Updated Mar 17, 2026 by data.ai
Report · January 1, 2023
Published by data.ai
The global gaming market in 2023 was defined by a complex interplay between mobile contraction and steady growth in the PC and console sectors. While mobile remains the industry’s largest segment, consumer spending fell 2% to $108 billion, a decline attributed to macroeconomic instability and privacy-related shifts such as Apple’s App Tracking Transparency framework. Conversely, the PC and home console markets expanded by 4% and 3% respectively, bolstered by the rising popularity of subscription services. Handheld gaming also experienced a demographic fragmentation, with the Nintendo Switch Lite attracting a younger, female-leaning audience while the Steam Deck appealed to older, male gamers. Emerging technologies like cloud-streamed gaming are gaining significant traction, projected to reach $3.8 billion in revenue with mobile devices facilitating over a quarter of global streaming hours. Success in the first half of 2023 was concentrated among high-performing titles that leveraged Gen Z engagement and sophisticated in-app purchase models. Monopoly GO and Honkai: Star Rail emerged as standout performers, generating hundreds of millions in revenue within their first months of release. Established franchises like Royal Match and FIFA Soccer also reached significant lifetime milestones, surpassing $1.7 billion and $1 billion respectively. These successes occurred despite a challenging user acquisition landscape where gamer sentiment toward traditional advertising formats has turned increasingly negative. While rewarded video and playable ads remain the most tolerated formats, overall ad fatigue is rising due to market oversaturation. To navigate this evolving environment, the industry must adapt to shifting privacy standards and the impending implementation of Google’s Privacy Sandbox. Although data suggests that privacy frameworks have not directly damaged iOS ad sentiment, the general decline in ad acceptance necessitates a move toward more diverse formats and contextual market data. Strategic focus is shifting toward combating rising acquisition costs through high-value player engagement and the optimization of cross-platform experiences. As the market stabilizes, the integration of cloud services and the continued dominance of mobile-first economies in emerging regions will likely dictate the next phase of global industry growth.
GAMING SPOTLIGHT 2023 Contents • Gaming Trends We’re Watching • Mobile Games That Defined H1 2023 • Mobile Ad Monetization + User Preferences • Key Themes + Takeaways
POTLIGHT 2023 GAMING SPOTLIGHT 2023 Today’s Gaming Market & Its Challenges • Sentiment towards in-game mobile ads generally deteriorated in Q3 2022, especially compare Mobile still stands as the largest opportunity in gaming, but ongoing updates to privacy regulations, macroeconomic instability, and rising competition has made acquisition and growth more challenging. Finding new users and setting expectations for revenue were gamers' preferred ad types in the US. Capitalizing on creative trends is challenging growth has become tougher. without the right partner. • New competition is constantly entering the mobile space and with mobile consumer spend set to remain about the same in 2023 as the previous year, it’s more important than ever to stand out from the market. In order to protect one’s standing and not fall behind, staying ahead of trends is critical. • It’s no longer enough to ride the popular wave; mobile gamers are varied and demanding. Staying on top of popular features and revenue driving updates is the key to better DAU and stickiness. Without the right partners , getting visibility on competitors is time consuming and often unreliable. Privacy Sandbox will arrive in early 2024). Contextual market data is important for advertiser to succeed in this dynamic environment.
POTLIGHT 2023 GAMING SPOTLIGHT 2023 Today’s Gaming Market & Its Challenges Sentiment towards in-game mobile ads generally deteriorated in Q3 2022, especially compare • With rising acquisition costs, creative optimization is more impactful than it has been in the past. Understanding how competitors are effectively converting and what’s driving their creative strategy can fuel your own asset and network strategy for growth. without the right partner. • There are more options around how to monetize than ever before, but maximizing revenue potential requires a more comprehensive approach to monetization. Ad revenue, subscriptions, battle-passes, promotions and many other options exist. Understanding what’s performing in your genre for your users requires staying ahead of the market through monetization insights. We further recommend using demographics to assess the type and format of ad that has the most favorable sentiment among a given game's user base to help combat "ad fatigue" a challenge that creates expensive installs, lower retention for new users and has grown tougher since Apple's ATT Framework was rolled out (and we expect Google's comparable Privacy Sandbox will arrive in early 2024). Contextual market data is important for advertiser to succeed in this dynamic environment.
