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Market Analysis

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Page 1
Report36 pages

2023 Casual Gaming Apps Report

The casual gaming landscape in 2023 is defined by a strategic pivot from rapid user acquisition toward long-term profitability and sophisticated engagement models. While iOS acquisition costs significantly exceed those of Android at $2.23 compared to $0.63, both platforms achieve a comparable Day-7 return on ad spend of approximately 7.7%. North America remains the most expensive yet lucrative market, yielding an 8.1% return on ad spend despite a high $3.59 cost per install. Simulation games have emerged as a particularly efficient entry point for developers, maintaining the lowest acquisition costs at $0.59.

Casual titles serve as the primary engine for the broader mobile ecosystem, driving 74% of installs across all gaming categories and nearly 75% of mid-core installs. Hyper-casual and puzzle games remain the dominant traffic sources, but the industry is increasingly embracing hybridization. This trend involves layering complex meta-elements, such as narrative progression and competitive social features, over simple core mechanics. By blending ad-based and in-app purchase monetization models, developers are successfully targeting crossover audiences and extending the lifecycle of traditionally short-lived genres.

Engagement strategies now heavily rely on competitive mechanics and gameplay diversification. Approximately 90% of leading level-based titles utilize solo leaderboards, while over half incorporate team-based races, debunking the myth that casual players avoid competitive environments. Furthermore, nearly a quarter of top-grossing casual games integrate minigames, such as hidden object or board game mechanics, to refresh the user experience and lower acquisition barriers. These features collectively deepen player retention and monetization, signaling a shift toward more robust, feature-rich casual experiences that prioritize player depth over simple volume.

  • Casual gaming now accounts for 74% of all mobile game installs and drives nearly 75% of mid-core game installations.
  • Developers are shifting from volume-based user acquisition to hybrid models that blend ad-based revenue with in-app purchases to extend player lifecycles.
  • North America remains the most expensive market with a $3.59 cost per install, yet it maintains a high 8.1% return on ad spend.
  • While iOS acquisition costs ($2.23) are significantly higher than Android ($0.63), both platforms deliver a comparable Day-7 return on ad spend of approximately 7.7%.
  • Simulation games currently offer the most efficient entry point for developers, maintaining the lowest acquisition costs at $0.59 per install.
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LiftoffJan 2023
Page 1
Report33 pages

Gaming Spotlight 2023 Review

The global gaming market in 2023 was defined by a complex interplay between mobile contraction and steady growth in the PC and console sectors. While mobile remains the industry’s largest segment, consumer spending fell 2% to $108 billion, a decline attributed to macroeconomic instability and privacy-related shifts such as Apple’s App Tracking Transparency framework. Conversely, the PC and home console markets expanded by 4% and 3% respectively, bolstered by the rising popularity of subscription services. Handheld gaming also experienced a demographic fragmentation, with the Nintendo Switch Lite attracting a younger, female-leaning audience while the Steam Deck appealed to older, male gamers. Emerging technologies like cloud-streamed gaming are gaining significant traction, projected to reach $3.8 billion in revenue with mobile devices facilitating over a quarter of global streaming hours.

Success in the first half of 2023 was concentrated among high-performing titles that leveraged Gen Z engagement and sophisticated in-app purchase models. Monopoly GO and Honkai: Star Rail emerged as standout performers, generating hundreds of millions in revenue within their first months of release. Established franchises like Royal Match and FIFA Soccer also reached significant lifetime milestones, surpassing $1.7 billion and $1 billion respectively. These successes occurred despite a challenging user acquisition landscape where gamer sentiment toward traditional advertising formats has turned increasingly negative. While rewarded video and playable ads remain the most tolerated formats, overall ad fatigue is rising due to market oversaturation.

To navigate this evolving environment, the industry must adapt to shifting privacy standards and the impending implementation of Google’s Privacy Sandbox. Although data suggests that privacy frameworks have not directly damaged iOS ad sentiment, the general decline in ad acceptance necessitates a move toward more diverse formats and contextual market data. Strategic focus is shifting toward combating rising acquisition costs through high-value player engagement and the optimization of cross-platform experiences. As the market stabilizes, the integration of cloud services and the continued dominance of mobile-first economies in emerging regions will likely dictate the next phase of global industry growth.

