Skip to main content

Monetization reports and market data

2,306 documents·108 writers·10,483 charts and tables

Documents

Cover of Mobile Games in 2025: Trends & Strategies Supercharging Revenue Growth
Report47 pages

Mobile Games in 2025: Trends & Strategies Supercharging Revenue Growth

The global mobile gaming market entered a phase of intensified monetization and efficiency in 2024, characterized by a 3.8% increase in consumer spending to $65.7 billion despite a 6.6% decline in total downloads.

  • The mobile gaming market is shifting toward higher monetization efficiency, evidenced by a 3.8% increase in consumer spending to $65.7 billion despite a 6.6% decline in total downloads.
  • Spending per download rose by 11.2% in 2024, as the industry prioritizes high-value user retention over the volume-based acquisition strategies of previous years.
  • New game releases dropped by over 43%, yet top-tier titles are reaching the $1 million revenue milestone nearly twice as fast as they did in 2022.
AppFiguresJan 2025
Cover of 2025 State of Mobile Gaming: In-App Purchase Trends of Leading Apps
Report28 pages

2025 State of Mobile Gaming: In-App Purchase Trends of Leading Apps

The 2025 State of Mobile Gaming report analyzes the transition of the mobile gaming industry into a new growth phase characterized by refined monetization and sophisticated user acquisition.

  • Global IAP revenue grew by 4% in 2024 despite flat install volume, driven by a 6% increase in both install-to-payer conversion rates and Day 90 ARPPU.
  • The top 5% of players generate 48% of total revenue, with a hyper-niche segment of U.S. iOS users (0.02% of global installs) accounting for 20% of all global gaming revenue.
  • Competition for high-value spenders has intensified, causing bid prices for the top 1% of iOS users to surge by 140% year-over-year.
MolocoJan 2025
Cover of How to Prepare Your Live Ops for the Holiday Season
Report47 pages

How to Prepare Your Live Ops for the Holiday Season

A well-designed Live Ops strategy is essential for capitalising on the heightened player activity that occurs during the holiday period.

  • Implement a series of short-term, 1-to-3-day events to generate immediate spikes in player engagement and session frequency.
  • Structure holiday content as a 'soft-sawtooth' difficulty curve that alternates between periods of challenge and respite to maintain player momentum.
  • Integrate holiday events directly into the core gameplay loop to ensure they feel like natural extensions of the existing experience rather than disruptive additions.
Sensor TowerJan 2025
Cover of UGC Impact Study 2025
Report8 pages

UGC Impact Study 2025

The 2025 UGC Impact Study, conducted by GameDiscoverCo and commissioned by mod.io, analyzes the commercial and engagement benefits of integrating official user-generated content (UGC) support into video games.

  • Games with official UGC support see a 31% revenue advantage over non-UGC titles after five years, growing from an 8% advantage in the first year.
  • UGC support drives long-term player retention, resulting in 75% higher concurrent user counts after two years and 115% higher after five years on PC.
  • Official UGC does not cannibalize sales; games with modding support see 105% higher median revenue per DLC, with SnowRunner players using mods being 2.4 times more likely to purchase official DLC.
GameDiscoverCoJan 2025
Cover of The Intrinsic In-Game Advertising Key Trends Report H1 2025
Report37 pages

The Intrinsic In-Game Advertising Key Trends Report H1 2025

Intrinsic in-game advertising (IIGA) has transitioned into a measurable, high-impact media channel that allows brands to reach premium gaming environments through buying approaches similar to traditional digital and broadcast media.

  • Intrinsic in-game advertising (IIGA) delivers 2,957 attentive seconds per thousand impressions, nearly triple the performance of Facebook Infeed.
  • Adopting IIGA drives a 20-point lift in ad recall and a 21% lower cost per acquisition (CPA) compared to standard digital benchmarks.
  • Mobile platforms provide 25 times the scale of impressions and greater audience diversity, while PC and console platforms offer superior immersion through longer session lengths.
AnzuJan 2025
Cover of Unlocking Games Revenue: Player Behavior and Payment Trends in the West
Report27 pages

Unlocking Games Revenue: Player Behavior and Payment Trends in the West

Unlocking Games Revenue: Player Behavior and Payment Trends in the West examines the evolving monetization landscape across North America and Europe.

  • Growth in mature Western markets is plateauing, with projected 2027 CAGRs of only 1.1% in North America and 3.1% in Europe, shifting the focus to maximizing value from existing players.
  • North America and Europe represent 46% of global gaming spend despite housing only 20% of the global player base.
  • North American players spend an average of $324.90 annually, significantly higher than the $125.40 average annual spend per payer in Europe.
Newzoo & TebexJan 2025
Cover of Games Industry in 2025
Report37 pages

Games Industry in 2025

The global games content and services market reached a record $199.4 billion in 2024, a 3.5% year-on-year increase that surpassed pandemic-era peaks.

