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Market Analysis

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Page 1
Report35 pages

Guida agli Esports: Italia

The analysis positions esports as a rapidly expanding digital sport that, in 2021, generated $947.1 million in revenue and attracted more than 215 million fans worldwide, with total direct earnings approaching $1.1 billion. Growth is concentrated in regions with advanced broadband infrastructure—East Asia, Northern Europe and North America—where titles that balance accessibility, competitive depth and spectator‑friendly design dominate the market. The ecosystem is defined by five interdependent actors: game publishers, tournament organizers, professional and amateur teams, players, and fan communities, each relying on robust licensing agreements and strong intellectual‑property protection to sustain competitive formats and monetisation pathways.

Publishers invest heavily, often exceeding $100 million per title, and retain exclusive control over game updates, balance changes and the creation of official competitive modes, making their cooperation essential for event staging and broadcast rights. Organisers must secure these rights before launching tournaments, while fan‑generated content such as streaming, casting and influencer activity drives viewership and ancillary revenue streams. The sector’s economic impact extends beyond digital earnings; flagship events have delivered measurable short‑term gains—Rotterdam recorded €2.36 million in visitor revenue and Katowice generated $12.8 million—while also enhancing city branding, attracting young talent and prompting infrastructure investment.

Education and social inclusion are emerging pillars, with universities offering scholarships and curricula that leverage esports to develop digital, problem‑solving and teamwork skills. Initiatives targeting gender balance, including Women in Games and dedicated incubators, aim to broaden participation and address persistent representation gaps. The overarching conclusion stresses that sustained, coordinated action among industry bodies, policymakers and diversity‑focused programs is vital to cement esports’ legitimacy, protect minors, and unlock its full economic and societal potential.

  • The global esports market reached $947.1 million in revenue in 2021, with total direct earnings approaching $1.1 billion and a fan base exceeding 215 million.
  • Market growth is primarily concentrated in regions with advanced broadband infrastructure, specifically East Asia, Northern Europe, and North America.
  • Game publishers hold exclusive control over competitive ecosystems, often investing over $100 million per title to manage updates, balance changes, and essential broadcast rights.
  • Flagship esports events provide significant local economic impact, evidenced by $12.8 million generated in Katowice and €2.36 million in visitor revenue in Rotterdam.
  • The esports value chain relies on five interdependent actors—publishers, organizers, teams, players, and fan communities—underpinned by strict intellectual property protection and licensing agreements.
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IIDEA – Italian Interactive Digital Entertainment AssociationJan 2021
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Report19 pages

Beyond 2021: Where Does Gaming Go Next?

The global games market experienced unprecedented acceleration between February 2020 and May 2021, driven by the unique social and economic conditions of the COVID-19 pandemic. This period saw the addition of 173 million new or returning players, bringing the global total to nearly 3 billion. While veteran players—those active before the pandemic—accounted for the majority of market growth by increasing their playtime by 42%, new and returning players represent a significant demographic shift, with 53% of this group being female.

The industry reached $175.8$ billion in revenue in 2021, with mobile gaming accounting for 52% of the total. Projections indicate a compound annual growth rate of 8.7%, with the market expected to surpass $218 billion by 2024. Key drivers for this continued expansion include the rise of gaming subscription services, which provide low-barrier entry points for new players, and the evolution of games into social hubs or "metaverses." These persistent virtual worlds facilitate non-gaming experiences such as virtual concerts and identity expression through avatars, effectively competing with traditional social media.

Engagement is increasingly defined by content consumption beyond active play. Live-streaming audiences are expected to reach 920 million by 2024, and players report a higher intent to continue watching gaming content than to increase their spending or playtime. Furthermore, the industry is moving toward a platform-agnostic future. Cross-platform play and cloud gaming are dissolving traditional hardware barriers, a trend reinforced by global semiconductor shortages and game development delays that have hampered the console and PC segments more than mobile.

