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Market Analysis

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Page 1
Report30 pages

Mobile App Trends 2021: A Focus on APAC

This analysis examines mobile app performance across the Asia-Pacific (APAC) region, focusing on the period from January 2019 through May 2021. The data is derived from a sample of 910 top-performing APAC-based apps and the broader Adjust dataset, covering markets including India, Indonesia, Japan, Singapore, and South Korea. The study concentrates on four primary verticals: fintech, e-commerce, hyper-casual gaming, and non-hyper-casual gaming.

The findings reveal a significant surge in mobile adoption triggered by 2020 lockdowns, with regional installs growing by 31% and sessions increasing by 54% year-over-year. This momentum has largely sustained into 2021, with installs rising an additional 4% in the first half of the year. APAC currently accounts for 64% of global mobile app downloads and 60% of global mobile gaming revenue. Fintech emerged as a standout performer, seeing a 36% increase in installs in 2020 and continued growth in 2021, particularly in Singapore and Vietnam. Hyper-casual gaming also saw explosive growth, with installs rising 66% in 2020.

User engagement metrics indicate that APAC users spend more time in-app than the global average, with session lengths averaging over 22 minutes in early 2021. Retention rates remained stable despite the influx of new users, with fintech maintaining the highest 30-day retention at 7.14%. From a cost perspective, the median effective cost per install (eCPI) peaked at $1.49 in early 2020 before dropping to $0.74 by early 2021. The analysis concludes that while the pandemic accelerated mobile reliance, the resulting shifts in consumer behavior are permanent, requiring marketers to focus on granular user journey data and localized optimization to maintain growth in an increasingly competitive landscape.

  • APAC dominates the global mobile market, accounting for 64% of total app downloads and 60% of global mobile gaming revenue.
  • Mobile adoption surged during 2020 lockdowns, driving a 31% increase in regional installs and a 54% rise in sessions year-over-year.
  • Hyper-casual gaming experienced explosive growth with a 66% increase in installs during 2020, while fintech installs grew by 36% in the same period.
  • The median effective cost per install (eCPI) dropped significantly from a peak of $1.49 in early 2020 to $0.74 by early 2021.
  • APAC users exhibit high engagement, with average session lengths exceeding 22 minutes in early 2021.
AdjustJan 2021
Page 1
Report35 pages

Mobile App Trends 2021: A Global Benchmark of App Performance

The mobile app industry underwent a transformative period of growth in 2020, characterized by a 50% year-over-year increase in global installs and a total consumer spend of $112 billion. While the fintech sector led in raw install growth at 51%, the gaming industry remained a dominant force with a $165 billion valuation, driven by a 43% surge in hyper-casual downloads. E-commerce demonstrated a distinct trend toward intensified user engagement; despite a modest 6% rise in installs, the vertical experienced a 44% increase in sessions and a 58% jump in in-app transactions, signaling a shift in consumer behavior toward deeper digital integration.

User engagement metrics across the ecosystem reflected this heightened activity, with overall sessions rising by 30%. Fintech and e-commerce sessions saw particularly sharp increases of 85% and 44%, respectively. Within the gaming sector, performance varied significantly by sub-genre. Hyper-casual titles relied heavily on paid acquisition and faced rapid churn, whereas non-hyper-casual games maintained superior retention, reaching median session lengths of 45 minutes by day 30. Cost structures also diverged sharply, as acquisition costs for general gaming peaked at $2.52 per install in the fourth quarter, while hyper-casual costs plummeted to a low of $0.27.

Sustaining growth in this increasingly competitive landscape requires a strategic pivot from volume-based metrics to sophisticated behavioral analytics. Developers must prioritize retention rates and effective cost per install (eCPI) to refine onboarding processes and ensure long-term profitability. Success in the current market depends on a data-driven, UX-centric approach that utilizes automation and real-time measurement to navigate evolving privacy regulations, such as iOS 14. Ultimately, the path to maximizing return on investment lies in personalized marketing campaigns and a granular understanding of vertical-specific user behaviors.