  • The global mobile gaming market contracted by 2% to $108 billion in 2023, driven by macroeconomic instability and privacy-related shifts like Apple’s App Tracking Transparency.
  • PC and home console markets grew by 4% and 3% respectively, largely supported by the increasing adoption of subscription-based models.
  • Cloud-streamed gaming is a growing revenue stream projected to reach $3.8 billion, with mobile devices accounting for over 25% of total streaming hours.
  • High-performing titles like Monopoly GO and Honkai: Star Rail achieved rapid, massive revenue success by targeting Gen Z and utilizing sophisticated in-app purchase models.
  • Rising ad fatigue and negative sentiment toward traditional advertising are forcing developers to move away from standard formats toward rewarded video, playable ads, and contextual market data.
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data.aiJan 2023
Page 1
Report32 pages

2023 Liftoff Company Midcore Gaming Apps Report

The midcore mobile gaming market in 2023 is defined by a strategic pivot toward deeper gameplay mechanics and diversified monetization streams, now commanding 35% of total iOS gaming revenue in the United States. While North America remains the most lucrative region with a 4.5% Day-7 return on ad spend, significant performance disparities exist between platforms. Android offers a more cost-effective environment for user acquisition compared to iOS, though the shooter genre remains the most expensive and rewarding category, commanding a $7.47 cost per install alongside a leading 6% Day-7 return on ad spend.

Market longevity favors midcore titles over casual alternatives, as evidenced by midcore games being twice as likely to maintain a top-200 grossing position over a twelve-month period. The strategy genre, particularly 4X and "Build & Battle" subgenres, continues to dominate revenue charts. To sustain this momentum, developers are increasingly adopting sophisticated engagement models such as extraction shooter mechanics, multi-layered Battle Passes with dedicated storefronts, and seasonal progression resets designed to prevent late-game stagnation.

Operational strategies have shifted toward aggressive LiveOps and the circumvention of traditional platform fees. Top-performing titles typically manage fifteen simultaneous unique events and fifteen limited-time gachas to drive consistent monetization. Furthermore, publishers are leveraging legal shifts to direct players toward external web stores, offering better value while avoiding app store commissions. Competitive social structures remain the backbone of retention, with 88% of leading midcore games utilizing permanent PvP seasons and over half incorporating guild-based competitions to foster long-term player commitment.

  • Midcore mobile games now account for 35% of total iOS gaming revenue in the United States, demonstrating significantly higher market longevity than casual titles.
  • Shooter games represent the most high-stakes category, commanding a $7.47 cost per install while delivering a leading 6% Day-7 return on ad spend.
  • Top-performing midcore titles maintain engagement through aggressive LiveOps, typically running fifteen simultaneous unique events and fifteen limited-time gachas at any given time.
  • Retention strategies are heavily reliant on competitive social structures, with 88% of leading titles utilizing permanent PvP seasons and over 50% incorporating guild-based competitions.
  • North America remains the most lucrative region for midcore apps, yielding a 4.5% Day-7 return on ad spend despite performance disparities between Android and iOS user acquisition costs.
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LiftoffJan 2023
Page 1
Report40 pages

Mobile Ad Creative Index

The mobile advertising landscape in 2023 is defined by a strategic shift toward high-performing creative formats as advertisers navigate macroeconomic pressures and evolving privacy regulations. Despite these challenges, mobile ad revenue continues to grow, driven by the efficiency of specific ad types tailored to distinct industry verticals. Native ads emerge as the most cost-effective format overall, boasting a $1.01 cost-per-install and delivering a leading 18% Day 7 return on ad spend within the gaming sector. Meanwhile, playable ads have established themselves as the premier tool for driving gaming installs, while banner ads remain the dominant force in e-commerce due to their low cost-per-action and high conversion rates.