This analysis is based on a Newzoo study commissioned by Google, utilizing market sizing models and a survey of over 16,900 respondents across 16 countries in North America, Latin America, Europe, the Middle East, Africa, and Asia-Pacific. The findings suggest that while new players may be less "sticky" than veterans, long-term retention will depend on fostering a holistic gaming culture that integrates social interaction, viewership, and multi-platform accessibility.

  • The global games market reached $175.8 billion in 2021 and is projected to exceed $218 billion by 2024, representing a compound annual growth rate of 8.7%.
  • Mobile gaming remains the dominant sector, accounting for 52% of total industry revenue.
  • The pandemic-driven surge added 173 million new or returning players, 53% of whom are female, bringing the global player base to nearly 3 billion.
  • Engagement is shifting toward content consumption, with live-streaming audiences projected to reach 920 million by 2024.
  • The industry is transitioning toward a platform-agnostic model, as cross-platform play and cloud gaming dissolve traditional hardware barriers exacerbated by semiconductor shortages.
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Google & NewzooJan 2021
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Report24 pages

Games Marketing Insights 2021

This analysis examines the profound shifts in the global gaming landscape triggered by the COVID-19 pandemic, focusing on the emergence of a massive new player demographic. Based on a July 2020 survey of over 13,000 respondents across nine global markets—including the US, UK, Germany, and South Korea—the findings highlight a permanent expansion of the mobile gaming audience. These "new gamers," who began playing after the initial outbreak, are generally younger than existing players and demonstrate "core" gaming behaviors, such as a higher propensity for multiplayer engagement and a preference for complex genres.

Data indicates that while both new and existing players increased their weekly gaming hours, their financial behaviors diverged. New gamers are significantly more likely to spend money on in-game purchases and report higher monthly expenditures than veteran players. Conversely, existing players reported spending less than they did pre-pandemic, despite their increased engagement. Across all cohorts, there is a clear preference for free-to-play, ad-supported monetization models. In terms of discovery, the research underscores the critical role of brand familiarity; less than 25% of players in Western markets tried games they had never heard of, suggesting that mobile marketing is increasingly mirroring the IP-driven strategies of the console industry.

The scope of the industry extends beyond active play into community and content consumption. Live-streaming platforms saw record growth, with Facebook Gaming surpassing one billion hours watched in Q3 2020. Furthermore, the rise of digital commerce has fundamentally altered purchasing habits, with 89% of global consumers expressing concern about physical retail, driving a shift toward mobile-first discovery and online game acquisition. The analysis concludes that developers must adopt mixed monetization strategies and foster out-of-game communities to retain this expanded, platform-agnostic audience.

  • New gamers who entered the market after the COVID-19 outbreak are spending more on in-game purchases monthly than veteran players, who have actually reduced their spending despite increased engagement.
  • Mobile marketing is increasingly reliant on brand familiarity, as less than 25% of players in Western markets are willing to try games they have not heard of before.
  • Live-streaming platforms experienced record growth during the pandemic, with Facebook Gaming reaching over one billion hours watched in Q3 2020.
  • Digital commerce has shifted consumer habits, with 89% of global consumers expressing concern about physical retail, favoring mobile-first discovery and online acquisition.
  • The new player demographic is younger than the existing base and exhibits 'core' gaming behaviors, specifically a higher preference for complex genres and multiplayer engagement.
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MetaJan 2021
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Report13 pages

Mobile Game Video Ads Analysis: Optimal Video Lengths and End Cards

This analysis examines the relationship between video ad length, end card formats, and campaign performance across five major mobile gaming genres: Hyper-Casual, RPG, Strategy, Puzzle, and Social Casino. By evaluating 3.7 billion in-app video ad impressions and subsequent installs via the Vungle platform, the study establishes creative benchmarks using a proprietary Power Index to measure efficacy. The findings suggest that as the industry moves toward a post-IDFA environment with limited user-level data, marketers must prioritize creative optimization and mass-appeal strategies to drive engagement.

