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Report
3 pages
HY 1 2021/22 Consolidated Results: Impacted by an Unfavourable Basis Comparison
Nacon reported a 15.7% decline in HY 2021/22 sales to €73.0 million, with net profit contracting 60.4% to €3.8 million compared to the previous year.
The company lowered its 2021/22 financial targets, now projecting sales of €150–180 million and current operating income near €20 million.
Performance was impacted by a 16.9% drop in video-game sales to €27.3 million and a 15.1% decline in accessory sales to €43.7 million.
Market Analysis
Investment
France
+1
Nacon
Report
2 pages
Q4 2022-23 Sales and Annual Sales: FY 2022-23
NACON reported total annual revenue of €156.4 million for FY 2022-23, representing a marginal 0.3% increase over the previous fiscal year.
The Games segment drove growth with a 67.0% annual increase to €90.9 million, bolstered by a 93.0% surge in new-catalogue sales from titles like Chef Life and Transport Fever 2 Console Edition.
Accessories revenue declined 36.6% to €61.2 million for the year, primarily attributed to global console shortages, though the segment showed signs of a Q4 recovery.
Market Analysis
Game Publishing
Investment
+2
Nacon
Report
2 pages
Q3 2022/23 Sales: 9-Month Cumulative Report
NACON reported cumulative nine-month sales of €118.7 million for 2022/23, representing a decline from the €124.2 million recorded during the same period in the previous fiscal year.
Accessories revenue dropped significantly, falling 41.5% in Q3 and 37.8% over the nine-month period, primarily due to global shortages of new-generation consoles.
Video game revenue demonstrated strong growth, with a 59% increase over nine months driven by a 17.2% rise in catalogue sales and a 59.5% surge in back-catalogue performance.
Market Analysis
Game Publishing
Investment
+1
Nacon
Report
2 pages
2022-23 Half-Year Results
Nacon reported a 6.2% year-on-year revenue increase to €77.5 million for the first half of 2022-23, driven by a 72.3% surge in games segment revenue to €47 million.
Net profit more than doubled to €8.4 million, up 123.5% from the €3.8 million recorded in the same period the previous year.
Gross margin improved to 61.4% of sales, up from 52.1%, primarily because the lower-margin accessories segment dropped 34.7% to €28.5 million.
Market Analysis
Game Publishing
Investment
+2
Nacon
Report
2 pages
1st Half 2022/23 Sales
NACON will miss its FY 2022-23 targets of €250 million in sales and €50 million in operating income, despite anticipating year-end growth relative to the prior year.
Total first-half sales reached €77.5 million, a 6.2% increase year-over-year, driven by a 72.3% surge in game revenue to €47.0 million.
Accessories revenue dropped 34.7% to €28.6 million, primarily due to a global headset market downturn and a high base effect, particularly in the United States.
Market Analysis
Game Publishing
Console
+3
Nacon
Report
2 pages
Q1 2022-2023 Sales Results: Confirmation of FY 2022-23 Targets
Nacon reported a 25.8% year-over-year increase in Q1 2022-23 sales, reaching €42.4 million.
Video game sales grew by 126.2% to €27.6 million, bolstered by new releases like 'Vampire: The Masquerade – Swansong' and the consolidation of Daedalic Entertainment.
Accessories revenue declined 31.8% to €14.0 million, attributed to console shortages, inventory adjustments, and a difficult year-over-year comparison.
Market Analysis
Game Publishing
Investment
+2
Nacon
Report
2 pages
Strong Earnings Growth: 2023/24 Full-Year Results
NACON achieved strong 2023/24 financial growth, with sales rising 7.5% to €167.7 million and net income increasing 37.3% to €17.5 million.
EBITDA surged 45% to €70.9 million, resulting in a 42.3% margin, while operating income grew 20.5% to €20.9 million.
The release of 19 new titles, led by the success of Robocop: Rogue City, drove a 21.2% increase in new-game catalogue sales to €59.3 million.
Market Analysis
Investment
France
+1
Nacon
Report
2 pages
Fourth-Quarter 2023/24 Sales: Nacon
Nacon achieved a 9.5% increase in full-year non-IFRS sales, rising to €170.7 million for the 2023/24 fiscal year compared to €156.0 million in 2022/23.
Gaming revenue grew by 14.9% to €104.0 million for the full year, with catalogue sales of new titles showing particularly strong growth of 21.2%.
Fourth-quarter sales rose 9.8% to €41.0 million, supported by the release of five new titles including 'War Hospital' and 'Taxi Life'.
Market Analysis
Game Publishing
Investment
+1
Nacon
Report
28 pages
Interim Financial Report: First Half 2023/24
The company is a public limited company (société anonyme) with a registered share capital of €87,808,412.
The financial reporting period covers the six months ending on 30 September 2023.
The company is headquartered at 396/466, Rue de la Voyette – CRT 2 – 59273 Fretin.
Market Analysis
Investment
France
+1
Nacon
Report
2 pages
Strong Sales Growth in the Second Quarter of 2024/25: Nacon
Nacon reported a 38.5% surge in second-quarter sales to €44.7 million, bringing total first-half fiscal year sales to €77.0 million, a 13.6% increase.
