Updated Mar 17, 2026 by European Games Developer Federation
Report · January 1, 2022
Published by European Games Developer Federation
By European Game Developers Federation (EGDF) Supported by Video Games Europe European Video Games Industry Data 5 Number of game developer studios 7 Number of service providers 8 Number of people working in the video games industry 9 Percentage of women working in the industry ...
2022 EUROPEAN VIDEO GAMES INDUSTRY INSIGHT REPORT By European Game Developers Federation (EGDF) Supported by Video Games Europe VIDEO
Table of contents European Video Games Industry Data 5 Number of game developer studios 7 Number of service providers 8 Number of people working in the video games industry 9 Percentage of women working in the industry 10 Total turnover earned by local game developer studios 11 Number of companies that published new titles 13 Number of new titles published by local developers 13 Number of new self-published titles 13 Number of companies that published by external publishers 13 Percentage of games developed for various platforms 14 Funding and education institutions insights for the video games industry 16 Number of European formal educational institutions offering game development programs 18 Number of European non-formal educational institutions offering game development programs 19 Cultural aid for game production 21 R&D aid for game developer studios 23 Aid for SMEs for launching a new studio 25 2021 Video Games Industry key numbers 27 Country focus 29 Video games industry reports by country 60 Educational institutions providing study programmes in game development in Europe 62 Questionnaire 72
From Hendrik Lesser, President of EGDF and Hester Woodliffe, VGE Chair This report is the result of cooperation between EGDF and Video Games Europe. Industry data is crucial to understanding our European ecosystem and its evolution, and the 2022 report shows the European industry continued to grow in terms of employees and game developer studios. It is difficult to talk about this year’s report without mentioning the Russian invasion of Ukraine and simultaneous political unrest in Belarus. Both events triggered a historical game industry talent exodus from Ukraine, and Belarus – causing a significant influx of game industry war refugees, into the EU. The video games industry came together to welcome them, notably, Poland and Lithuania have made enormous efforts to integrate political and war refugees into their communities. Within a year, the Lithuanian game developer community doubled its size to 2000, and the Polish game industry grew by 25% to 15000industry experts. Poland now stands equal to France as the biggest game developer talent base in the EU. As an outcome, in 2022, the EU game industry surpassed the 90 000 employees mark for the first time. It is important to note the that the percentage of women working in the industry went up from 23.7% in 2021 to 24.4% in 2022. The combined EU industry turnover reached close to EUR 19B. However, the global crisis had different impacts on different national industry ecosystems. On one hand, the growth slowed in Sweden, Romania, and Denmark whereas, the Croatian, Dutch, Slovakian, and French industries faced a decline or zero growth.
d EU industry turnover reached close to EUR 19B. However, the global crisis had different impacts on different national industry ecosystems. On one hand, the growth slowed in Sweden, Romania, and Denmark whereas, the Croatian, Dutch, Slovakian, and French industries faced a decline or zero growth. The number of studios in the EU and the employee base of FREDPERR the EU game industry continued to grow, also in the countries Hendrik Lesser less impacted by the war. With over 900 studios, Sweden EGDF President is now the biggest game development country in terms of CEO, Remote Control game developer studios, followed by Germany and France. Productions It is important to note that France significantly improved its data collection methodology for the 2022 report, making its numbers much more comparable with the rest of Europe. Consequently, the figures from our previous report are not entirely comparable with this report. After the updated French numbers, we estimate that the number of game developer studios in the EU is around 5300 studios. Hester Woodliffe VGE Chair SVP Publishing WB Games
INTRODUCTION For this report, with the support of VGE, EGDF has aggregated national industry data for 2022 from 20 European countries: Belgium, Croatia, Denmark, Finland, France, Germany, Greece, Latvia, Lithuania, Italy, Netherlands, Norway, North Macedonia, Poland, Romania, Serbia, Slovenia, Slovakia, Spain and Sweden. Please note that aggregated EU level data includes also latest available data points from countries that so far have not collected 2022 data. The report has two main parts. The first part presents Europe-wide data for 2022 (total numbers, comparative data, etc.). The second part is made up of country-specific information (2018-2022, depending on the available data for each specific country). EGDF uses methodology that makes the data as comparable as possible between the countries. Different national trade associations use different methodologies for collecting the data. In some countries, data is based on national surveys and in some countries, data is collected from public registers. Some countries have updated some of their data points from previous years based on more accurate recent data better aligned with the industry methodology explained in the Annex III of this report. Links to national reports are available at Annex I of this report and at www.egdf.eu/data-and-studies.