The data reveals distinct audience preferences for each genre. Social Casino players favor efficiency, responding best to 10-second ads paired with standard static end cards. Puzzle and Strategy games both see peak performance when utilizing app store end cards that provide a direct path to download, though their optimal video lengths differ at 22 seconds and 33 seconds, respectively. Conversely, genres with deeper gameplay loops require more extensive creative storytelling. Hyper-Casual games perform best with 37-second ads and video end cards, while RPGs benefit from the longest engagement times, peaking at 46 seconds with looping video end cards to showcase aesthetic and narrative depth.

The scope of the research covers a global audience of over one billion unique devices, focusing on the structural elements of ad creatives rather than specific visual content. The methodology filters out low-performing impressions to ensure the Power Index accurately reflects the most successful format pairings. Ultimately, the findings conclude that aligning ad duration and post-roll interactive elements with genre-specific player expectations is essential for maximizing return on ad spend in an increasingly competitive mobile marketplace.

  • Optimal video ad length varies significantly by genre, ranging from 10 seconds for Social Casino to 46 seconds for RPGs.
  • Hyper-Casual games achieve peak performance with 37-second ads paired with video end cards.
  • Strategy games perform best with 33-second ads, while Puzzle games reach peak efficacy at 22 seconds; both benefit most from app store end cards.
  • Social Casino players prefer short, efficient 10-second ads combined with standard static end cards.
  • RPGs require the longest engagement times at 46 seconds, utilizing looping video end cards to highlight narrative and aesthetic depth.
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LiftoffJan 2021
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Report8 pages

Post-IDFA Mobile Game Advertising Costs: Casual vs Core

The analysis quantifies how Apple’s post‑IDFA privacy updates have reshaped user‑acquisition economics for mobile games, contrasting casual titles with core experiences. By aggregating 13.5 billion programmatic ad impressions from iOS and Android between January 1 2021 and September 30 2021, the study tracks cost‑per‑install (CPI) trends across three intervals—pre‑iOS 14.5, during the iOS 14.5‑14.6 rollout, and post‑iOS 14.6—using Moloco’s proprietary game taxonomy to separate titles into casual and core categories.

Casual games experienced a sharp decline in iOS CPI, falling 38 % after the iOS 14.6 release, while Android CPI for the same segment rose modestly by 16 %. In contrast, core games saw iOS CPI surge 78 % and Android CPI increase 36 % over the same period, reflecting intensified competition for a shrinking pool of high‑value, trackable users. The narrowing of the historical iOS‑Android CPI gap for casual titles indicates that Android installs now command comparable monetary value, whereas iOS remains the premium channel for core audiences due to higher in‑app‑purchase conversion rates.

Methodologically, the research averages weekly CPI data across the defined date ranges, applying a taxonomy that classifies games by genre and engagement depth, with subcategories overlapping between casual and core groups. Findings suggest that the divergent CPI trajectories are driven by user churn characteristics and lifetime‑value differentials rather than seasonal factors.

Strategic recommendations emphasize diversifying media spend, allocating budget to campaigns optimized for return‑on‑ad‑spend, and leveraging machine‑learning‑based bidding to mitigate volatility. These practices aim to preserve profitability amid the evolving privacy‑driven market dynamics for both casual and core mobile game publishers.

  • Core games experienced a 78% surge in iOS CPI following the iOS 14.6 release, driven by intensified competition for a shrinking pool of high-value, trackable users.
  • Casual games saw a 38% decline in iOS CPI post-iOS 14.6, while Android CPI for the same segment rose by 16%.
  • Android CPI for core games increased by 36% during the same period, reflecting broader market volatility across platforms.
  • The historical CPI gap between iOS and Android has narrowed for casual titles, suggesting that Android installs now provide monetary value comparable to iOS for that segment.
  • iOS remains the premium channel for core games due to higher in-app purchase conversion rates, despite the significant cost increases.
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MolocoJan 2021
Page 1
Report27 pages

Mobile Game Store Asset Optimization Trends 2021

Strategic store asset optimization is a critical driver for increasing conversion rates and reducing user acquisition costs in the mobile gaming industry. Analysis of top-performing publishers reveals that the most successful entities treat app icons, screenshots, and product pages as dynamic marketing tools rather than static assets. This approach is particularly relevant following the release of iOS 15 in late 2021, which introduced Custom Product Pages and Product Page Optimization. These features allow developers to create up to 35 unique landing pages and conduct native A/B testing for up to 90 days, enabling highly targeted campaigns for specific audiences and influencers.

