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Cover of 😱​ Only 14 of the TOP Grossing 100 Games use Ads by Felix Braberg
29 min
Two & a Half Gamers29 min

😱​ Only 14 of the TOP Grossing 100 Games use Ads by Felix Braberg

The mobile gaming industry is undergoing a significant shift as top-grossing titles move away from a strictly premium monetization model toward hybrid strategies that integrate in-game advertising.

  • Only 14 of the top 100 highest-grossing mobile games currently incorporate advertising, signaling a significant but early-stage shift toward hybrid monetization models.
  • Hybrid strategies target the approximately 95 percent of players who do not make traditional in-app purchases, allowing studios to capture incremental revenue and increase total user lifetime value.
  • Major titles such as Candy Crush and Gossip Harbor are successfully integrating rewarded ads into core gameplay loops like energy systems, timers, and level-fail states.
Two & a Half GamersNov 2025
Cover of Monetization Report 2025
Report61 pages

Monetization Report 2025

The "Monetization Report 2025" analyzes the evolving landscape of mobile game monetization, focusing on key trends, genre performance, and emerging strategies across global markets.

  • The global mobile gaming market grew 3.4% year-over-year in 2025 to reach a $57.1 billion valuation.
  • Hybridcasual games experienced explosive growth of 88%, while Strategy, Puzzle, and Simulation segments grew by 25.5%, 15%, and 11% respectively.
  • RPG and Casino sectors saw significant revenue declines, with RPGs falling 13–16% and Casino revenues dropping 7.5%.
AppMagicNov 2025
Cover of The Hardware Nobody Asked For… That Might Change Everything
15 min
Deconstructor of Fun15 min

The Hardware Nobody Asked For… That Might Change Everything

Valve is preparing to launch a new Steam Machine console in early 2026, marking a significant shift from its failed 2015 hardware experiment.

  • Valve plans to launch an internally developed Steam Machine console in early 2026, priced between $550 and $700 with performance targets comparable to the PlayStation 5.
  • The console will run SteamOS and utilize Proton to provide couch-based access to the existing Steam library, positioning the device as a strategic play to capture market share from Xbox.
  • A major technical limitation is the inability to run competitive multiplayer titles that rely on kernel-level anti-cheat software, excluding many popular games from the platform.
Deconstructor of FunNov 2025
Cover of The 2025 Middle East App Growth Report
Report44 pages

The 2025 Middle East App Growth Report

The 2025 Middle East App Growth Report details a rapidly expanding and evolving mobile application market across the Middle East, particularly in the GCC, with a focus on Q2 2025 performance and forward-looking trends.

  • The Middle East mobile app market shows strong growth with a 2.6% year-over-year increase in downloads and Q2 2025 in-app purchase revenues exceeding $700 million.
  • AI-powered software applications are a primary growth driver, recording a 77% surge in revenue.
  • Over one-third of mobile marketing professionals in the region now utilize AI tools to optimize performance and accelerate creative production.
BideaseNov 2025
Cover of State of Digital Advertising 2025
Report82 pages

State of Digital Advertising 2025

The "State of Digital Advertising 2025" document provides a comprehensive analysis of the US digital advertising landscape, projecting market trends and advertiser behaviors from August 2024 to July 2025.

  • Social media ad spend is projected to reach $10 billion monthly by the end of 2025, with Meta platforms controlling 64.6% of that market.
  • Over-the-top (OTT) streaming services recorded a 20% year-over-year increase in ad spend as platforms like Netflix, Hulu, and Peacock capture audiences migrating from traditional media.
  • Traditional shopping-related ad spend declined 3% year-over-year due to economic volatility and reduced investment from major Chinese e-commerce retailers.
Sensor TowerNov 2025
Cover of State of Short Drama Apps 2025: Global Expansion Insights
Report29 pages

State of Short Drama Apps 2025: Global Expansion Insights

The "State of Short Drama Apps 2025: Global Expansion Insights" report provides an in-depth analysis of the short drama app market across the App Store and Google Play for Q1 2025, with a focus on global user spending and downloads.

  • The short drama app market reached $2.3 billion in cumulative revenue by Q1 2025, with quarterly revenue hitting $700 million, a nearly fourfold increase year-on-year.
  • Global downloads surged to 370 million in Q1 2025, marking a 6.2x increase compared to the same period in 2024.
  • The United States remains the primary revenue driver at 49% of global earnings, while Southeast Asia and Latin America account for over 50% of total global installs.
Sensor TowerNov 2025
Cover of Insights on AI, China and EU regulation from RovioCon and Slush 2025 | Week in Mobile Games podcast
34 min
PocketGamer.biz34 min

Insights on AI, China and EU regulation from RovioCon and Slush 2025 | Week in Mobile Games podcast

The mobile gaming industry is currently navigating a period of intense structural transition, characterized by a contraction in venture capital interest and mounting regulatory headwinds.

