This analysis explores the Multiplayer Online Battle Arena (MOBA) sub-genre within the mobile gaming market, focusing on its rapid financial growth and competitive landscape. Leveraging data from Sensor Tower’s Game Intelligence and Store Intelligence platforms, the report examines global trends from 2019 through August 2021. The central thesis identifies MOBAs as a "winner-takes-all" market dominated by a few high-performing titles that command significant player spending despite a general stagnation in overall sub-genre downloads.
The findings reveal that MOBAs are among the fastest-growing segments of the Strategy genre, generating approximately $2 billion in global player spending during the first half of 2021. While Asia remains the dominant force, accounting for 84 percent of total revenue, emerging markets like Brazil, Indonesia, and Russia have become critical hubs for daily active users. Honor of Kings stands as the industry leader, surpassing $10 billion in lifetime revenue, while Mobile Legends and Brawl Stars maintain strong global positions. Notably, the September 2021 launch of Pokémon Unite set a new record for the sub-genre, achieving 15 million downloads in its first two days.
The study also highlights a divergence in monetization and engagement strategies. Titles like Brawl Stars favor simplified mechanics and high long-term retention, whereas others utilize "paid advantage" mechanics—such as stat-boosting skins—to drive higher revenue per download at the potential risk of lower retention. In the United States, intellectual property plays a significant role, with licensed IP games accounting for 43 percent of all MOBA installs. Ultimately, the market is characterized by high concentration among top publishers like Tencent, Supercell, and ByteDance, creating a challenging environment for new entrants without established brand recognition.