Data from major titles illustrates several dominant trends in asset management. Seasonal updates are a primary strategy; for instance, Golf Clash implemented 17 icon changes between 2017 and 2021 to reflect holidays like Halloween and St. Patrick’s Day. Other publishers, such as King and Garena, prioritize brand identity by integrating corporate logos across their entire portfolios to leverage existing brand equity. Furthermore, "forever franchises" like Animal Crossing: Pocket Camp use icon updates to signal anniversaries and live operations events, driving re-engagement among lapsed players.

A significant shift in the industry involves the alignment of store assets with high-performing ad creatives. Publishers like Playrix and Nexters successfully utilized "Pull the Pin" advertisements—which often differ from core gameplay—to lower costs per install. To minimize friction and improve conversion, these companies updated their App Store screenshots and icons to match the ad content. While such experimentation was historically more prevalent on Google Play due to its long-standing A/B testing tools, the new iOS 15 capabilities are expected to catalyze similar data-driven optimization strategies across the Apple ecosystem. This analysis utilizes Sensor Tower’s proprietary intelligence platforms to track these trends across global markets and major gaming segments.

  • The release of iOS 15 in late 2021 introduced native A/B testing for up to 90 days and the ability to create 35 unique Custom Product Pages, enabling highly targeted audience acquisition.
  • Top-performing publishers are aligning App Store screenshots and icons with high-performing ad creatives—such as Playrix and Nexters' 'Pull the Pin' ads—to reduce user acquisition costs and minimize conversion friction.
  • Successful mobile game publishers treat store assets as dynamic marketing tools rather than static elements, frequently updating them to reflect seasonal events, anniversaries, and live operations.
  • Strategic icon management is a proven re-engagement tactic, exemplified by Golf Clash, which implemented 17 distinct icon updates between 2017 and 2021 to capitalize on holiday-themed content.
  • Major publishers like King and Garena leverage brand equity by integrating consistent corporate logos across their entire game portfolios to strengthen brand identity.
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Sensor TowerJan 2021
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Report222 pages

Turkey Game Market 2021 Report

The Turkish gaming market experienced a transformative period of growth and institutionalization in 2021, reaching a total market volume of $1.2 billion. Despite global challenges such as hardware shortages and pandemic-related delays in AAA titles, the local ecosystem expanded to include over 42 million active players. This growth was primarily catalyzed by the mobile segment, which generated $620 million in revenue and solidified Turkey’s position as a global leader in the hyper-casual genre. The year was further defined by record-breaking financial activity, with $266 million invested across 54 startups and the emergence of Dream Games as a new industry "unicorn."

Strategically, the market is shifting toward a "gaming-focused entertainment" model, characterized by the rapid adoption of Web3 technologies, including blockchain, NFTs, and Play-to-Earn (P2E) frameworks. While mobile gaming remains the dominant force, there is a burgeoning esports ecosystem supported by approximately 6 million followers and a national federation overseeing 165 licensed clubs. Turkey’s selection as the host for the Global Esports Games 2022 underscores its rising international profile. However, industry experts note a strategic need to diversify beyond mobile platforms into PC and console development to ensure long-term sustainability.

The regional landscape reveals Turkey as the primary gaming powerhouse in the Middle East, outperforming neighboring markets in both revenue and player engagement. Success for international entrants remains contingent on high-quality localization and cultural adaptation, given the country's low English proficiency and unique consumer preferences for competitive genres and specific musical influences. As the sector transitions into 2022, the focus remains on bridging the talent gap through specialized academic programs and leveraging the return of large-scale physical exhibitions to maintain momentum in the evolving Metaverse and digital advertising spaces.