Performance metrics across finance, entertainment, and social applications further underscore the importance of format selection. Native and banner ads provide the lowest entry costs for social and dating apps, yet interstitial and video formats yield significantly higher short-term returns, reaching up to 44% Day 7 return on ad spend. Creative strategies are increasingly moving away from lifestyle imagery in favor of clean, user-interface-focused designs. Implementing multi-page ad experiences has proven particularly effective, resulting in a 20% increase in installs per mille.

Optimization now relies on a sophisticated blend of interactivity and narrative depth. Interactive playable ads serve a dual purpose by engaging users and gathering valuable audience data, while longer video segments of 31 to 60 seconds drive 50% higher conversions by showcasing complex mechanics and storytelling. Furthermore, the integration of authentic user-generated content that focuses on problem-solving builds necessary trust with modern consumers. By aligning creative content with specific psychological motivations—such as competition or exploration—advertisers can maximize engagement and emotional connection across global mobile markets.

  • Native ads are the most cost-effective format for gaming, achieving a $1.01 cost-per-install and an 18% Day 7 return on ad spend.
  • Interstitial and video formats drive superior short-term performance for social and dating apps, yielding up to 44% Day 7 return on ad spend.
  • Video ad segments ranging from 31 to 60 seconds drive 50% higher conversions compared to shorter formats by effectively showcasing complex mechanics.
  • Multi-page ad experiences increase installs per mille by 20% compared to single-page designs.
  • Playable ads are the primary driver for gaming installs, while banner ads remain the most efficient format for e-commerce due to low cost-per-action.
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LiftoffJan 2023
Page 1
Report42 pages

Q1 2023: Store Intelligence Data Digest

The global mobile app ecosystem experienced a slight contraction in early 2023, with total downloads falling 2.6% year-over-year to 35 billion. Despite this overall decline, the market remained bifurcated between Google Play’s 26.9 billion installs and the App Store’s 8.1 billion. While established giants like Meta and Google maintained their status as leading publishers, TikTok secured its eleventh consecutive quarter as the world’s top app. The gaming sector showed stability through the continued popularity of titles such as Subway Surfers and Roblox, even as broader consumer behavior shifted toward emerging technologies and new retail platforms.

The most significant growth occurred within the artificial intelligence and marketplace sectors. AI-powered productivity tools saw an explosive 378% increase in downloads and a nearly 400% surge in revenue, reaching $20 million in quarterly earnings driven primarily by U.S. demand. Simultaneously, the North American retail landscape underwent a major disruption as the Chinese shopping app Temu captured a 50% market share. Following a high-profile Super Bowl campaign, Temu surpassed Amazon in average monthly user engagement, clocking 64 minutes per user. This shift coincided with a general downturn in traditional social networking and messaging installs, though privacy-centric platforms like Telegram and short-video leaders continued to grow.

Comprehensive market intelligence across these sectors reveals a digital economy in transition, where established social media dominance is being challenged by specialized AI utilities and aggressive new e-commerce entrants. By tracking performance across major platforms including TikTok, YouTube, and Instagram, data indicates that while total volume may be cooling, high-value engagement is concentrating in specific, high-growth niches. These trends reflect a broader evolution in consumer priorities toward utility-driven AI and highly competitive, gamified shopping experiences.

  • AI-powered productivity tools experienced explosive growth in Q1 2023, with a 378% increase in downloads and a nearly 400% surge in revenue to $20 million.
  • Temu captured a 50% market share in North American retail and surpassed Amazon in user engagement, averaging 64 minutes per user following its Super Bowl campaign.
  • Global mobile app downloads contracted by 2.6% year-over-year to 35 billion, with 26.9 billion installs on Google Play and 8.1 billion on the App Store.
  • TikTok maintained its position as the world's top app for the eleventh consecutive quarter, even as traditional social networking and messaging installs saw a general downturn.
  • The gaming sector remained stable during early 2023, supported by the continued popularity of established titles like Subway Surfers and Roblox.
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Sensor TowerJan 2023
Page 1
Report42 pages

How Different Generations Engage with Video Games Today

Gaming has evolved into the primary entertainment medium for younger generations, with 94% of Gen Alpha identifying as game enthusiasts. This shift signifies a transition from gaming as a solitary hobby to a multi-dimensional "way of life" that encompasses playing, viewing, and socializing. While mobile gaming maintains universal appeal across all age groups, younger cohorts like Gen Alpha and Gen Z are significantly more likely to engage across multiple platforms and participate in virtual social environments. These younger players demonstrate high spending conversion rates, with approximately 60% investing in games, often driven by a desire for social immersion and diverse genres such as Adventure and Battle Royale.

