The industry generated €420-€440 million in revenue in 2021. Companies with over €1 million in revenue increased from 18% in 2018 to 24% in 2021.
Page 25 of the reportApproximately 700 graduates enter the industry annually. Companies with more than 50 employees doubled from 6 to 12 between 2018 and 2021.
Page 15 of the reportThe Dutch games industry is maturing. The largest potential for scaling up is seen in companies with 4 to 12 years of experience.
Developers utilize a multi-platform, multi-distribution, and multi-monetization strategy. Unity remains the most popular game engine.
Page 41 of the reportGrowth is expected across various market segments. Expectations for the VR market are also more positive than three years ago.
23.2% integrate environmental aspects into their games. However, 21.6% do not engage with sustainability, citing a lack of knowledge on where to start.
The industry is seeing significant acquisitions and public listings. Vertigo Games and Force Field VR joined PLAION, and Nixxes was acquired by Sony Interactive Entertainment.
TEXT AND ANALYSIS DESIGN All rights reserved NEO Observatory COVER IMAGE This publication is made possible with Walter Manshanden Horizon Forbidden West the support of Province of Utrecht, by Guerrilla Games Gemeente Utrecht, HKU: University of PROOFREADING AND the Arts Utrecht, Breda University of GENERAL SUPPORT SPECIAL THANKS TO Applied Sciences (BUAS), Hanze Marilla Valente ...
Dutch Games Association · 2018
European Games Developer Federation · 2022
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