  • The gaming industry reached a $165 billion valuation in 2020, bolstered by a 43% surge in hyper-casual game downloads.
  • E-commerce experienced a shift toward deeper user integration, evidenced by a 58% increase in in-app transactions despite only a 6% rise in new installs.
  • Fintech led all sectors in install growth at 51% and saw an 85% increase in total user sessions.
  • Non-hyper-casual games demonstrated superior long-term engagement, achieving median session lengths of 45 minutes by day 30.
  • Customer acquisition costs diverged significantly by Q4, peaking at $2.52 per install for general gaming while dropping to $0.27 for hyper-casual titles.
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AdjustJan 2021
Page 1
Report31 pages

Social Casino Gaming Apps Report

The social casino gaming market experienced significant growth and transformation between August 2020 and August 2021, driven largely by global social distancing measures. While the segment reached a global gross gaming revenue of $6.2 billion in 2020 with a projected increase to $7.5 billion by 2026, the market has become increasingly saturated. High barriers to entry mean that established titles dominate the top rankings, while new entrants struggle to scale. The analysis draws on 83 billion impressions and 12 million installs to provide a comprehensive look at acquisition costs, retention strategies, and player motivations.

Financial data indicates a widening gap between platforms. The average cost-per-install (CPI) on iOS rose to $11.09, making it over twice as expensive as Android, which saw its CPI decrease to $5.00. Despite these costs, the sector maintains healthy performance metrics, with Day 7 return-on-ad-spend (ROAS) averaging 11.12% and Day 30 ROAS reaching 25.18%. Geographically, Latin America offers the lowest acquisition costs at $1.43 per install, though North America remains the primary target for high-value returns.

To combat rising costs and market saturation, developers are increasingly integrating sophisticated "mid-core" features to deepen engagement. Album collectibles are the most prevalent mechanic, appearing in 74% of top games, followed closely by special side-modes and piggy bank monetization systems. Battle passes have seen the most dramatic growth, jumping from 5% to 36% adoption in a single year. These features cater to a unique player demographic that is evenly split by gender but skews older, with nearly half of all users over the age of 45. Successful titles now focus on a "meta-driven" experience, utilizing guild mechanics and narrative elements to move beyond simple slot or bingo loops.

  • The social casino market is projected to grow from $6.2 billion in 2020 to $7.5 billion by 2026, though high barriers to entry and market saturation make scaling difficult for new entrants.
  • Acquisition costs vary significantly by platform, with iOS CPI reaching $11.09 compared to $5.00 on Android, while Latin America offers the lowest entry point at $1.43 per install.
  • Developers are increasingly adopting 'mid-core' features to drive engagement, with battle pass integration growing from 5% to 36% adoption in a single year.
  • Album collectibles are the most common engagement mechanic, appearing in 74% of top-performing titles, alongside side-modes and piggy bank monetization systems.
  • The sector demonstrates strong financial performance with an average Day 7 ROAS of 11.12% and a Day 30 ROAS of 25.18%.
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LiftoffJan 2021
Page 1
Report28 pages

Casual Gaming Apps Report: The State of Play in 2021

The casual gaming sector experienced significant growth and volatility between March 2020 and February 2021, driven largely by shifting consumer habits during the COVID-19 pandemic. While mobile gaming spend surged to nearly triple that of PC and console platforms, the market became increasingly competitive. Analysis of 246 million installs across 416 apps reveals that while the audience for casual titles is massive, the cost to acquire these users has risen sharply. The average cost-per-install (CPI) for casual games increased by 45.2% year-over-year to $1.96, while return-on-ad-spend (ROAS) saw a corresponding decline, dropping 7.5 percentage points to 29.6% by Day 30.

Market dynamics vary significantly by sub-genre and platform. Lifestyle games emerged as the most expensive to acquire at $2.57 per install but offered the highest engagement, yielding a Day 7 ROAS of 22.5%, which far outperforms Puzzle and Simulation categories. Platform trends indicate a strategic shift toward Android, where CPIs surged by 120% as marketers prepared for privacy changes on iOS. Despite this, iOS remains the more expensive platform, with an average CPI of $4.30 compared to $1.15 on Android.