In contrast, older generations like Gen X and Baby Boomers exhibit more utilitarian engagement patterns. These cohorts primarily favor casual puzzle-solving titles and are motivated by achievement, mastery, and time-saving mechanics. While 70% of younger players are "player-viewers" who consume gaming video content for entertainment and social connection, older players use video content more informationally, such as for reviews or tutorials. This generational divide extends to brand discovery; younger players are increasingly open to discovering new brands within game worlds, making the medium a vital marketing tool for reaching modern consumers.

The global gaming landscape is characterized by both universal franchises and distinct regional preferences. Major titles like Call of Duty, Fortnite, and Genshin Impact maintain a massive international presence, yet markets such as China, Japan, and South Korea continue to support region-specific hits like Honor of Kings and Lineage. Across these diverse geographies, the 2023 data highlights that gaming has become a central pillar of social interaction and brand engagement, particularly as younger generations integrate virtual experiences into their daily identities and consumption habits.

  • Gaming has become the primary entertainment medium for younger generations, with 94% of Gen Alpha identifying as game enthusiasts.
  • Approximately 60% of younger players invest in games, driven by a preference for social immersion and genres like Adventure and Battle Royale.
  • 70% of younger players are 'player-viewers' who consume gaming content for social connection, whereas older generations use such content primarily for information like reviews and tutorials.
  • Younger cohorts engage across multiple platforms and virtual social environments, while Gen X and Baby Boomers favor casual puzzle titles focused on mastery and time-saving mechanics.
  • Younger players are increasingly receptive to brand discovery within game worlds, positioning gaming as a critical marketing channel for modern consumer engagement.
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NewzooJan 2023
Page 1
Presentation17 pages

Aktualizacja Strategii Nowe Otwarcie 2023

The strategy overview presents PCF Group S.A. as a leading Polish producer of AAA‑level shooter games built on Unreal Engine, emphasizing its extensive experience, proprietary technology, and international development network. It positions the company as a high‑profile creator of original and co‑produced titles that have repeatedly appeared on the cover of the prestigious “Game Informer” magazine, citing notable releases such as Gears of War series, Bulletstorm, and collaborations with Epic Games on Fortnite.

Financial highlights indicate that cumulative revenue reached 608 million złoty between 2018 and 2022, representing a 4.9‑fold increase and a 2.4‑fold rise in EBITDA to 185 million złoty. The firm projects a similar revenue multiplier for 2023‑2027, driven primarily by a self‑publishing model and the launch of four core AAA projects and three supplementary titles, including two VR offerings slated for 2025‑2026. Shareholder structure after the IPO shows a diversified ownership with significant ESOP participation, and the capital plan anticipates issuing up to 5.85 million new shares.

Operationally, the group employs more than 600 specialists across two continents, organized into matrix‑based centers of excellence that support simultaneous development of multiple projects. The PCF Framework, an Unreal Engine add‑on, accelerates production pipelines and standardizes agile practices across seven development studios located in Warsaw, Newcastle, Montreal, Katowice, Rzeszów, New York, and Kraków. Recent acquisitions have expanded the portfolio with new IPs such as Gemini, Dagger, Bifrost, and Victoria, now in pre‑production.

Strategic goals focus on scaling the self‑publishing business, introducing “games‑as‑a‑service” monetization with micro‑transactions and seasonal passes, and strengthening the company’s position as an independent AAA publisher. The plan anticipates a workforce of over 1 200 employees by 2027, supported by incentive programs for shareholders and a robust cash flow structure designed to fund continued growth without external dilution.