  • Chinese mobile game developers are increasingly dominating global market categories like 4X strategy and shooters, utilizing massive marketing teams—sometimes exceeding 200 people per game—to outcompete Western studios.
  • Epic Games and Unity have formed a strategic partnership allowing developers to use Unity's in-app purchase SDK within Unreal Engine and publish Unity-built games directly into the Fortnite ecosystem to access its 500 million registered accounts.
  • Investors are increasingly favoring non-gaming apps over game studios due to higher valuation multiples, with some AI platforms like Lovable reaching $200 million in annual recurring revenue (ARR).
PocketGamer.bizNov 2025
Cover of How To Make Games In 2026, 6 Years On 1 Game, Making Custom Engines (Edmund McMillen & Tyler Glaiel)
86 min
Thomas Brush86 min

How To Make Games In 2026, 6 Years On 1 Game, Making Custom Engines (Edmund McMillen & Tyler Glaiel)

The modern independent game development landscape is defined by a tension between rapid, hyper-focused production cycles and the enduring viability of long-term, ambitious projects.

  • Long-term projects like Mewgenics remain commercially viable by prioritizing unique, infinitely replayable gameplay over industry trends that favor shorter development cycles.
  • Custom C++ engines can increase creative control by bypassing standard visual editors in favor of streamlined pipelines, such as integrating Adobe Animate for modular, vector-based character generation.
  • Design philosophy should embrace intentional imbalance to drive player engagement rather than striving for perfect, sanitized equilibrium.
Thomas BrushNov 2025
Cover of Google & Epic: From Mortal Enemies to BFFs? Judge Calls BS
10 min
Deconstructor of Fun10 min

Google & Epic: From Mortal Enemies to BFFs? Judge Calls BS

The proposed settlement between Google and Epic Games has faced significant judicial scrutiny, with Judge Donato withholding approval due to concerns regarding the agreement's clarity and the sudden, suspicious alignment between two long-standing legal adversaries.

  • Judge Donato has withheld approval of the Google-Epic Games settlement, citing concerns that the agreement may be a strategic delay rather than a resolution to antitrust violations.
  • The court has scheduled a follow-up hearing for late 2024 or early 2025 to address ambiguities in the proposal, which the judge currently deems insufficient for industry implementation.
  • Analysts argue that the settlement's proposed fee structure—which differentiates between cosmetic and non-cosmetic items—is unenforceable because many games use hard currency that can be spent on either category at the user's discretion.
Deconstructor of FunNov 2025
Cover of Unity & Epic Join Forces. What It Really Means & Apple MiniApps Explained. NO 💩 TL;DR News Navigator
9 min
Two & a Half Gamers9 min

Unity & Epic Join Forces. What It Really Means & Apple MiniApps Explained. NO 💩 TL;DR News Navigator

This analysis provides a concise overview of significant developments in the global gaming industry as of mid-November.

  • Unity and Epic Games have formed a strategic partnership to improve interoperability and cross-platform compatibility, signaling a collective effort to challenge the Apple and Google app store duopolies.
  • NVIDIA reported $57 billion in quarterly revenue, confirming that the AI-driven infrastructure boom remains a primary driver of industry growth.
  • Apple has launched a MiniApps program offering a reduced 15% commission fee to developers, a move aimed at replicating the success of the Chinese WeChat ecosystem in Western markets.
Two & a Half GamersNov 2025
Cover of TWIG #358 Steam Machine, the Future of PC Gaming?
63 min
Deconstructor of Fun63 min

TWIG #358 Steam Machine, the Future of PC Gaming?

The gaming industry is currently navigating a period of significant volatility, characterized by the decline of established blockbuster franchises and the emergence of new, highly targeted market segments.

  • The mobile gaming market is shifting toward character-driven, intimacy-focused titles like 'Love and Deep Space' and 'Nikke: Goddess of Victory,' which are successfully capturing U.S. market share by targeting underserved player fantasies.
  • Major developers like MiHoYo are pivoting away from combat-heavy squad RPGs toward low-stress, life-simulation mechanics such as farming and crafting to attract a younger, female-dominated demographic.
  • The latest 'Call of Duty' launch serves as a bellwether for industry instability, evidenced by a 70 percent drop in concurrent users and record-low critical reception following a rushed development cycle.
Deconstructor of FunNov 2025
Cover of Becoming The Destined One: The Commodification of Fantasy in Pilgrimage Tourism of Black Myth: Wukong
Whitepaper4 pages

Becoming The Destined One: The Commodification of Fantasy in Pilgrimage Tourism of Black Myth: Wukong

This research investigates how the commodification of emotion, specifically fantasy, within video games stimulates pilgrimage tourism.

  • The paper argues that game pilgrimage is a ritual of identity affirmation, in which players visit real-world locations to re-enter a game's fantasy world, and that fantasy emotions embedded during game production should be central to pilgrimage tourism research.
  • Black Myth: Wukong, a Chinese action role-playing game released in August 2024, sold more than 18 million copies worldwide within two weeks and features 36 real-world sites in China.
  • Of the 36 real-world sites featured in Black Myth: Wukong, 27 are in Shanxi province, a region that experienced a notable tourism surge.
DiGRANov 2025

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