile gaming industry is undergoing a fundamental strategic pivot in 2024, moving away from a growth-at-all-costs mentality toward a model centered on profitability, shortened payback windows, and long-term return on ad spend.

  • Mobile gaming strategy in 2024 has shifted from growth-at-all-costs to a focus on profitability, shortened payback windows, and long-term return on ad spend.
  • Rewarded discovery platforms are now a primary driver of sustainable growth, with users acquired through these channels being 50 percent more likely to make in-app purchases.
  • Users acquired via rewarded ecosystems demonstrate a 65 percent transaction completion rate, proving their efficacy in fostering both immediate revenue and long-term retention.
PocketGamer.bizJan 2024
Cover of The Hunt for hybrid casual, Captain Hook of Creatives, Google Apocalypse (#92)
55 min
Two & a Half Gamers55 min

The Hunt for hybrid casual, Captain Hook of Creatives, Google Apocalypse (#92)

The mobile gaming industry is undergoing a structural transformation as hyper-casual publishers pivot toward hybrid-casual models to secure long-term stability.

  • Google recently implemented a major, industry-wide change to ad monetization that effectively eliminated a common publisher 'hack' used to increase ad revenue by 25% to 50%, with the policy change being applied retroactively.
  • The 'hybrid casual' genre is the dominant industry trend, with Habby, Voodoo, Crazy Labs, and SayGames leading the market by blending hyper-casual accessibility with long-term engagement mechanics.
  • Habby remains a significant outlier in the hybrid casual space, with Survivor.io serving as a primary template that many other developers are attempting to replicate.
Two & a Half GamersJan 2024
Cover of Guide to Growing Chinese Gaming Apps Overseas: 2024
Report35 pages

Guide to Growing Chinese Gaming Apps Overseas: 2024

Chinese gaming applications continue to exert a dominant influence on the global stage, particularly within the strategy and role-playing game segments in mature markets such as the United States, Japan, and South Korea.

  • Chinese publishers are maintaining global dominance in strategy and RPG segments by shifting to hyper-localized art styles, specifically manga-inspired visuals for Japan and realistic or cartoon aesthetics for Western markets.
  • Generative AI is now a core operational requirement for rapid, compliant localization of ad creative, voice-overs, and marketing copy to manage high costs per install in mature markets like the U.S., Japan, and South Korea.
  • High-performing user acquisition campaigns are increasingly utilizing minigames and AI-enhanced visuals to capture player attention in highly competitive environments.
LiftoffJan 2024
Cover of Global Games Market Report 2024
Report44 pages

Global Games Market Report 2024

The Global Games Market Report 2024 projects a modest 2.1% year-over-year growth, bringing worldwide revenues to $187.7 billion in 2024 and reaching $213.3 billion by 2027 at a 3.1% compound annual growth rate.

  • The global games market is projected to reach $187.7 billion in 2024, growing at a 3.1% CAGR to hit $213.3 billion by 2027.
  • PC gaming is the leading segment with $43.2 billion in 2024 revenue, while console market share is expected to rise to 30% due to the prevalence of cross-platform releases.
  • Total player count is forecast to reach 3.42 billion, a 4.5% year-over-year increase primarily driven by growth in PC adoption.
NewzooJan 2024
Cover of South East Asian Mobile Game Market Insights 2024
Report25 pages

South East Asian Mobile Game Market Insights 2024

Mobile game downloads across Southeast Asia grew by 3.4% in the first half of 2024, reaching 4.2 billion installs, with Google Play accounting for 91% of the volume.

  • Southeast Asia's mobile game market saw 4.2 billion installs in H1 2024, a 3.4% increase, while in-app purchase (IAP) revenue reached $1.16 billion, a 3.4% year-over-year rise but a 3% decline from the previous half-year.
  • Indonesia is the region's largest market by volume, accounting for 41% of total downloads with 10% growth, while Thailand leads in profitability, contributing $400 million in IAP revenue.
  • Google Play remains the dominant platform in the region, capturing 91% of total download volume and 57% of total IAP revenue.
Sensor TowerJan 2024
Cover of Gaming Report 2024: Meet the Moment – How Gamers Are Changing the Game
Report32 pages

Gaming Report 2024: Meet the Moment – How Gamers Are Changing the Game

The report demonstrates that the global video-game market reached $196 billion in 2023 and is expected to grow at roughly 6% per year through 2028.

  • The global video game market reached $196 billion in 2023 and is projected to grow at an annual rate of approximately 6% through 2028.
  • Engagement in immersive, cross-platform ecosystems is highly lucrative, as players spend up to five times more per hour when participating in multiple activities rather than gaming alone.
  • Mobile game titles face an 80% failure rate after three years, necessitating rigorous A/B testing, targeted performance marketing, and tight alignment between development and finance teams.
Bain & CompanyJan 2024

Writers

Related topics