  • PCF Group targets a revenue multiplier for 2023–2027 comparable to the 4.9-fold growth seen between 2018 and 2022, when cumulative revenue reached 608 million złoty.
  • The company is shifting to a self-publishing model to support the launch of four core AAA projects and three supplementary titles, including two VR games scheduled for 2025–2026.
  • Strategic monetization will pivot toward a 'games-as-a-service' model, incorporating micro-transactions and seasonal passes to scale independent AAA publishing.
  • The firm plans to double its workforce to over 1,200 employees by 2027, supported by a matrix-based operational structure across seven international studios.
  • Development efficiency is driven by the proprietary 'PCF Framework' add-on for Unreal Engine, which standardizes production pipelines across studios in locations including Warsaw, Montreal, and New York.
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PCF GroupJan 2023
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Report23 pages

Peak Play: Trends in East Asian Videogame Streaming H1 2023

The East Asian videogame livestreaming market is a mature and culturally distinct ecosystem where competitive esports serve as the primary engine for audience engagement. During the first half of 2023, MOBA and Battle Royale titles accounted for over half of the region's most-watched content. While established franchises like League of Legends maintain a dominant presence, the market is increasingly shaped by the influence of Key Opinion Leaders and VTubers. These creators contribute up to 15% of total viewership for major titles and have demonstrated the power to revitalize older games such as Minecraft and Escape from Tarkov.

Regional preferences reveal a bifurcated landscape where specific titles command massive scale. In China, Honor of Kings remains the undisputed leader with 5.67 billion views, while VALORANT and Apex Legends dominate the Japanese and Korean markets, each surpassing 100 million hours watched. The barrier to entry for new releases is high, as only high-profile 2023 titles like Diablo IV, Honkai: Star Rail, and Street Fighter 6 managed to break into regional top-ten rankings. The rapid ascent of Honkai: Star Rail in China notably came at the expense of Genshin Impact, which saw a 31% decline in viewership as audiences shifted toward the newer release.

The integration of granular streaming analytics and market intelligence is essential for navigating this complex environment. By tracking metrics across platforms such as Twitch, YouTube, and AfreecaTV, stakeholders can monitor audience retention and demographic shifts. This data-driven approach highlights the volatility of the market, evidenced by the 68.5% decline in Splatoon 3 viewership following its launch period. Understanding these dynamics—ranging from the professional esports circuit to the rising prominence of virtual avatars—is critical for identifying growth opportunities and executing successful market entry strategies across Asia.

  • Competitive esports, specifically MOBA and Battle Royale titles, drive over 50% of total viewership in the East Asian streaming market.
  • Honor of Kings remains the dominant force in China with 5.67 billion views, while VALORANT and Apex Legends lead in Japan and Korea with over 100 million hours watched each.
  • Key Opinion Leaders and VTubers are significant market drivers, contributing up to 15% of total viewership for major titles and successfully revitalizing older games.
  • New title launches face high barriers to entry, with only Diablo IV, Honkai: Star Rail, and Street Fighter 6 breaking into regional top-ten rankings during H1 2023.
  • Audience cannibalization is a measurable risk, as evidenced by Honkai: Star Rail’s growth contributing to a 31% decline in Genshin Impact viewership.
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Niko PartnersJan 2023
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Report19 pages

European Key Facts 2023

This analysis provides a comprehensive overview of the European video game sector in 2023, detailing market health, player demographics, and regulatory priorities. The industry demonstrated resilience with annual revenues reaching €25.7 billion, representing a 5% year-on-year increase. Employment also saw significant growth, with the workforce expanding by nearly 7% to reach approximately 115,000 people across Europe.

The data reveals that video games are a mainstream cultural fixture, with 53% of the European population aged 6–64 identifying as players. Contrary to youth-centric stereotypes, the average player age is 31.4 years, and 75% of the gaming population are adults. Women represent 43.5% of the total player base, averaging 6.7 hours of play per week. While smartphones remain the most popular platform (68%), consoles (56%) and PCs (46%) maintain significant engagement. Despite the rise of digital media, average weekly playtime has remained stable for over a decade at approximately 8.9 hours.

