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Cover of Embracer Group Acquires New World Interactive
Presentation7 pages

Embracer Group Acquires New World Interactive

Embracer Group has acquired New World Interactive to bolster its portfolio of first-person shooter (FPS) specialists and leverage the studio’s potential for AAA-level market performance.

  • Embracer Group has acquired New World Interactive, integrating the studio into its Saber Interactive operative group to bolster its first-person shooter portfolio.
  • The deal is structured to recoup the total investment within approximately three years, relying on existing proprietary titles and new, undisclosed intellectual properties.
  • New World Interactive brings a portfolio of three titles that have generated over $50 million in collective revenue and a dedicated user base exceeding 10 million players.
Embracer GroupAug 2020
Cover of Embracer Group Acquires DECA Games
Presentation10 pages

Embracer Group Acquires DECA Games

Embracer Group has acquired DECA Games, a specialist in mobile and free-to-play (FTP) asset management and live operations, to serve as its sixth operative group.

  • Embracer Group acquired DECA Games for an initial €25 million in equity, with potential earnout payments of up to €60 million over seven years tied to financial growth targets.
  • DECA Games will function as Embracer’s sixth operative group, providing a scalable platform to expand the parent company's presence in the mobile and free-to-play (FTP) sectors.
  • DECA Games reported over €20 million in revenue and an operating EBIT margin exceeding 35% for the 2020/2021 fiscal year.
Embracer GroupAug 2020
Cover of Embracer Group Acquires Rare Earth Games
Presentation5 pages

Embracer Group Acquires Rare Earth Games

Embracer Group, through its subsidiary Amplifier, has finalized the acquisition of Vienna-based developer Rare Earth Games.

  • Embracer Group, through its subsidiary Amplifier, has acquired Vienna-based developer Rare Earth Games to bolster its creative portfolio.
  • The deal includes an initial payment of €0.3 million in cash and Embracer B shares, with an additional €3 million in performance-based earnouts tied to net contribution milestones over five and ten years.
  • Rare Earth Games is currently developing an online multiplayer co-op game that incorporates roguelike elements and team-based strategy.
Embracer GroupAug 2020
Cover of Embracer Group Acquires Palindrome Interactive
Presentation4 pages

Embracer Group Acquires Palindrome Interactive

Embracer Group has finalized the full acquisition of Palindrome Interactive, a Skövde-based strategy game developer, through its wholly-owned subsidiary, Amplifier.

  • Embracer Group has acquired the remaining 50 percent stake in Skövde-based developer Palindrome Interactive through its subsidiary, Amplifier.
  • The transaction includes an upfront payment of 21.5 million SEK in cash and Embracer B shares, plus 20 million SEK in performance-based earnouts tied to net contribution targets over the next decade.
  • Palindrome Interactive is a 14-person studio specializing in single-player strategy, empire management, and turn-based combat.
Embracer GroupAug 2020
Cover of Embracer Group Acquires Pow Wow Entertainment
Presentation5 pages

Embracer Group Acquires Pow Wow Entertainment

Embracer Group has finalized the acquisition of Vienna-based Pow Wow Entertainment, integrating the studio into its THQ Nordic subsidiary.

  • Embracer Group has acquired Vienna-based Pow Wow Entertainment, integrating the 20-person studio into its THQ Nordic subsidiary.
  • Pow Wow Entertainment will retain operational independence and creative autonomy while continuing to self-publish its titles.
  • The studio’s current development pipeline includes an original roguelike multiplayer platformer and a project utilizing an existing THQ Nordic intellectual property.
Embracer GroupAug 2020
Cover of Embracer Group Acquires Sola Media: Presentation
Presentation7 pages

Embracer Group Acquires Sola Media: Presentation

Embracer Group, through its subsidiary Koch Films, has acquired the German film and television rights sales agency Sola Media to bolster its presence in the children and family entertainment sector.

  • Embracer Group acquired German film and television sales agency Sola Media for €2.3 million to expand its footprint in the children and family entertainment sector.
  • The acquisition is structured as 80 percent cash and 20 percent Embracer B shares, with projected annual net sales of €4 million to €5 million and an average operating EBIT of approximately €1 million.
  • Sola Media will operate as an independent subsidiary under founder Solveig Langeland, shifting its business model from pure distribution toward earlier-stage intellectual property development.
Embracer GroupAug 2020
Cover of Embracer Group M&A Update: August 13, 2020
Presentation11 pages

Embracer Group M&A Update: August 13, 2020

Embracer Group’s August 2020 update outlines a strategic expansion through aggressive mergers and acquisitions, formalizing its transition into a diversified conglomerate comprising six distinct operating groups.