  • The Turkish gaming market reached a total volume of $1.2 billion in 2021, supported by a player base of 42 million active users.
  • Mobile gaming generated $620 million in revenue, cementing Turkey's status as a global leader in the hyper-casual genre.
  • Financial activity hit record levels in 2021 with $266 million invested across 54 startups, highlighted by the emergence of Dream Games as a unicorn.
  • The esports ecosystem is growing rapidly, featuring 6 million followers and 165 licensed clubs overseen by a national federation.
  • Turkey is the primary gaming powerhouse in the Middle East, though experts advise diversifying into PC and console development for long-term sustainability.
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Gaming in TurkeyJan 2021
Page 1
Report15 pages

The African Mobile Apps Landscape (2021)

The African mobile app market experienced a period of rapid acceleration between Q1 2020 and Q1 2021, driven by a young, mobile-first population and the unique conditions of the COVID-19 pandemic. Analysis of 6,000 apps and 2 billion installs across South Africa, Nigeria, and Kenya reveals that overall app installs grew by 41% during this period. Nigeria led this growth with a 43% increase, while South Africa saw the most immediate surge in downloads following strict lockdown measures.

The gaming sector proved particularly resilient, with installs jumping 50% in Q2 2020 as consumers sought home entertainment. This trend extended to monetization, as in-app advertising revenue surged by 167% between Q2 2020 and Q1 2021. Furthermore, in-app purchasing revenue peaked in Q3 2020, accounting for one-third of the year's total revenue. While Android remains the dominant platform with a 54% increase in non-organic installs, iOS also showed growth despite a 21% rise in cost-per-install.

Several structural trends define the current landscape, including the rise of fintech apps addressing the needs of unbanked populations and the emergence of super apps that consolidate multiple services to overcome device storage limitations. Despite this progress, challenges remain regarding connectivity, as mobile internet adoption in Sub-Saharan Africa stands at 26%, well below the global average. To succeed, marketers are encouraged to move toward a multi-moment maturity model by integrating durable measurement foundations, focusing on high-value user acquisition, and utilizing remarketing strategies to drive long-term engagement.

  • Between Q1 2020 and Q1 2021, mobile app installs across Nigeria, South Africa, and Kenya grew by 41%, with Nigeria leading the growth at 43%.
  • The gaming sector saw a 50% jump in installs during Q2 2020, while in-app advertising revenue for gaming surged by 167% between Q2 2020 and Q1 2021.
  • In-app purchasing revenue for gaming peaked in Q3 2020, contributing one-third of the total annual revenue.
  • Android remains the dominant platform with a 54% increase in non-organic installs, while iOS growth persists despite a 21% rise in cost-per-install.
  • Market growth is driven by fintech apps serving unbanked populations and the adoption of super apps designed to mitigate device storage limitations.
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AppsFlyerJan 2021
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Report47 pages

Next-Gen Mobile Games: The Arrival of Cross-Platform and Evolution of High-Fidelity Mobile Games

Mobile gaming has emerged as the dominant force in the global games industry, projected to generate $90.7 billion in 2021 and represent over half of all global gaming revenue. This growth is underpinned by a massive player base of 2.8 billion people, which is expected to expand to 3.2 billion by 2023. The industry is currently undergoing a fundamental transformation as it shifts toward high-fidelity experiences characterized by complex mechanics, 3D graphics, and AAA-quality production. While Western markets still lean toward casual titles, mobile-first regions like China are leading this evolution, with high-fidelity games accounting for nearly 70% of the top-grossing iOS titles in that region.

The convergence of mobile hardware and traditional console capabilities is a primary driver of this trend. Advancements in 5G connectivity, cloud computing, and AI-powered procedural storytelling are enabling developers to port flagship PC and console franchises to mobile devices without sacrificing depth. This technological leap has positioned mobile as a first-class platform where cross-platform play and social connectivity are now essential requirements. Furthermore, the rise of dedicated gaming smartphones and premium 5G-ready devices reflects a growing consumer demand for competitive, mid-core, and immersive experiences that were previously restricted to high-end hardware.