A central thesis of the findings is the industry’s commitment to social responsibility and self-regulation. The Pan European Game Information (PEGI) system celebrated 20 years of operation, with 79% of parents aware of its ratings and 62% actively using parental tools to manage gameplay. Furthermore, the industry is increasingly focused on sustainability and diversity, noting that 44% of new hires in regions like Sweden are women and highlighting energy-saving agreements that have saved 54 TWh of electricity over the lifetime of major consoles.

The geographic scope covers the European Union and broader European markets, utilizing data from Ipsos, GameTrack, and Games Sales Data (GSD). Methodology includes online polling of 60,000 individuals across major markets, calibrated by nationally representative face-to-face surveys. Looking forward, the industry advocates for EU policy that recognizes video games as unique creative works, supports a robust talent pipeline through STEAM education, and maintains a fair regulatory framework that avoids distorting the single market.

  • The European video game sector generated €25.7 billion in 2023, marking a 5% year-on-year revenue increase.
  • Industry employment grew by nearly 7% in 2023, reaching a total workforce of approximately 115,000 people across Europe.
  • Video games are a mainstream fixture with 53% of the population aged 6–64 identifying as players, maintaining a stable average of 8.9 hours of gameplay per week.
  • The player base is mature and diverse, with an average age of 31.4 years, 75% adult representation, and 43.5% female participation.
  • Smartphones are the leading platform at 68% usage, followed by consoles at 56% and PCs at 46%.
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Video Games EuropeJan 2023
Page 1
Report40 pages

State of the Market 2023

The global mobile application market underwent a period of stabilization in 2023, characterized by a slight year-over-year decline of 3.6% in downloads and 1% in total revenue. Despite these minor contractions, the industry remains a massive economic force, with a distinct divide between platform utility and monetization. Android continues to dominate the global market share by volume, facilitating 84% of all installs, while iOS remains the primary engine for monetization, accounting for 67% of total consumer spending. Geographically, while emerging markets like India and Brazil are driving significant download growth, global revenue remains highly concentrated, with the United States, China, and Japan collectively generating 58% of all spending.

Gaming persists as the most influential vertical, particularly within the Casual and RPG subgenres, though performance metrics across most categories have trended downward. A significant disparity exists between the apps that consumers download most frequently and those that generate the highest revenue. While Meta-owned platforms and utility services lead in global installs, high-engagement entertainment and social platforms like TikTok and Tinder drive the highest financial returns. Notably, Duolingo has established a unique position as a leader in both volume and monetization within the education sector, signaling the potential for specialized platforms to achieve cross-metric dominance.

The mobile advertising landscape is currently adapting to increased privacy restrictions and tracking challenges by pivoting toward AI-driven video and hybrid formats. Although the total number of advertisers and publishers decreased in 2023, the volume of creative content surged, reflecting a highly competitive environment where over half of all ads are cycled out within three days. Gaming advertisers remain the most active participants, representing 53% of all advertisers and nearly 79% of App Store traffic. Current strategic trends favor user-generated content and gamified video over traditional or misleading creatives, emphasizing high-quality, targeted engagement to maintain visibility in an increasingly saturated digital ecosystem.

  • The global mobile market saw minor 2023 contractions, with a 3.6% decline in downloads and a 1% decrease in total revenue.
  • Market share is bifurcated by platform: Android accounts for 84% of global installs, while iOS generates 67% of total consumer spending.
  • Revenue is highly concentrated, with the United States, China, and Japan collectively accounting for 58% of all global mobile spending.
  • Gaming remains the dominant vertical, with gaming advertisers representing 53% of all advertisers and 79% of App Store traffic.
  • While Meta and utility apps lead in download volume, high-engagement platforms like TikTok and Tinder drive the highest financial returns.
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AppticaJan 2023
Page 1
Report14 pages

Australian Game Development Survey FY 2023

The Australian Game Development Survey FY2023 reveals a maturing industry experiencing significant growth in both revenue and employment. Total income generated by local studios reached $345.5 million, a 21% increase over the previous year, while the workforce expanded by 17% to 2,458 full-time equivalent employees. This growth is largely attributed to increased federal and state government support, including the Digital Games Tax Offset (DGTO), which has bolstered developer confidence and attracted international interest.