Mobile Spending Decline Is Leveling Worldwide Consumer Spending on Games Out, But Privacy & Macroeconomic B by Major Device Group Concerns Still Loom $150B • Consumer spend in mobile games is set to reach $108 billion in 2023. B $120B Such spending has historically been resilient during economic $108B downturns; However, ATT (App Tracking Transparency) and a crackdown on fingerprinting make it more difficult to target spending B $90B “whales” and therefore monetize through IAP. As a result of this and — perhaps more importantly — the escalating limitations on adolescent mobile use in China, we expect a slight 2% decline year-over-year. $60B • Home console spending should rise 3% in 2023 to 43 billion based on 43B rising PS5 and Xbox Series X/S spending (and falling Switch spending). 30B 40B • PC/Mac spending should rise 4% this year to $40 billion, mostly B driven by an increase in subscription-based game revenue. • Handheld spending should drop 20% this year to less than 3 billion 3B 0B 3B due to waning interest in Nintendo Switch Lite, partly offset by rising B 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023F interest in Steam Deck and other gaming handhelds. 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023F Mobile Gaming PC/Mac Gaming Home Consoles Handheld Consoles Mobile Gaming PC/Mac Gaming Home Consoles Handheld Consoles Source: data.ai & IDC. Despite the softening in direct consumer gaming spend, mobile is still All totals include applicable digital and physical game spending but exclude ad revenue. Mobile gaming includes the largest market opportunity for games.
aming PC/Mac Gaming Home Consoles Handheld Consoles Source: data.ai & IDC. Despite the softening in direct consumer gaming spend, mobile is still All totals include applicable digital and physical game spending but exclude ad revenue. Mobile gaming includes the largest market opportunity for games. In this fast-changing all app stores (iOS App Store, Google Play and third-party Android stores in China combined). Home game landscape it's critical to stay ahead of trends, streamline your console total includes discs, digital games and gaming-related subscription services (i.e., Xbox Live Gold, Game Pass, PlayStation Plus, Nintendo Switch Online, EA Play); handheld consoles are typified by Nintendo’s Switch Lite acquisition and optimize your monetization strategy. and Valve’s Steam Deck.
APAC Markets Are the Main Worldwide Consumer Spending Shares on Games Drivers of Revenue Growth by Region Q1 2023 vs Q1 2022 Across Mobile, PC and Mac Mobile Gaming Handheld Game PC + Mac Home Game Mobile Gaming Handheld Game PC + Mac Home Game 00% Consoles Gaming Consoles 100% • South Korea recently accounted for the gains in market share for mobile spending in APAC. Brazil, Turkey and Mexico led growth in Rest of World. 75% +.8 pts • Interest in Switch Lite declined significantly in Japan, largely due to the Nintendo Switch OLED version, which continues to account for a larger share of total Switch spending. Handheld console game revenue fell in all regions. 50% • PC and Mac gaming gained share YoY, partly because of an +1.7 pts +2.2 pts increase in subscription-based game spending. This rise also benefited from poor Rest of World results stemming from global 25% -.6 pts 25% .6 conflict and inflation. pts • Home console share changes were driven by stepped-up PS5 and - + -1.9 pts Xbox Series X/S spending in North America and sub-par Rest of +.6 pts 1.8 pts -1.9 pts World results due to the war in Ukraine, inflation-related issues in 0% +.6 pts -1.8 pts 0% Q1 2022 Q1 2023 Q1 2022 Q1 2023 Q1 2022 Q1 2023 Q1 2022 Q1 2023 some key markets, and related concerns. Q12022 Q12023 Q12022 Q12023 Q12022 Q12023 Q12022 Q12023 North America Western Europe Source: data.ai & IDC Asia-Pacific Note: Mobile Gaming across iOS & Google Play Rest of World
The 2023 Gaming Spotlight provides a comprehensive analysis of the global gaming landscape, focusing on market shifts across mobile, PC, and console platforms during the first half of 2023. Utilizing data from data.ai and IDC, the analysis highlights that while mobile remains the largest market opportunity, it faces a projected 2% year-over-year decline in consumer spend to $108 billion. This softening is attributed to macroeconomic instability, privacy regulations like Apple’s App Tracking Transparency (ATT), and stricter regulations on adolescent gaming in China. In contrast, home console and PC/Mac spending are expected to rise by 3% and 4% respectively, driven by increased hardware availability and subscription-based revenue. Geographically, the Asia-Pacific region remains a primary revenue driver, with South Korea showing significant market share gains. The report identifies a shift in handheld gaming; while the Nintendo Switch Lite faces declining interest, newer devices like the Steam Deck are gaining traction, albeit with distinct demographic profiles. Mobile gaming success in H1 2023 was defined by titles like Monopoly GO and Honkai: Star Rail, which leveraged strong intellectual property and sophisticated monetization strategies, such as high-value in-app purchases and social engagement features. A significant portion of the analysis examines user acquisition and monetization challenges. Findings indicate that US gamer sentiment toward in-game advertising is deteriorating, with negative sentiment toward banner and video ads rising significantly. Rewarded video remains the most tolerated format due to its clear value exchange, though even its popularity has dipped. The report concludes that as acquisition costs rise and tracking becomes more difficult, publishers must optimize creative strategies—particularly through playable ads for action genres—and diversify monetization models beyond traditional ads to include subscriptions and battle passes to maintain growth in an increasingly competitive and privacy-conscious environment.