Geographically, North America remains the most expensive region for user acquisition, while APAC and EMEA offer more cost-effective opportunities. Countries such as France, Germany, and South Korea are highlighted as high-performance markets with relatively low CPIs and strong ROAS. To combat rising costs and diminishing returns, the findings suggest a heavy reliance on creative experimentation, particularly through playable ads, which saw a 113% increase in usage. The data indicates that success in the current landscape requires balancing localized strategies with high-engagement ad formats to convert increasingly distracted global audiences.

  • Casual gaming user acquisition costs rose significantly between March 2020 and February 2021, with the average cost-per-install (CPI) increasing 45.2% year-over-year to $1.96.
  • Return-on-ad-spend (ROAS) for casual games declined by 7.5 percentage points to 29.6% by Day 30, signaling a tightening market for profitability.
  • Android CPIs surged 120% as marketers shifted strategies ahead of iOS privacy changes, though iOS remains more expensive with an average CPI of $4.30 compared to $1.15 on Android.
  • Lifestyle games command the highest acquisition costs at $2.57 per install but deliver superior engagement, achieving a Day 7 ROAS of 22.5% that outperforms Puzzle and Simulation categories.
  • Playable ads have become a primary mitigation strategy for rising acquisition costs, with usage of this format increasing by 113%.
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LiftoffJan 2021
Page 1
Report55 pages

State of Mobile 2021

The mobile industry experienced a historic acceleration in 2020, effectively compressing two to three years of projected growth into a single twelve-month period. Global app downloads reached 218 billion while consumer spending surged 20% year-over-year to $143 billion. This shift was characterized by a fundamental change in consumer behavior, as global users averaged 4.2 hours of daily mobile engagement, surpassing live television viewership in the United States. Venture capital followed this momentum, with investments in mobile technology rising 27% to $73 billion. Mobile gaming remained the primary economic engine of the ecosystem, contributing 66% of total spend and positioning the sector to exceed $120 billion in 2021.

The global pandemic acted as a catalyst for digital-first adoption across diverse sectors, most notably in finance, streaming, and retail. Time spent in finance apps increased by 45% globally, driven by the democratization of stock trading, while video streaming hours rose by 40%. Retail saw a 30% increase in usage as social commerce emerged as a dominant trend, projected to reach a $2 trillion market value by 2024. TikTok emerged as a standout performer, experiencing a 325% increase in engagement. This heightened activity fueled a robust mobile advertising market, which reached $240 billion in spend, supported by a 95% increase in ad placements within the United States.

Specific categories saw unprecedented spikes in utility, with business app usage growing 275% and health and fitness spending rising 30% to $2 billion. Leading platforms such as Tinder, PUBG Mobile, and TikTok dominated their respective metrics for spend, active users, and downloads. Furthermore, specialized platforms like Azar and SmartNews demonstrated the success of integrating artificial intelligence and real-time data to capture Gen Z and news-seeking audiences. These developments underscore a permanent shift toward a mobile-centric global economy where digital engagement is the primary medium for commerce, communication, and entertainment.

  • Mobile gaming remains the primary economic engine of the industry, accounting for 66% of total consumer spending and projected to exceed $120 billion in 2021.
  • Global consumer spending on apps rose 20% year-over-year to $143 billion, while daily mobile engagement reached an average of 4.2 hours per user, surpassing live television viewership in the U.S.
  • The mobile advertising market reached $240 billion in total spend, bolstered by a 95% increase in ad placements within the United States.
  • Venture capital investment in mobile technology grew by 27% to reach $73 billion, reflecting strong investor confidence in the sector's accelerated growth.
  • Digital-first adoption spiked across key sectors, with business app usage growing 275%, finance app time increasing 45%, and video streaming hours rising 40%.
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data.aiJan 2021
Page 1
Report30 pages

Mobile Game Genre Report: Comparing & Contrasting Eastern and Western Markets

Role-playing games emerged as the dominant force in the mobile gaming industry in 2020, generating $18.5 billion in revenue and capturing over 21% of the global market share. This financial success is heavily concentrated in East Asia, specifically China, Japan, and South Korea, which collectively account for 72% of the genre's total earnings. The market is characterized by a heavy reliance on established intellectual properties from anime, film, and legacy PC franchises, which facilitate organic user acquisition and long-term retention. While Eastern markets are dominated by titles like Lineage, Western audiences gravitate toward major media brands such as Marvel and Star Wars, though original titles can achieve success through aggressive influencer marketing and high-quality creative campaigns.

