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Report
31 pages
State of the Game Industry 2022
PC remains the primary development platform for 63% of developers, while the PlayStation 5 is the leading console for current and future project cycles.
Industry interest in decentralized technologies is low, with over 70% of studios expressing no interest in cryptocurrency or NFTs and one-third of professionals predicting the metaverse will fail.
Workplace culture remains a critical challenge, as 62% of companies have failed to formally address reports of toxicity and misconduct, despite 60% of developers now working 40 hours or less per week.
Market Analysis
Diversity & Inclusion
Employment
+1
Game Developers Conference
Jan 2022
Report
146 pages
Construyendo un Sector del Videojuego en Igualdad
Women comprise 48% of the 18 million players in the Spanish market, yet they hold only 20% of development roles within the 90,000-person European industry.
Systemic hiring reforms—including gender-neutral job advertisements, transparent salary bands, and multi-reviewer processes—are essential to increasing the entry and retention of women in development roles.
Companies such as Wooga have achieved higher retention and increased female representation in senior leadership by utilizing unconscious-bias training, inclusion nudges, and data-driven KPIs.
Diversity & Inclusion
Player Demographics
Employment
+2
AEVI
Jan 2022
Report
69 pages
Dutch Games Monitor 2022
The Dutch games industry generated a total turnover of €637 million in 2022, marking a significant increase from the €465 million recorded in 2021.
Employment in the sector grew to 4,850 full-time equivalents (FTEs) in 2022, up from 4,200 FTEs in the previous year.
The number of active game companies in the Netherlands rose to 675 in 2022, compared to 575 companies in 2021.
Market Analysis
Employment
Diversity & Inclusion
+1
Dutch Games Association
Jan 2022
Report
81 pages
2022 European Video Games Industry Insight Report
The European video games industry comprises 5,000 game developer studios and 7,000 service providers.
A total of 98,000 people are employed across the European video games sector.
Women account for 22% of the total workforce within the European video games industry.
Market Analysis
Employment
Diversity & Inclusion
+2
European Games Developer Federation
Jan 2022
Report
3 pages
Video Games Development Industry in Romania – 2022 (Summary & Key Insights)
The Romanian video game industry generated between €222 million and €332 million in 2022, driven by a highly export-oriented model where over 70% of revenue comes from foreign markets.
Market concentration is high, with the top three players—Electronic Arts Romania, Ubisoft Romania, and Amber Studio—accounting for approximately 47% of total industry revenue.
Electronic Arts Romania is the largest single entity in the sector, reporting €106 million in revenue, followed by Ubisoft Romania and Amber Studio, which represent significant market shares of 47.7% and 38% respectively.
Market Analysis
Employment
Salary
+1
RGDA – Romanian Game Developers Association
Jan 2022
Report
18 pages
Annual Survey of Video Games in France 2022
The French video game industry is maturing financially, with 27% of studios generating over 1 million euros in revenue, a 9-point increase since 2020.
Despite revenue gains, industry optimism has declined significantly, with only 28.6% of studios expecting growth compared to 66% in 2020.
The production landscape remains highly concentrated in the Île-de-France region, which hosts 44.6% of the nation's development studios.
Market Analysis
Employment
France
Syndicat National du Jeu Vidéo
Jan 2022
Report
65 pages
Slovak Game Industry Report 2022
The Slovak game industry faces significant financial headwinds due to spiraling inflation and a reduced availability of free capital.
Post-IDFA (Identifier for Advertisers) changes have made game marketing increasingly challenging for developers.
Current economic conditions, characterized by inflation and capital scarcity, are creating a high-difficulty environment for industry growth and sustainability.
Market Analysis
Employment
Slovakia
Slovak Game Developers Association
Jan 2022
Report
32 pages
Llibre Blanc de la Indústria Catalana del Videojoc 2022
Catalonia's video-game sector faces a significant talent bottleneck, with 59% of studios reporting ongoing difficulties in recruiting qualified personnel.
Foreign direct investment in the region saw a major surge, with five new projects injecting €39.5 million into the local economy.
Employment opportunities within the Catalan video-game industry grew by 32% year-on-year, resulting in 377 new jobs.
Market Analysis
Europe
Employment
+1
DEV
Jan 2022
Report
148 pages
Campo da Gioco Equo
Women currently represent only 20% of the 90,000-person European video-game workforce, despite comprising half of the continent's gaming population.
A persistent 14.1% gender-pay gap exists within the EU gaming sector, exacerbated by promotion disparities rooted in biased assessments of employee potential.
Proactive, data-driven interventions—such as AI-enhanced moderation and diversified teams—successfully reduced toxic in-game chat by 5% in pilot programs.
Diversity & Inclusion
Employment
Market Analysis
+1
IIDEA – Italian Interactive Digital Entertainment Association
Jan 2022
Report
64 pages
Game Developer Index: Sweden 2022
The Swedish games industry experienced significant financial growth in 2021, with domestic revenue rising 22% to €2.7 billion and global revenue surging 43% to €5.8 billion.
Driven by 81 international acquisitions led by groups like Embracer and Stillfront, Swedish-owned entities now operate 197 studios across 49 countries, employing approximately 28,000 people globally.
Swedish-developed titles maintain a massive international reach, with an estimated one in four global players engaging with these games and Swedish-associated content accounting for 6% of all Twitch watchtime in 2021.