Gaming revenue grew by 65.4% to €27.9 million, driven by a 98.5% increase in catalogue sales following the launches of Test Drive Unlimited: Solar Crown and Ravenswatch.
Back-catalogue performance remained strong, growing 38.8% to €13.0 million, supported by the continued success of titles like Robocop: Rogue City and Taxi Life.
Market Analysis
Game Publishing
Console
+2
Nacon
Report
2 pages
Third Quarter 2024/25 Sales
NACON’s Q3 2024/25 consolidated sales fell 10.3% year-over-year to €52.9 million, primarily driven by a 23.7% decline in gaming revenue.
Gaming revenue was negatively impacted by a 52.9% drop in new-catalogue sales, as the company released only one new title, MXGP: The Official Motocross Videogame™.
Back-catalogue gaming sales provided a partial offset, rebounding by 24.5% to reach €15.6 million.
Market Analysis
Game Publishing
Console
+2
Nacon
Report
2 pages
Sales for the 2024/25 Financial Year: Nacon
Nacon’s 2024/25 consolidated sales remained stagnant at €167.9 million, showing negligible growth compared to the previous year's €167.7 million.
Gaming revenue declined 3.8% to €97.1 million, driven by a 35.8% drop in new-game catalogue sales due to a limited release schedule of only two titles in the fourth quarter.
Back-catalogue performance served as a key stabilizer, with sales surging 31.2% for the full year and 46.5% in the fourth quarter alone.
Market Analysis
Console
France
+1
Nacon
Report
2 pages
Sales for the First 9 Months of Fiscal Year 2025-26
NACON reported consolidated sales of €124.2 million for the first nine months of fiscal year 2025-26, representing a 4.4% decline compared to the same period last year.
Total game revenue grew 1.9% to €25.9 million, fueled by a 39.9% surge in new catalogue sales from titles like 'Hell is Us', 'Cricket 26', and 'Rennsport'.
Accessories revenue dropped 29.1% to €17.9 million, primarily due to ongoing impacts from customs duties in the United States market.
Market Analysis
Game Publishing
Investment
+2
Nacon
Report
83 pages
Annual Financial Report: 2019/20
Focus Home Interactive's 2019/20 annual report outlines the company's strategic positioning and financial performance across pages 5 through 41.
The Management Board’s report provides a comprehensive analysis of the company's operational and financial activities for the 2019/20 fiscal year.
The Supervisory Board’s report details the oversight and governance activities conducted during the 2019/20 reporting period.
Investment
Game Publishing
Global
+1
Pullup Entertainment
Report
106 pages
Annual Financial and Corporate Social Responsibility Report: 2020/21
The report covers the fiscal period ending 31 March 2021, encompassing both financial performance and corporate social responsibility metrics.
The document structure is divided into five primary sections, including the Management Board’s report (pages 13–34) and the Supervisory Board’s report (pages 35–43).
The Management Board’s report serves as a core component of the financial disclosure, spanning 22 pages of the total document.
Market Analysis
Investment
Global
Pullup Entertainment
Report
97 pages
Annual Financial Report and CSR Report: 2021/2022
The company's fiscal year concluded on 31 March 2022.
The report provides a comprehensive overview of consolidated financial statements for the period ending 31 March 2022.
Corporate governance practices and board oversight are detailed in the report section covering pages 25 to 33.
Game Publishing
Mergers & Acquisitions
Investment
+2
Pullup Entertainment
Report
97 pages
Annual Financial Report and CSR Report: 2022/2023
The company's consolidated financial statements for the fiscal year ending 31 March 2023 were subject to a formal statutory audit.
The management report provides a comprehensive overview of the company's operational and financial performance throughout the 2022/2023 period.
Corporate governance practices and structures for the 2022/2023 fiscal year are detailed in a dedicated section spanning pages 25 to 34.
Investment
Global
France
+2
Pullup Entertainment
Report
106 pages
Annual Financial Report and CSR Report: 2023-2024
The company concluded its fiscal year on 31 March 2024, with the full financial and management performance data documented across the report's primary sections.
The management report, spanning pages 8 to 26, provides the core analysis of the firm's operational and financial activities for the 2023-2024 period.
Corporate governance structures and compliance oversight are detailed in the dedicated report section covering pages 27 to 38.
Game Publishing
Investment
Global
+1
Pullup Entertainment
Report
15 pages
Q3 2022 Earnings Call: Stillfront Group AB
The provided report content contains only administrative header information and lacks the financial data, operational metrics, or strategic commentary necessary to extract specific insights regarding Stillfront Group AB's Q3 2022 performance.
No revenue figures, growth percentages, or specific business updates were present in the provided text to summarize.
The source material provided is incomplete and does not contain the body of the earnings call transcript required for analysis.
Market Analysis
Monetization
Live Ops
+2
Stillfront
Report
14 pages
Half-Yearly Report and Trading Update: 2015-2016
Games Workshop reported revenue of £55.3 million for the six-month period ending 29 November 2015, a slight decrease from the £56.5 million recorded in the same period of 2014.
When adjusted for constant currency, revenue for the six months to 29 November 2015 reached £56.9 million, representing a slight growth compared to the £56.5 million reported in the prior-year period.
Market Analysis
Tabletop
UK
+1
Games Workshop Group
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