845 documents matching your filters
KLab Inc. reported consolidated financial results for the fiscal year ending December 31, 2018 under Japanese GAAP. Revenue rose 22.0 % to ¥32.67 billion, driven by mobile game titles such as Love Live! School Idol Festival, BLEACH Brave Souls, and YU HAKUSHO 100% Maji Battle. Operating income increased modestly by 2.1 % to ¥4.99 billion, while ordinary income grew 3.0 % to ¥4.998 billion. Profit attributable to owners of parent fell 17.8 % to ¥2.57 billion, largely due to extraordinary losses totaling ¥958 million—including impairment of software assets, disposal of fixed assets, and valuation loss on investment securities. Net income declined 17.8 % to ¥2.57 billion, and comprehensive income dropped 23.6 % to ¥2.42 billion. Total assets expanded to ¥19.25 billion, driven by increases in software in progress and intangible assets; total liabilities decreased to ¥4.78 billion, mainly due to lower income‑tax payable. Equity ratio improved to 75.1 %, and net assets per share rose to ¥387.36. Cash and cash equivalents fell by ¥2.06 billion, with operating cash flow of ¥3.80 billion offset by a ¥5.11 billion outflow in investing activities and a ¥0.70 billion inflow from financing. The company issued new shares, repurchased treasury stock, and paid no dividends in 2018. Forecasts for FY2019 present a revenue range of ¥32–40 billion, operating income of ¥1–4.5 billion, and profit attributable to owners between ¥0.7–3.1 billion, reflecting uncertainty in new title performance. The analysis covers the Japanese market exclusively and relies on consolidated financial statements, segment reporting for a single “Game Business” unit, and standard Japanese accounting policies.
KLab Inc. reported a strong first‑half fiscal 2017 performance, with consolidated revenue rising 23 % to ¥10.92 billion compared to ¥8.88 billion in the same period of FY2016. Operating income increased markedly to ¥1.97 billion, up from a loss of ¥51 million the previous year, driven by robust sales of core mobile games and the launch of “Captain Tsubasa ~Tatakae Dream Team~” in mid‑June. Cost of sales grew modestly by 3.9 % to ¥7.02 billion, largely reflecting higher royalty and commission expenses linked to revenue growth. Selling, general and administrative costs fell 6.6 % to ¥1.93 billion due to reduced advertising and outsourcing spend, while non‑operating income of ¥217 million—primarily foreign‑exchange gains—offsets a non‑operating expense of ¥647 million, resulting in ordinary profit of ¥2.19 billion and net income attributable to owners of parent of ¥1.45 billion. Total assets reached ¥14.53 billion, up ¥2.40 billion from FY2016, with net assets increasing to ¥10.68 billion and an equity ratio of 73.3 %. The company maintained a healthy liquidity position, with current assets at ¥9.10 billion and current liabilities at ¥3.85 billion, while retained earnings grew by ¥1.54 billion. KLab revised its FY2017 forecasts upward, projecting revenue of ¥22.5–25.5 billion, operating income of ¥2.20–4.00 billion, ordinary profit of ¥2.40–4.20 billion, and net income attributable to owners of parent between ¥1.60–2.80 billion, reflecting favorable market trends and recent game releases. During the period, KLab acquired ABASEA Inc., making it a 100 % subsidiary and adding Spicemart Inc. as a sub‑subsidiary, with the acquisition cost recorded at ¥1 billion cash. This strategic move aims to enhance data‑analysis capabilities for mobile game operations and expand cross‑border market presence.