  • The global games market reached $199.4 billion in 2024, but growth is projected to slow to 0.9% in 2025 due to the delay of Grand Theft Auto VI into 2026.
  • In-game spending now drives 77% of total industry revenue, while physical media is expected to decline to just 2% of the market by 2026.
  • The launch of the Nintendo Switch 2 in 2025 is expected to create a $7–8 billion content opportunity with significant potential for increased in-game monetization.
Ampere AnalysisJan 2025
Cover of Gaming’s Cheating Crisis Report: The Impact on Players and Profit
Report11 pages

Gaming’s Cheating Crisis Report: The Impact on Players and Profit

The gaming industry is currently facing a significant integrity crisis, with 80% of players reporting encounters with cheaters in online environments.

  • Cheating is a pervasive issue, with 80% of online players reporting encounters and over half experiencing unfair play at least several times a month.
  • Financial stability is at risk, as 55% of gamers have reduced or stopped in-game spending and 42% have considered quitting specific titles due to cheating.
  • Players are highly receptive to stringent security measures, with 73% willing to undergo identity verification and 79% supporting cross-game bans to ensure fair play.
PlaySafe IDJan 2025
Cover of Roblox as a Strategic Growth Platform: What Developers Need to Know
Report7 pages

Roblox as a Strategic Growth Platform: What Developers Need to Know

Roblox has evolved from a youth-centric gaming site into a massive entertainment ecosystem and creator economy, boasting nearly 112 million daily active users and distributing over $300 million to creators in a single quarter.

  • Roblox has scaled to 112 million daily active users and distributed over $300 million to creators in a single quarter, functioning more like a social media platform than a traditional gaming engine.
  • The 13+ demographic is the platform's fastest-growing segment, increasing by 54% year-over-year and bringing higher spending power to the ecosystem.
  • Success on the platform is driven by cultural fluency and rapid iteration rather than graphical fidelity, with discovery algorithms favoring native platform knowledge over traditional production cycles.
NewzooJan 2025
Cover of Softlaunch Sonar #7: The Evolution of CPI Testing in Gaming
47 min
Two & a Half Gamers47 min

Softlaunch Sonar #7: The Evolution of CPI Testing in Gaming

The gaming industry is currently undergoing a fundamental shift in user acquisition strategy, characterized by the widespread adoption of mini-game mechanics as the primary tool for testing marketability.

  • The Solitaire genre is currently experiencing significant market saturation, with major developers like Metacore, Superplay, and Voodoo attempting to disrupt the category through new iterations and meta-game integrations.
  • 4X strategy games are increasingly focusing their development efforts on 'fun-plus' onboarding mechanics, prioritizing creative mini-game variations over core meta-game innovation to drive user acquisition.
  • Metacore has soft-launched a new level-based merge game as of December 11, leveraging their existing expertise and audience data from previous titles like Merge Mansion.
Two & a Half GamersDec 2024
Cover of TWIG Bonus Episode: Holiday Special (UEFN, Royal Kingdom, and the Steam race)
57 min
Deconstructor of Fun57 min

TWIG Bonus Episode: Holiday Special (UEFN, Royal Kingdom, and the Steam race)

The Unreal Editor for Fortnite (UEFN) serves primarily as a foundational training ground for Unreal Engine development rather than a viable ecosystem for venture-scale independent studios.

  • UEFN is currently better suited as a training ground for Unreal Engine development than as a viable platform for venture-scale independent studios due to limited monetization and restrictive analytics.
  • Independent developers on UEFN face an uneven playing field against Epic Games, including a 15% revenue share penalty for projects utilizing licensed intellectual property.
  • The mobile puzzle market is closely watching the maturation of Royal Kingdom to determine if it will cannibalize the player base and revenue of established hits like Royal Match.
Deconstructor of FunDec 2024
Cover of Blossom Sort Game Review: Exploring the Future of casual games
45 min
Two & a Half Gamers45 min

Blossom Sort Game Review: Exploring the Future of casual games

Blossom Sort represents a significant evolution in the casual puzzle genre, demonstrating that high monetization efficiency can be achieved even with modest download volumes.

  • Blossom Sort generates approximately $60,000 in daily in-app purchase revenue, achieving a revenue-per-download metric of $6 in the United States.
  • The game demonstrates that high monetization efficiency is possible with modest download volumes by combining relaxing core sorting mechanics with sophisticated meta-game structures like battle passes and collection albums.
  • The developer prioritizes initial in-app purchase revenue over immediate ad integration, though the title currently struggles with inefficient ad mediation and technical usability issues.
Two & a Half GamersDec 2024

Writers

Related topics