Mobile gaming has emerged as the primary engine of the global games market, projected to reach $136 billion in 2022 and accounting for over 60% of the industry's total $222 billion valuation. This segment is expanding 3.3 times faster than the home console market, driven largely by the Asia-Pacific region and the sustained popularity of core titles such as Genshin Impact and Roblox. While macroeconomic instability and geopolitical conflict have caused localized spending declines in Eastern Europe, the broader global trend points toward a more inclusive player base. Female gamers and Gen Z cohorts are increasingly influential, serving as primary drivers of monetization and shifting the demographic focus of the industry. The monetization landscape is undergoing a significant transformation toward hybrid models, with 42% of top-grossing U.S. games now combining in-app purchases with advertising. Although global audiences generally accept advertisements in exchange for free content, privacy concerns regarding individual tracking have intensified. In a post-IDFA environment, success depends on leveraging contextual third-party data rather than granular user tracking. Player sentiment varies significantly by format; rewarded video and playable ads enjoy the highest levels of acceptance, while standard video ads remain divisive, particularly among the high-growth female and Gen Z demographics. Strategic intelligence for this evolving market relies on extensive global research infrastructure, utilizing data from over 1,100 analysts across 50 countries. By surveying more than 350,000 end users annually, market analysts provide the necessary framework for developers, publishers, and hardware manufacturers to navigate shifting consumer behaviors and technological transitions. This comprehensive oversight ensures that stakeholders can adapt to the rapid pace of innovation and the diversifying needs of the global gaming community.
Mobile gaming has solidified its position as the primary driver of global digital games consumption, with spending projected to extend its lead to 3.1 times that of home consoles in 2021. This growth is characterized by a merging of the mobile and console experiences, as mobile devices increasingly offer console-quality graphics and cross-platform social features. Data indicates that global consumers downloaded over 1 billion games per week in Q1 2021—a 30% increase over pre-pandemic levels—while weekly spending rose 40% to $1.7 billion. The industry is increasingly defined by cross-platform connectivity and real-time online features. Top-grossing titles like Roblox and Genshin Impact demonstrate the success of multi-platform rollouts that prioritize cross-play and cross-save functionality. This trend is supported by a surge in console companion apps and game livestreaming platforms. For instance, Steam saw a 60% increase in peak daily concurrent users between October 2019 and March 2021, while engagement and monetization on apps like Twitch and Discord reached new heights as social gaming habits became more ingrained during the pandemic. Market research into gamer sentiment reveals a nuanced landscape for ad monetization. While overall sentiment toward in-game ads improved in the United States between 2019 and 2020, formats offering a direct value exchange performed best. Rewarded video ads and playable ads received the highest positive sentiment, whereas standard video ads remained the most divisive due to their perceived intrusiveness. Findings suggest that ad oversaturation correlates with negative sentiment and potential churn, particularly in high-saturation genres like word and trivia games. This analysis covers global market trends from 2014 through early 2021, with specific deep dives into U.S. gamer surveys from Q3 2019 and Q3 2020. The data is synthesized from App Annie’s mobile market estimates and IDC’s primary research, which includes surveys of over 3,000 gamers and analysis of digital and physical spending across mobile, PC, and console segments.
Mobile gaming solidifies its position as the leading segment of the global video‑game market, with revenue projected to reach $83 billion in 2024, reflecting a 6 percent year‑over‑year increase. In contrast, home‑console spending is expected to decline by 1 percent to $42 billion, while handheld revenues are slated to fall 2 percent to just under $2.5 billion. The upward trajectory of mobile is driven primarily by rapid expansion in emerging regions such as India and Indonesia, where user acquisition and spending are accelerating faster than in mature markets. Within mobile, fast‑growing sub‑genres—particularly simulators and multiplayer online battle arenas—accounted for $2.34 billion, representing 5.8 percent of total mobile revenue, and achieved a modest 0.4‑point rise in download share during the latest reporting period. In the United States, monetisation patterns among mobile players continue to favour rewarded‑video advertisements. These ads recorded the highest net‑sentiment score of +20 points and were the most frequently encountered format in the third quarter of 2023. Other ad formats, including playable, native, banner/display, and standard video, lagged behind both in visibility and user sentiment, indicating a clear preference hierarchy that shapes publisher revenue strategies. Overall, the data underscore a market increasingly centred on mobile platforms, propelled by growth in developing economies and reinforced by user‑friendly ad experiences. Console and handheld segments face modest contractions, suggesting that future investment and innovation will likely concentrate on mobile‑first titles, emerging‑region outreach, and optimisation of rewarded‑video ad ecosystems to sustain growth.