Market Analysis
Employment
Diversity & Inclusion
+1
Swedish Games Industry
Jan 2022
Report
9 pages
The UK's New Immigration System
Since January 2021, the UK video games industry must operate under a points-based immigration system that requires international hires to secure 70 points based on job offers, skill levels, and English proficiency.
UK game studios must become licensed sponsors to hire international staff, including EU citizens who arrived after December 2020, which involves administrative oversight and potential immigration skills charges.
Applicants can earn additional points toward the 70-point threshold through higher salary levels, roles in shortage occupations, or relevant academic qualifications like STEM PhDs.
Employment
Market Analysis
UK
TIGA
Jan 2022
Report
11 pages
Rapport Annuel 2022 de l'ALD: Canada
The Canadian video-game industry contributed $5.5 billion to the national GDP in 2021, marking the highest economic output recorded to date.
The sector experienced significant growth between 2019 and 2021, with the number of active studios increasing from fewer than 700 to nearly 1,000.
The industry currently supports 32,000 full-time direct employees and an additional 23,000 indirect jobs.
Market Analysis
Employment
Marketing
+1
ESAC – Entertainment Software Association of Canada
Jan 2022
Report
32 pages
Gaming in Europe: Key Facts 2022
The European gaming industry generated €24.5 billion in revenue in 2022, marking a 5% year-on-year growth rate and supporting a workforce of over 110,000 employees.
The player base has reached 126.5 million people, with the 45-64 age group now representing the largest demographic and women accounting for 47% of all players.
A critical talent shortage threatens future expansion, highlighted by a projected deficit of 25,000 developers in Sweden alone by 2031.
Market Analysis
Player Demographics
Employment
+2
European Games Developer Federation
Jan 2022
Report
52 pages
Swedish Games Industry 2021
The Swedish games industry reached a record revenue of EUR 3.3 billion in 2020, marking a 43% growth rate and the sector's twelfth consecutive year of profitability.
Sweden has shifted from an acquisition target to a global investor, with 19 listed entities commanding a combined market capitalization of EUR 10.7 billion and Swedish-owned firms operating 126 international studios.
A severe talent shortage and restrictive work permit processes are critical bottlenecks, despite domestic employment rising to over 6,500 positions.
Market Analysis
Employment
Diversity & Inclusion
+1
Dataspelsbranschen
Oct 2021
Presentation
12 pages
Q1 2021 – Omówienie Wyników
People Can Fly Group reported a 19.1% year-over-year revenue increase to 30.9 million PLN in Q1 2021, with development services accounting for 30.2 million PLN of that total.
Net cash flow surged by 2,390% to 106.1 million PLN during the quarter, primarily fueled by capital activities and the company's public market presence.
Net profit declined by 10% to 7.8 million PLN compared to Q1 2020, despite a 6.6% increase in adjusted EBITDA to 10.4 million PLN.
Market Analysis
Investment
Employment
PCF Group
May 2021
Report
17 pages
Annual Barometer of the Video Game Industry in France 2021
France is the second most attractive country globally for video game development, supported by a strong reliance on national tax credits and regional funding utilized by 41% of companies.
The industry is highly productive with approximately 1,350 games in development during 2021, 92% of which are original intellectual properties.
Despite high levels of optimism regarding the market, 36.5% of studios reported a financial deficit in 2020, marking the highest rate of insolvency since 2014.
Market Analysis
Salary
Employment
+1
Syndicat National du Jeu Vidéo
Jan 2021
Report
152 pages
The Game Industry of Finland 2020
The Finnish game industry generated €2.4 billion in turnover in 2020, marking six consecutive years of exceeding the €2 billion threshold.
Industry stability has improved as Supercell’s share of total turnover declined to 54%, supported by a maturing 'middle class' of 46 studios each generating over €1 million annually.
Despite a consolidation in the number of active studios to approximately 200, the sector reached a record high of 3,600 professional employees.
Market Analysis
Finland
Employment
+1
Finnish Game Developer Studios Association
Jan 2021
Report
26 pages
Annual Report of the German Games Industry 2021
The German computer games market reached a total valuation of 14 billion euros in 2021.
The German games industry encompasses a broad ecosystem, including employment figures, company data, and specialized initiatives like the Entertainment Software Self-Regulation Body.
The industry operates under a framework of ten specific strategic demands aimed at shaping the future of the German games sector.
Market Analysis
Player Demographics
Employment
+1
game – Verband der deutschen Games-Branche e. V.
Jan 2021
Whitepaper
8 pages
White Paper on Video Game Development Sector in Spain
The Spanish video game sector generated 313.7 million euros in 2013, with a projected compound annual growth rate of 23.7% through 2017.
Online distribution models drive the industry's financial performance, accounting for 78% of total revenue, while exports represent 56% of sales.
The industry is characterized by rapid expansion and youth, with 68% of the 330 existing companies established within the five years prior to 2013.
Market Analysis
Game Development
Employment
Spanish Association for the Game and Entertainment Software Development and Publishing Industry
Jan 2021
Report
80 pages
European Video Games Industry Insight Report: 2021
The European video games industry comprises 5,000 game developer studios and 8 game publishers as of 2021.
The sector employs 9,000 individuals across the region.
Women account for a specific percentage of the total workforce within the European video games industry.
Market Analysis
Employment
Funding
+2
European Games Developer Federation
Jan 2021
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