Industry leaders anticipate that mobile gaming will achieve technical parity with high-end PCs and consoles within the next five to ten years. As major publishers increasingly prioritize platform-agnostic development, the gap between Western and Eastern market compositions is expected to narrow. The future of the medium lies in its ability to provide sophisticated, snackable, yet deeply immersive content to a mobile-native generation, solidifying the smartphone as the primary gateway for global gaming engagement.

  • Mobile gaming is the industry's dominant force, generating $90.7 billion in 2021 and accounting for over half of total global gaming revenue.
  • The global mobile player base is projected to grow from 2.8 billion in 2021 to 3.2 billion by 2023.
  • High-fidelity games with AAA-quality production now account for nearly 70% of the top-grossing iOS titles in China, signaling a shift away from casual-only dominance.
  • Technological advancements in 5G, cloud computing, and AI are enabling developers to port flagship PC and console franchises to mobile without sacrificing mechanical depth.
  • Industry experts expect mobile hardware to reach technical parity with high-end PCs and consoles within the next five to ten years.
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NewzooJan 2021
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Report29 pages

How to Win on Mobile in LATAM

This analysis examines the mobile application ecosystem in Latin America (LATAM) from July 2020 through June 2021, a period marked by rapid digital acceleration due to the COVID-19 pandemic. The region emerged as a high-growth market, generating 20.9 billion new app downloads and $3 billion in consumer spend. A defining characteristic of this landscape is the dominance of Android, which accounted for 89% of all downloads, though iOS maintained a significant 56% share of total consumer spend, indicating high monetization potential per user.

The geographic scope focuses primarily on Brazil and Mexico, which together generated 73% of the region's downloads. However, the findings highlight a fragmented market where smaller nations like Uruguay show higher per capita spend despite lower download volumes. Engagement is exceptionally high across the region; users in Brazil and Mexico averaged 5.4 and 4.8 hours daily on mobile devices, respectively, surpassing averages in the United States. This high engagement is driven by a young demographic, particularly in Brazil, where the average age is 33.

Industry segments showing the most significant momentum include Finance, Shopping, and Gaming. Finance app downloads in Brazil grew by 36% year-over-year as users shifted toward neobanks and digital wallets. In the gaming sector, which represents 50% of total consumer spend, hypercasual titles lead in downloads while core subgenres like Strategy and RPGs drive 60% of revenue. The retail sector saw the rapid rise of foreign entities like Shopee alongside established regional leaders like MercadoLibre, often utilizing gamification to drive retention.

The data, sourced from App Annie Intelligence, suggests that success in LATAM requires a platform-specific strategy favoring Android for reach and a localized approach to subscription pricing. As internet penetration continues to expand, the region is positioned as a critical frontier for global mobile publishers and developers.

  • Brazil and Mexico dominate the LATAM mobile market, collectively accounting for 73% of the region's 20.9 billion downloads between July 2020 and June 2021.
  • While Android commands 89% of total downloads, iOS captures 56% of consumer spend, highlighting a significant disparity in monetization potential between the two platforms.
  • Gaming represents 50% of total consumer spend in the region, with hypercasual titles driving volume while Strategy and RPG subgenres account for 60% of gaming revenue.
  • Daily mobile engagement is exceptionally high, with users in Brazil and Mexico averaging 5.4 and 4.8 hours per day, respectively, exceeding US averages.
  • Finance app downloads in Brazil grew by 36% year-over-year, fueled by a rapid consumer shift toward digital wallets and neobanking services.
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data.aiJan 2021
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Report39 pages

The State of MOBA Mobile Games 2021

This analysis explores the Multiplayer Online Battle Arena (MOBA) sub-genre within the mobile gaming market, focusing on its rapid financial growth and competitive landscape. Leveraging data from Sensor Tower’s Game Intelligence and Store Intelligence platforms, the report examines global trends from 2019 through August 2021. The central thesis identifies MOBAs as a "winner-takes-all" market dominated by a few high-performing titles that command significant player spending despite a general stagnation in overall sub-genre downloads.