The sector is heavily export-oriented, with 87% of revenue derived from markets outside of Australia. While the industry is diversifying, it remains concentrated in the eastern states, with Victoria housing 29% of studios and 41% of the workforce. The ecosystem is characterized by a mix of established and emerging entities; 32% of studios have operated for over a decade, yet 45% are five years old or less, and 29% are currently developing their first title. Small businesses dominate the landscape, with 79% of respondents employing fewer than 20 people.

Despite this upward trajectory, the industry faces notable headwinds. The primary challenges identified include difficulty hiring staff with specialized technical skills, attracting early-stage development funding, and securing international publishing deals amidst tightening global economic conditions. Nevertheless, 63% of studios intend to hire more staff in the coming year, and 68% predict continued income growth.

The findings are based on a survey of 111 Australian game development studios conducted by Bond University on behalf of the Interactive Games & Entertainment Association (IGEA). The data covers the financial year from July 1, 2022, to June 30, 2023, and includes metrics on gender diversity, which showed an increase in the representation of women and gender-diverse individuals within the workforce.

  • The Australian game development industry generated $345.5 million in revenue during FY2023, marking a 21% year-over-year increase.
  • Total industry employment grew by 17% to 2,458 full-time equivalent employees, with 63% of studios planning further hiring in the coming year.
  • The sector is highly export-focused, with 87% of total revenue derived from international markets.
  • Government support, specifically the Digital Games Tax Offset (DGTO), is a primary driver of developer confidence and international investment.
  • The industry is geographically concentrated in Victoria, which accounts for 29% of studios and 41% of the total workforce.
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Interactive Games & Entertainment AssociationJan 2023
Page 1
Report27 pages

Hyper to Hybrid: Mobile Gaming Market Trends 2023

The mobile gaming landscape is undergoing a fundamental shift as developers transition from hyper-casual to hybrid-casual business models. This evolution is driven by a significant downward trend in ad revenue profitability, influenced by Apple’s App Tracking Transparency framework, shifting post-pandemic user behaviors, and increased selectivity from major publishers. To maintain sustainability, developers are increasingly adopting self-publishing strategies and integrating sophisticated meta-gameplay components alongside in-app purchases to diversify revenue streams beyond traditional advertising.

Data from the 2022 calendar year reveals a cooling market for ad-centric models, characterized by declining ad impressions and effective cost per mille (eCPM) across both Android and iOS platforms. Conversely, the volume of in-app purchases grew on both operating systems, signaling a successful pivot toward hybrid monetization. Geographically, India emerged as the leader for Android installs, while the United States maintained its position as the primary market for both ad revenue and in-app purchase value across all devices.

The competitive landscape for ad networks and monetization channels shows distinct platform preferences. Apple Search Ads dominates iOS rankings for installs, retention, and lifetime value, while AppLovin and ironSource lead the Android market. AppLovin currently stands as the top monetization channel by total ad revenue on both platforms. These findings are based on anonymized data from the full 2022 period, utilizing a weighted average methodology for performance metrics and focusing on networks and regions that exceeded a threshold of 25 million installs. The analysis underscores a broader industry movement toward deeper player engagement and more complex economic structures in mobile gaming.

  • Mobile developers are shifting from hyper-casual to hybrid-casual models to counter declining ad revenue profitability caused by Apple’s App Tracking Transparency and post-pandemic behavioral shifts.
  • In-app purchase volume grew across both Android and iOS in 2022, signaling a successful industry-wide pivot toward diversified revenue streams beyond traditional advertising.
  • Ad-centric monetization models faced a cooling market in 2022, characterized by a downward trend in both ad impressions and effective cost per mille (eCPM) on all platforms.
  • Apple Search Ads is the top-performing channel for iOS installs, retention, and lifetime value, while AppLovin and ironSource lead the Android market.
  • AppLovin currently serves as the leading monetization channel by total ad revenue across both Android and iOS platforms.
+3
TenjinJan 2023

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