Updated Mar 17, 2026 by Slovak Game Developers Association
Report · January 1, 2022
Published by Slovak Game Developers Association
Dear friends, I am proud to present the brand new Slovak also see the post-IDFA peak making game Game Industry 2022 report by the Slovak Game marketing more challenging than ever. Plus Developers Association. Firstly, allow me to give spiralling inflation and low availability of free some perspective about our small yet thriving capital will ratchet up the difficulty to hell mode industry in the larger context. with perma-death.
Dear friends, I am proud to present the brand new Slovak also see the post-IDFA peak making game Game Industry 2022 report by the Slovak Game marketing more challenging than ever. Plus Developers Association. Firstly, allow me to give spiralling inflation and low availability of free some perspective about our small yet thriving capital will ratchet up the difficulty to hell mode industry in the larger context. with perma-death. Although 2021 was a challenging period on the global market, the game industry as a whole navigated the crisis relatively well and the Slovak game industry emerged with flying colours! Despite the second covid year and the post-IDFA period, our industry grew both in terms of developers as well as revenue - GJ to all of you - please check out the figures in the report. Harsh times call for leadership from all of us: the pandemic and war in Ukraine have taught us that there’s no ‘us’ and ‘them’. It’s impacting all of us, not just the old and the weak, the attacked, … the others. In 1989, “v jednote je sila!” (“strength is in unity” - not to be mistaken with the game engine!) carried us through the crisis. We now need to prove that we’re a strong and coherent community that can
and ‘them’. It’s impacting all of us, not just the old and the weak, the attacked, … the others. In 1989, “v jednote je sila!” (“strength is in unity” - not to be mistaken with the game engine!) carried us through the crisis. We now need to prove that we’re a strong and coherent community that can Unfortunately, we were dealing with far more than ‘just’ covid and IDFA. The Russian invasion of Ukraine has created a global crisis that also impacts our industry: increasing inflation, decreasing available investment capital, impacting the emerging blockchain gaming sector, etc. But of course, nothing of this compares to the war suffering of Ukrainians themselves. successfully navigate the crisis together: we’re playing a coop MMO endgame boss fight that calls on the whole clan to support each other. A huge thanks to all of you for supporting and growing our precious community! GLHF, Filip Fischer Founding member of SGDA Our hearts are with Ukraine and our fellow developers in that country. So what awaits us? We’ll see each other at Game Days Košice in November in person - as the covid pandemic draws to a close. But we’ll
ACTIVE COMPANIES: COMPANY PROFILES EMPLOYEES 70 Years active Overall number of employees Number of employees in top 10% of companies COMPANY LOCATION 33<sup>%</sup> 17<sup>%</sup> 29<sup>%</sup> 14<sup>%</sup> 7<sup>%</sup> 514 476 524 762 870 1079 1314 668 2016 2017 2018 2019 2020 2021 2022 (est.) Less than 3 years 3+ years 5+ years 10+ years 15+ years Geographical location Top 10 companies based Company size based New working positions opened in 2021 209 Legal form on employee headcount on employee headcount 1. Pixel Federation 1 - 200+ New working positions opened in 2022 (est.) 235 30% 79<sup>%</sup> 14<sup>%</sup> 6<sup>%</sup> 1<sup>%</sup> 2. PowerPlay Studio Median age of employees 30 6% East Private company Self-employed Physical person NGO 3. Inlogic Software 64% Central Primary orientation 4. SuperScale 5 - 40 to 100 Working positions based Positions hardest on specialization to fill West 5. Nine Rocks Games 21% Programmer 27% Programmer 70<sup>%</sup> 17<sup>%</sup> 13<sup>%</sup> 6. Studio727 18% Graphic artist 14% Game designer Own game Gamedev related services 13 - 10 to 39 13% Game designer 13% Graphic artist development and activities Outsourcing 7. Games Farm 12% PR, marketing, sales 13% Marketing, PR Location based on city 8. NOISE artillery 16 - 5 to 9 9% Other 12% Animator
727 18% Graphic artist 14% Game designer Own game Gamedev related services 13 - 10 to 39 13% Game designer 13% Graphic artist development and activities Outsourcing 7. Games Farm 12% PR, marketing, sales 13% Marketing, PR Location based on city 8. NOISE artillery 16 - 5 to 9 9% Other 12% Animator 48<sup>%</sup> 20<sup>%</sup> 32<sup>%</sup> Commissioned work and outsourcing 9. QORPO 19 - 2 to 4 8% Animator 9% Producer 50<sup>%</sup> 24<sup>%</sup> 19<sup>%</sup> 7<sup>%</sup> 10. 60fps 7% Tester 7% Data analyst Bratislava Košice Other No commissions Outsourcing parts and Outsourcing parts Outsourcing parts and full 16 - 1 7% Production 5% Sound designer or outsourcing full development of of games development of games, 5% Sound design games and assets but no contracts yet
Number of women working Positions occupied FINANCE GAMES Games created in in Slovak gamedev by women cooperation with (16.4%) 177 34.8% Graphic artist Overall turnover (M EUR) Own Games created in Overall number Games published in 2021 via 17.4% Concept artist full-release cooperation with of released and 14.5% Producer games created a third party unreleased projects Self-publishing on PC and mobile distribution platforms 38% being worked on 9.4% Marketing, PR 24.1 36.1 45.7 51 72.2 80 83.2 81 182 381 Self-publishing on web-based platforms 20% 4.3% Animator 2016 2017 2018 2019 2020 2021 2022 (est.) Published via international publisher 18% Percentage of 4.3% Game designer TOP 10 companies Estimated overall Primary target platform Primary target platform Self-publishing on console and VR platforms 16% companies employing 2.9% Administrative based on turnover turnover in 2022 for released games for game development Published via Slovak publisher 3% women EUR 83 271 050 Other 5% 46% 2.9% Data analyst 1. Pixel Federation 76% PC (Windows) 77% PC (Windows) 2.9% Programmer 2.9% Tester 2. PowerPlay Studio Overall turnover 41% iOS / Android 34% iOS / Android Developed games financed via 3.6% Other 3. SuperScale in 2021 29% Nintendo Switch 30% Nintendo Switch 4. Inlogic Software EUR 80 000 866 29% Xbox 17% Sony Playstation Self-funding 80% Number of employees from abroad 79 (7%) 5. Nine Rocks Games 27% Playstation 16% Microsoft Xbox Public funding 37% Turnover of top 10% International publisher 24%