> **[Chart page]** This page contains visual data — view in PDF for the best experience. Number of game developer studios 750 2022 5,300 Despite the economic downturn, in most European countries, 577 game dev the number of game developer studios grew in 2022. 494 studios in After France improved its data collection methodology 447 the EU and cut inactive studios from its data, Sweden became an industry leader in the EU. From 2021 to 2022, the Swedish studio base increased by an astonishing 20%. 222 232 EU countries Non EU countries 160 163 54 65 66 67 100 140 10 26 11 24 Slovenia Greece Slovakia Latvia Croatia Lithuania Belgium ItalyDenmark Romania Finland Spain Poland France Germany Sweden North Macedonia<sup>Norway</sup> Serbia What is the total number of active game developer studios in your country in 2022? Both studios doing self-publishing or using external publishers are taken into account (Number)
By European Games Developer Federation (EGDF) Supported by Video Games Europe European Video Games Industry Data 5 Number of game developer studios 7 Number of people working in the video games industry 8 Percentage of women working in the industry 9 Main European game dev hubs by the number of employees ...
By European Game Developers Federation (EGDF) Supported by Video Games Europe European Video Games Industry Data 5 Number of game developer studios 7 Number of game publishers 8 Number of people working in the video games industry 9 Percentage of women working in the industry ...
The European video game industry demonstrated significant economic resilience and social expansion in 2022, generating €24.5 billion in revenue and achieving a 5% year-on-year growth rate. This sector now engages approximately 126.5 million people, representing 53% of the population aged 6 to 64. Demographic shifts indicate a maturing and diversifying market, as women now comprise nearly 47% of the player base and the 45-64 age group has emerged as the largest playing demographic. While engagement has stabilized at an average of 8.8 hours of weekly playtime, the industry’s economic footprint is bolstered by a workforce of over 110,000 employees, which saw a 12% increase in staffing levels. Despite this robust growth, the industry faces a critical talent shortage that threatens future expansion. Projections suggest a widening digital skills gap, exemplified by Sweden’s anticipated deficit of 25,000 developers by 2031. To sustain its trajectory, the sector is increasingly focusing on workforce diversity—where women currently hold 23.7% of roles—and the implementation of comprehensive social responsibility frameworks. These include the expansion of the PEGI rating system and the deployment of advanced parental control tools to ensure a safe environment for the evolving player base. Environmental sustainability has also become a central pillar of the European gaming landscape. Through collaborative efforts like the Games Consoles Voluntary Agreement, the industry achieved a reduction of 54TWh in energy consumption across previous console generations. Major publishers and trade associations across 18 countries are now prioritizing carbon neutrality, with sector-wide initiatives successfully offsetting significant carbon footprints. These combined economic, social, and environmental strategies reflect a maturing industry that is balancing rapid commercial growth with long-term ecological and demographic responsibilities.
The Swedish games industry underwent a period of rapid expansion in 2021, characterized by a 22% increase in domestic revenue to €2.7 billion and a 43% surge in global revenue to €5.8 billion. This growth was fueled by a record-breaking year of international acquisitions, with 81 public transactions led by major groups such as Embracer and Stillfront. By late 2022, Swedish-owned entities operated 197 studios across 49 countries, employing approximately 28,000 people worldwide. This international footprint is reflected in consumer reach, as an estimated one in four players globally has engaged with a Swedish-developed title, and Swedish-associated games accounted for 6% of all Twitch watchtime in 2021. The domestic workforce grew by 17% to nearly 8,000 employees, with women representing 22.1% of the total staff and 26% of new hires. While gender diversity is improving—evidenced by 29 companies achieving at least 50% female representation—the industry continues to struggle with a severe domestic skills shortage. This talent gap has forced Swedish firms to expand their foreign subsidiaries aggressively, with over 11,000 staff members now based abroad. Although regional hubs in Stockholm and Skåne remain dominant, growth is increasingly supported by specialized educational clusters and post-secondary programs designed to cultivate local talent. Despite its commercial success and cultural influence, the sector faces structural hurdles that could impact future scalability. Critical challenges include complex work permit processes for international recruits and a lack of early-stage financing compared to other global markets. Methodological shifts in industry tracking now prioritize national group turnover to ensure better comparability with other sectors, revealing a robust ecosystem of 785 active companies. While the industry remains a powerhouse of the Swedish economy, its long-term sustainability depends on addressing recruitment barriers and maintaining the momentum of its global acquisition strategy.