The monetization landscape for the genre is currently shifting toward hybrid models that integrate traditional gacha-based in-app purchases with rewarded video advertisements. Data indicates that 83% of players are receptive to opt-in ads, and developers are increasingly utilizing battle passes to diversify revenue streams beyond high-spending "whales." These strategies, combined with robust live-ops and cross-media collaborations, have proven effective in maintaining engagement among the genre's core demographic of younger, high-income males.

To navigate modern privacy-related tracking challenges, successful developers are prioritizing early user value signals and optimizing for return on ad spend through interactive playable advertisements. By tailoring game design and monetization to regional preferences—leveraging data from major industry analysts—developers can better address the distinct behavioral patterns of Eastern and Western players. Ultimately, the integration of cross-platform play and sophisticated hybrid monetization remains essential for sustaining growth in this highly competitive and lucrative segment of the mobile industry.

  • Role-playing games (RPGs) dominated the 2020 mobile market with $18.5 billion in revenue, representing over 21% of the global market share.
  • East Asian markets (China, Japan, and South Korea) drive RPG financial performance, accounting for 72% of the genre's total global earnings.
  • Successful RPG monetization is shifting toward hybrid models, as 83% of players are receptive to opt-in rewarded video ads alongside traditional gacha mechanics and battle passes.
  • Eastern RPG success relies heavily on established anime and legacy PC intellectual properties, whereas Western markets favor major media brands like Marvel and Star Wars.
  • To mitigate privacy-related tracking challenges, developers are increasingly prioritizing early user value signals and utilizing interactive playable advertisements to optimize return on ad spend.
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NewzooJan 2021
Page 1
Report36 pages

The State of App Engagement 2021: An Analysis of Key Global App Usage Trends in 2021

Global app engagement experienced a significant upward trend between 2018 and 2021, catalyzed by the COVID-19 pandemic. Monthly active users (MAU) for the top 500 apps grew at a compound annual growth rate of 12 to 14 percent, with the average top app gaining approximately 10 million MAU annually. While a spike in engagement occurred during 2020 lockdowns, growth rates and time spent largely normalized by the second quarter of 2021, though they remained above pre-pandemic levels.

The analysis covers worldwide usage on iOS and Android across various categories and game genres. Business, Education, and Medical apps emerged as the fastest-growing categories due to shifts in remote work and remote learning. Conversely, Travel and Navigation suffered the most significant declines, though they began a slow recovery as restrictions lifted. In the gaming sector, Hypercasual titles dominated MAU and weekly active user metrics, while the Shooter genre led in daily active users.

Engagement depth varies significantly by category and platform. Social Networking apps see the highest frequency of use, averaging nearly 10 sessions per day on Android, whereas Entertainment apps lead in daily time spent at approximately 30 minutes. Within gaming, mid-core genres like Strategy and RPG command the highest engagement, with users averaging about one hour of play per day. A strong correlation exists between time spent and revenue per download, particularly in mid-core and Casino genres.

Retention trends reveal a divergence between games and non-games. While non-game retention improved during the study period, overall game retention—specifically day 30 metrics—was dragged down by the proliferation of Hypercasual titles, which prioritize high user acquisition over long-term loyalty. Tabletop games remain an outlier in the gaming category, maintaining the highest long-term retention and daily time spent among casual genres. Data for this analysis was sourced from Sensor Tower’s Usage and Store Intelligence platforms, benchmarking the top 100 to 500 apps per category.