Scale in 2021 29% Nintendo Switch 30% Nintendo Switch 4. Inlogic Software EUR 80 000 866 29% Xbox 17% Sony Playstation Self-funding 80% Number of employees from abroad 79 (7%) 5. Nine Rocks Games 27% Playstation 16% Microsoft Xbox Public funding 37% Turnover of top 10% International publisher 24% Countries of origin of foreign employees 6. Studio727 companies in 2021 26% MacOS / Linux 14% PC (Browser/HTML5) Slovak publisher 16% EUR 69 400 000 Commission 12% 7. Games Farm (86.75%) 23% PC (Browser/HTML5) 12% VR/AR (86.75%) Slovak investor 12% 8. Gentlemen's 13% VR/AR 10% MacOS / Linux International investor 10% 16<sup>%</sup> 12<sup>%</sup> 9<sup>%</sup> 7<sup>%</sup> 7<sup>%</sup> 49<sup>%</sup> 9. Blue Brain Games 3% Apple Arcade Platform holder 4% Czechia Ukraine USA Spain UK Other 10. Greens 3% Board game Bank loans 2%
04 Slovak Game Development Industry 2020 59 Outsourcing and Services To currently speak about the games industry without mentioning the unprecedented times we’re all living through is a neary impossible task. I would like to express a huge amount of gratitude towards every single studio’s and individual’s hard work and dedication - continuing not only to create, but also to support our association.
It’s said to be a small world, and the digital games world is smaller still. Yet nevertheless, without the right partner and guidance it’s easy to get disorientated. When we started the annual monitoring of Slovakia’s game development industry, we had a clearly defined vision and goal. And the results of the first Game Developer Census comprehensive report confirmed that we were on the right track.
The Slovak game development industry in 2023 is characterized by a stable ecosystem of 66 active companies, primarily concentrated in the western region of the country. The sector is dominated by private entities, with 72.7% focusing on core game development and the remainder providing outsourcing or specialized services. While the industry features a mix of experience levels, over 40% of companies have been active for more than five years. The workforce has seen consistent growth, rising from 476 employees in 2017 to an estimated 1,120 in 2023. However, the industry exhibits significant centralization, with the top 10% of companies employing approximately 60% of the total workforce and generating 84.6% of the annual turnover. Financial data indicates a mature but plateauing market, with an overall turnover of €77.1 million in 2022 and a nearly identical estimate of €76.9 million for 2023. Pixel Federation, SuperScale, and Inlogic Software lead the market in both headcount and revenue. Development is largely self-funded, though 37.9% of companies utilize public funding. PC remains the primary target platform for development, followed by mobile and consoles. Notably, half of all projects remain unpublished, while those that reach the market are predominantly self-published via digital storefronts like Steam, Google Play, and the App Store. The labor market reveals a workforce with a median age of 30, where women represent 19% of the total headcount, primarily occupying roles in graphic arts and community management. Recruitment remains a challenge for specialized roles, particularly for programmers and game designers. To address talent shortages, nearly half of Slovak firms employ international staff, largely from Czechia and Ukraine. Operational trends show a decisive shift toward flexible work arrangements, with over 89% of companies utilizing remote or hybrid office models. Industry stakeholders express a strong desire for increased state support, specifically through tax incentives and improved education for the digital arts.
The 2024 Slovak Game Industry report provides a comprehensive overview of the nation’s game development sector, detailing its economic performance, workforce composition, and operational landscape as of December 31, 2024. The industry is characterized by a mix of established firms and newer entrants, with a primary focus on own-game development, which accounts for nearly 43% of activities, followed by outsourcing and co-development services. Geographically, the industry is concentrated in Bratislava and Košice, reflecting the urban centralization of technical talent and infrastructure. Financially, the sector generated a total turnover of approximately 67.8 million euros in 2024, with a high degree of market concentration; the top 10% of companies account for over 83% of this revenue. The workforce consists of 982 employees with a median age of 30 to 35. While the industry remains male-dominated, women represent nearly 20% of the workforce, primarily in visual arts and marketing roles. Foreign talent is a significant component of the ecosystem, comprising 11.6% of the total headcount, with employees largely sourced from Poland, Ukraine, and Czechia. Remote work is highly prevalent, with 91% of companies offering some form of home office or fully remote arrangements. Development trends show a strong preference for PC platforms, which serve as the primary target for both released and in-development titles. Self-funding remains the dominant financial model for projects, utilized by 80.5% of companies, while public funding and international publishers play secondary roles. Despite the industry's growth, stakeholders identify a need for improved state support, specifically requesting tax incentives, increased R&D funding, and more effective mechanisms for hiring foreign professionals. The report highlights a sector that is technically mature but actively seeking structural improvements to enhance its international competitiveness and sustainability.