  • Embracer Group has transitioned into a conglomerate structure organized into six operating groups: THQ Nordic, Koch Media, Coffee Stain, Amplifier Game Invest, Saber Interactive, and DECA.
  • The company employs a decentralized governance model that allows original founders and management teams to retain operational autonomy while utilizing centralized capital and strategic support.
  • As of August 2020, the portfolio includes 43 internal studios, 55 external studios, and 190 intellectual properties.
Embracer GroupAug 2020
Cover of PocketGamer.biz Podcast Episode #9: GREE sues Supercell, xCloud pulled from iOS, and more
45 min
PocketGamer.biz45 min

PocketGamer.biz Podcast Episode #9: GREE sues Supercell, xCloud pulled from iOS, and more

The global mobile and console gaming landscape is currently defined by intense legal scrutiny, aggressive consolidation, and shifting release strategies.

  • Zynga acquired hyper-casual developer Rollic for $168 million, a strategic move to test the sector's resilience following Apple’s IDFA privacy changes.
  • Nintendo reported $3.4 billion in net sales for Q1 fiscal year 2021, driven primarily by the sustained success of the Animal Crossing franchise.
  • Microsoft is integrating Project xCloud into Game Pass Ultimate to compete with Google Stadia, prioritizing subscription-based services and cross-platform accessibility.
PocketGamer.bizAug 2020
Cover of Panel: 2020 M&A and Investment Overview, Expectations & Consequences PG Connects Digital #2
52 min
PocketGamer.biz52 min

Panel: 2020 M&A and Investment Overview, Expectations & Consequences PG Connects Digital #2

The global gaming industry demonstrated remarkable resilience throughout 2020, maintaining robust investment and merger and acquisition activity despite the logistical disruptions caused by the COVID-19 pandemic.

  • The gaming industry maintained robust M&A and investment activity throughout 2020, driven by increased player engagement and revenue growth despite pandemic-related logistical disruptions.
  • Investors are shifting focus toward studios that demonstrate operational sophistication, prioritizing those with proven long-term financial viability over purely creative projects.
  • To secure funding, developers must master the 'value pyramid,' which requires integrating live operations, sophisticated monetization strategies, and effective user discovery.
PocketGamer.bizAug 2020
Cover of Fireside Chat: Stillfront Group- Growing from $20 Million to $2 Billion Market Capitalisation PGCD#2
29 min
PocketGamer.biz29 min

Fireside Chat: Stillfront Group- Growing from $20 Million to $2 Billion Market Capitalisation PGCD#2

Stillfront Group, a prominent player in the global gaming industry, achieved significant growth over a five-year period, expanding its market capitalization from $20 million to over $2 billion.

  • Stillfront Group scaled its market capitalization from $20 million to over $2 billion within a five-year period.
  • The company maintains a lean central management team of only 14 people while overseeing a network of 14 independent studios.
  • The core operational model relies on a decentralized structure that preserves studio autonomy and founder leadership while providing shared resources.
PocketGamer.bizAug 2020
Cover of Games Industry M&A Outlook: Who's Getting Acquired Next?
64 min
GameMakers64 min

Games Industry M&A Outlook: Who's Getting Acquired Next?

The games industry is currently undergoing a period of intense consolidation driven by the necessity for scale, the rising costs of user acquisition, and the maturation of the mobile gaming sector.

  • Industry consolidation is being driven by the need for scale, rising user acquisition costs, and the maturation of the mobile gaming sector.
  • Major players are prioritizing the acquisition of established 'forever franchises' to ensure long-term stability as tier-one markets reach saturation.
  • Successful acquirers like Zynga and Miniclip are adopting decentralized operating models that emphasize studio autonomy and the retention of existing management teams.
GameMakersJul 2020
Cover of Universal Registration Document: 2019/2020
Report304 pages

Universal Registration Document: 2019/2020

NACON, an integrated video game company, established itself as an autonomous entity following its 2019 spin-off from Bigben Interactive and a successful March 2020 IPO on Euronext Paris.

  • NACON, a video game company, reported significant financial growth, with revenue increasing from €95.568 million in 2017/18 to €129.427 million in 2019/20, and recurring operating income rising from €3.728 million to €22.620 million over the same period.
  • NACON's gross margin improved substantially, from 41.7% in 2017/18 to 61.1% in 2019/20, indicating increased profitability per sale.
  • The company capitalised R&D costs for games, amounting to €30.1 million in 2018/19 and €32.8 million in 2019/20, and benefited from a French video game tax credit (CIJV) of €3.0 million in 2019/20 due to an increase from 20% to 30% of development expenditure.
NaconJul 2020

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