  • Monthly active users for the top 500 apps grew at a compound annual growth rate of 12 to 14 percent between 2018 and 2021, with the average top app adding 10 million users annually.
  • While pandemic-driven engagement spikes normalized by Q2 2021, overall usage metrics across iOS and Android remain higher than pre-pandemic levels.
  • Mid-core gaming genres like Strategy and RPG command the highest engagement, with users averaging one hour of play per day and showing a strong correlation between time spent and revenue per download.
  • Hypercasual titles dominate in total monthly and weekly active users, but they negatively impact overall day-30 game retention metrics by prioritizing acquisition over long-term loyalty.
  • Social networking apps lead in session frequency with nearly 10 sessions per day on Android, while entertainment apps lead in daily time spent at approximately 30 minutes.
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Sensor TowerJan 2021
Page 1
Report38 pages

Global Games Market Report 2021: The VR & Metaverse Edition

The global games market is projected to generate $175.8 billion in 2021, representing a marginal 1.1% year-on-year decline. This temporary contraction is primarily driven by pandemic-related supply chain disruptions, hardware shortages, and significant delays in AAA game releases, which have disproportionately impacted the console and PC segments. Despite these challenges, mobile gaming continues to expand, accounting for $90.7$ billion or 51% of total market revenue. The Asia-Pacific region remains the dominant force in the industry, contributing over half of all global revenue and supporting 55% of the world’s three billion players.

The long-term outlook for the industry remains robust, with total revenues expected to surpass $218 billion by 2024. This growth is fueled by the permanent acceleration of the metaverse trend, which has transitioned video games from mere entertainment products into essential social hubs. This shift has revitalized the virtual reality sector, particularly following the commercial success of the Oculus Quest 2, and has spurred a wave of consolidation through high-profile mergers and acquisitions. While privacy changes such as the removal of Apple’s IDFA present new hurdles for mobile marketing, the segment’s 4.4% growth indicates continued resilience.

Strategic decision-making in this evolving landscape relies on granular performance metrics and consumer insights across dozens of global markets. By tracking key performance indicators such as monthly active users and retention rates for thousands of titles, stakeholders can navigate the complexities of game development and transaction advisory. Ultimately, the integration of social connectivity, immersive hardware, and mobile accessibility ensures that the gaming industry will continue its upward trajectory beyond the immediate disruptions of the early 2020s.

  • The global games market is projected to reach $175.8 billion in 2021, a 1.1% year-on-year decline caused by hardware shortages and AAA game delays.
  • Mobile gaming remains the industry's largest segment, generating $90.7 billion and accounting for 51% of total market revenue despite privacy-related marketing hurdles.
  • The industry is forecast to reach $218 billion in total revenue by 2024, driven by the long-term growth of the metaverse and social gaming hubs.
  • The Asia-Pacific region is the primary market driver, contributing over 50% of global revenue and hosting 55% of the world’s three billion players.
  • The virtual reality sector has seen a revitalization in commercial interest, significantly bolstered by the success of the Oculus Quest 2.
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NewzooJan 2021
Page 1
Report23 pages

Newzoo’s Global Games Market Report 2021

This analysis explores the trajectory of the global games, esports, and mobile markets for 2021, forecasting a year of sustained engagement despite the easing of pandemic-related lockdowns. The primary thesis suggests that while the explosive growth of 2020 will normalize, gaming habits have become deeply ingrained, positioning the global market to reach 2.8 billion players and $189.3 billion in revenue. Growth is expected to be particularly robust in emerging markets such as Southeast Asia and the Middle East.

Key findings highlight a significant shift toward platform agnosticism and the "metaverse." Cloud gaming is projected to surpass $1 billion in annual revenue for the first time, driven by high-fidelity experiences like Cyberpunk 2077 that bypass expensive hardware requirements. Simultaneously, games are evolving into social platforms for non-gaming events, exemplified by virtual concerts in Fortnite and Roblox. In the hardware sector, supply chain disruptions will continue to limit next-generation console availability, while AAA software delays are expected as the long-term impacts of remote development manifest.

The mobile segment faces a pivotal transition due to Apple’s removal of the Identifier for Advertisers (IDFA), which is expected to disrupt traditional user acquisition and push publishers toward IP-based games and creative marketing. Despite these hurdles, 5G penetration is set to triple, with 16% of active smartphones becoming 5G-ready by year-end. Additionally, Chinese developers are increasingly exporting high-budget, immersive mobile experiences like Genshin Impact to Western markets.