The findings reveal that MOBAs are among the fastest-growing segments of the Strategy genre, generating approximately $2 billion in global player spending during the first half of 2021. While Asia remains the dominant force, accounting for 84 percent of total revenue, emerging markets like Brazil, Indonesia, and Russia have become critical hubs for daily active users. Honor of Kings stands as the industry leader, surpassing $10 billion in lifetime revenue, while Mobile Legends and Brawl Stars maintain strong global positions. Notably, the September 2021 launch of Pokémon Unite set a new record for the sub-genre, achieving 15 million downloads in its first two days.

The study also highlights a divergence in monetization and engagement strategies. Titles like Brawl Stars favor simplified mechanics and high long-term retention, whereas others utilize "paid advantage" mechanics—such as stat-boosting skins—to drive higher revenue per download at the potential risk of lower retention. In the United States, intellectual property plays a significant role, with licensed IP games accounting for 43 percent of all MOBA installs. Ultimately, the market is characterized by high concentration among top publishers like Tencent, Supercell, and ByteDance, creating a challenging environment for new entrants without established brand recognition.

  • The mobile MOBA market is a 'winner-takes-all' environment dominated by Tencent, Supercell, and ByteDance, making it difficult for new entrants to succeed without established brand recognition.
  • Global MOBA player spending reached approximately $2 billion in the first half of 2021, with Asia accounting for 84 percent of total revenue.
  • Honor of Kings is the industry leader with over $10 billion in lifetime revenue, while Pokémon Unite set a sub-genre record with 15 million downloads in its first two days following its September 2021 launch.
  • While overall sub-genre downloads have stagnated, MOBAs remain one of the fastest-growing segments within the Strategy genre.
  • Emerging markets including Brazil, Indonesia, and Russia have become critical hubs for daily active user growth.
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Sensor TowerJan 2021
Page 1
Report42 pages

Mobile Game Taxonomy Report 2021

The mobile gaming landscape underwent a transformative shift in 2020, catalyzed by global lockdowns that accelerated adoption across all major categories. Hypercasual games emerged as the dominant force in volume, experiencing a 123% year-over-year increase to reach 6.3 billion downloads and surpassing the Arcade genre. While Simulation games led the market in spending growth with a 56% increase, the RPG and Strategy genres maintained their financial stronghold, generating half of the total global revenue among top-performing titles. This period of growth was further bolstered by the migration of players from physical venues to mobile Casino platforms and the massive commercial success of high-fidelity releases like Genshin Impact.

Visual and thematic trends shifted toward more sophisticated presentations as the market matured. Although 2D Cartoon remained the most prevalent art style, 3D Realistic aesthetics dominated mid-core segments, and Isometric perspectives gained significant traction within the Hypercasual space. Thematic preferences evolved rapidly, with Fashion and Crime themes growing by 109% and 69% respectively. Notably, the viral success of Among Us spurred a resurgence in Space-themed content and influenced the Puzzle genre to adopt more mid-core characteristics.

Innovation in 2020 was defined by cross-genre experimentation and a move toward higher production values in traditionally casual categories. The Fashion genre serves as a primary example of this evolution, transitioning from 2D Side POV styles toward 3D Cartoon aesthetics and First Person perspectives. Developers are increasingly finding success by blending disparate elements, such as integrating Military and Combat Arena themes into Puzzle mechanics. This trend suggests a broader industry movement toward hybrid-casual models that combine accessible gameplay with the deeper engagement and thematic complexity typically found in mid-core titles.

  • Hypercasual games became the dominant volume leader in 2020 with 6.3 billion downloads, a 123% year-over-year increase that surpassed the Arcade genre.
  • RPG and Strategy titles maintained their financial stronghold, collectively generating 50% of the total global revenue among top-performing mobile games.
  • Simulation games experienced the highest spending growth in 2020, recording a 56% increase in consumer expenditure.
  • The industry is shifting toward hybrid-casual models that blend accessible gameplay with the thematic complexity and high production values of mid-core titles.
  • Thematic demand shifted significantly in 2020, with Fashion themes growing by 109% and Crime themes by 69%.
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Sensor TowerJan 2021

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