In the esports and streaming sectors, mobile titles are beginning to outperform traditional PC giants in viewership. Organizations are diversifying into lifestyle brands and content-creator collectives to mitigate risk. Furthermore, the industry is placing a heightened focus on social responsibility, with major stakeholders collaborating to reduce toxicity and improve diversity and inclusion in response to growing consumer demand for representative content.

  • The global games market is projected to reach 2.8 billion players and $189.3 billion in revenue in 2021, with growth concentrated in emerging markets like Southeast Asia and the Middle East.
  • Cloud gaming is expected to exceed $1 billion in annual revenue for the first time, as high-fidelity titles enable users to bypass traditional hardware limitations.
  • Apple’s removal of the Identifier for Advertisers (IDFA) is forcing mobile publishers to pivot away from traditional user acquisition toward IP-based games and creative marketing strategies.
  • 5G smartphone penetration is set to triple by the end of 2021, with 16% of active devices becoming 5G-ready to support increasingly immersive mobile experiences.
  • Games are evolving into social platforms for non-gaming events, as evidenced by virtual concerts hosted within titles like Fortnite and Roblox.
NewzooJan 2021
Page 1
Report21 pages

Gamer Generations Report: How Different Generations Engage with Games 2021

Gaming has evolved into a primary form of entertainment that transcends age groups, though engagement patterns vary significantly by generation. Younger cohorts, specifically Gen Z and Millennials, now prioritize gaming over traditional media like television or social media, spending approximately 25% of their leisure time on the medium. While 81% of Gen Z identifies as gamers, the hobby maintains a strong foothold among older populations, with 42% of Baby Boomers participating. This data suggests that gaming has become a focal point for global leisure, offering brands extensive opportunities to reach diverse audiences across 33 surveyed markets.

The depth of engagement is highly correlated with age. Younger generations exhibit multi-dimensional behaviors, including viewing game-related content, participating in online communities, and utilizing games as social hubs. For Gen Z and Millennials, streamers and content creators serve as major cultural influences, with over two-thirds of these groups both playing and watching gaming video content. In contrast, older generations like Gen X and Baby Boomers engage more casually, primarily using mobile platforms to fill time or unwind. Their motivations are largely practical, often seeking out reviews or "tips and tricks" rather than social or competitive experiences.

The industry is currently shifting toward the metaverse, characterized by virtual spaces that host non-gaming activities such as concerts and social gatherings. Approximately 70% of Gen Z gamers expect to spend time in game worlds without actively playing the main game, signaling a move toward digital persistence and self-expression. While younger players favor sandbox and battle royale genres that empower creativity, all generations express interest in metaverse features like free advertiser-sponsored content and avatar customization. This research, based on a sample of over 72,000 respondents, concludes that gaming is no longer just a pastime but a foundational component of modern social identity and digital interaction.

  • Gaming has become a primary entertainment medium, with Gen Z and Millennials dedicating approximately 25% of their total leisure time to it.
  • Engagement depth is age-dependent: 81% of Gen Z identify as gamers, compared to 42% of Baby Boomers, with younger cohorts treating games as social hubs rather than just casual pastimes.
  • The metaverse is gaining traction, as 70% of Gen Z gamers report an intent to use game worlds for non-gaming activities like socializing and attending events.
  • Over two-thirds of Gen Z and Millennials both play games and consume gaming video content, positioning streamers and creators as primary cultural influencers for these demographics.
  • While younger players prioritize creative sandbox and battle royale genres, older generations primarily utilize mobile platforms for casual, functional engagement like seeking tips or unwinding.
NewzooJan 2021
Page 1
Report71 pages

Intro to the Metaverse 2021

The metaverse represents a fundamental evolution of the gaming industry, transitioning from Games-as-a-Service to Games-as-a-Platform. In this new paradigm, virtual worlds function as persistent social hubs where identity, creativity, and commerce converge. This shift is driven by the rise of user-generated content, large-scale simulations, and decentralized economies that blur the boundaries between digital and physical realities. High-profile virtual events, such as major in-game concerts, demonstrate the massive engagement potential of these platforms, often attracting tens of millions of unique participants and generating significant cross-media growth for brands and artists.

Consumer appetite for these social game-worlds is substantial across global markets, with 70% of players expecting the metaverse to increase their total playtime and a significant majority of non-gamers expressing interest in joining. While Western development emphasizes decentralized identity and blockchain integration, the Chinese market is evolving toward a mobile-first, "omni-channel" experience led by major domestic tech giants. These regional differences highlight a broader trend toward "direct-to-avatar" supply chains and the legitimization of secondary markets, where digital assets and virtual real estate can command valuations in the hundreds of thousands of dollars.

The integration of blockchain technology and Non-Fungible Tokens (NFTs) serves as a critical catalyst for this ecosystem by enabling true digital ownership and "Play-to-Earn" models. These innovations transform player activities into viable digital jobs and provide developers with new revenue streams through secondary market royalties. However, realizing the full potential of the metaverse requires significant technological infrastructure, including cloud-native development to support mass concurrency and open standards for interoperability. While challenges regarding global moderation, environmental impact, and regulation persist, the metaverse is poised to become a decentralized, mobile-accessible ecosystem that complements physical reality.

  • The gaming industry is transitioning from Games-as-a-Service to Games-as-a-Platform, where virtual worlds function as persistent social hubs for identity, creativity, and commerce.
  • Consumer demand is high, with 70% of players expecting the metaverse to increase their total playtime and a significant portion of non-gamers expressing interest in participation.
  • Blockchain technology and NFTs are enabling digital ownership and 'Play-to-Earn' models, allowing players to treat in-game activities as digital jobs while providing developers with secondary market royalties.
  • Digital assets and virtual real estate are becoming legitimate investments, with some valuations reaching hundreds of thousands of dollars.
  • Regional development strategies are diverging, with Western markets prioritizing decentralized identity and blockchain, while the Chinese market focuses on mobile-first, omni-channel experiences.
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NewzooJan 2021
Page 1
Report17 pages

Diversity and Inclusion in Gaming: Insights and Opportunities 2021

This analysis examines the state of representation and accessibility within the United States gaming market, challenging the misconception that the gaming audience is primarily composed of young, white males. Based on a 2020 study of 1,824 gamers aged 10–65, the research argues that the industry’s future growth depends on its ability to cater to a diverse global population of 2.7 billion players. The thesis posits that strengthening diversity and inclusion (D&I) requires a dual approach: improving the representation of marginalized groups in software and increasing the affordability of hardware.

Key findings indicate that 47% of U.S. gamers avoid titles they feel are not made for them, while over half believe it is important for games to feature diverse characters. This sentiment is particularly strong among LGBTQIA+ players and people with disabilities. Data shows that players of color are often more "serious" gamers than their white counterparts; for instance, Black and Asian PC players skew younger and more female. Furthermore, the popularity of the fighting game genre among Black players is linked to historical arcade accessibility, suggesting that low barriers to entry foster long-term community engagement.

The research highlights a significant correlation between socioeconomic status and gaming habits. Black and Hispanic/Latinx players are more likely to use standard laptops or consoles rather than expensive high-end desktops and are more inclined to use subscription services like Xbox Game Pass to manage costs. Ultimately, the analysis concludes that brands taking active stances on social issues and prioritizing inclusive character design can drive higher engagement and revenue, as gamers increasingly prefer companies that reflect their values and identities.

  • 47% of U.S. gamers avoid titles they perceive as not designed for them, indicating that inclusive character representation is a critical factor for market reach.
  • Over half of the gaming audience considers the presence of diverse characters important, with particularly high demand for representation from LGBTQIA+ players and people with disabilities.
  • Socioeconomic barriers significantly influence platform choice, as Black and Hispanic/Latinx players are more likely to utilize standard consoles or laptops and subscription services like Xbox Game Pass rather than high-end desktops.
  • The gaming audience is highly diverse, with Black and Asian PC players skewing younger and more female than their white counterparts.
  • Historical accessibility, such as the low barrier to entry provided by arcades, directly correlates with long-term genre engagement, as seen in the popularity of fighting games among Black players.
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NewzooJan 2021

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