GREE, Inc. reported Q1 FY2025 net sales of ¥12.9 billion and an operating loss of ¥0.1 billion, primarily due to a ¥0.8 billion loss in the Investment Business and ¥1.4 billion in foreign-exchange losses.
See it on page 1The Investment Business loss was driven by crypto-asset valuation declines and write-downs on maturing funds, though management maintains a long-term stability outlook for the segment.
See it on page 6Game and Anime, Metaverse, and DX segments outperformed forecasts, bolstered by the Chinese release of *Heaven Burns Red* and consistent growth in VTuber and DX services.
See it on page 3Management is targeting a 120–140% compound annual growth rate (CAGR) in operating profit for the Metaverse and DX segments, positioning them as the company's primary growth engines.
See it on page 2The company expects the VTuber segment to reach profitability by FY2026, with DX growth projected to accelerate by FY2027.
See it on page 4While full-year FY2025 projections remain in line with prior forecasts, the company anticipates lower Game and Anime sales, which it expects to offset with higher operating profits from its continuous-growth segments.
See it on page 2The briefing presents FY2025 first‑quarter results for GREE, Inc., highlighting a net sales figure of ¥12.9 billion and an operating loss of ¥0.1 billion, largely driven by valuation losses in the Investment Business and foreign‑exchange impacts from yen appreciation. While Game and Anime, Metaverse, and DX segments exceeded forecasts—thanks to strong performance of the Chinese version of *Heaven Burns Red*, continued growth in platform and VTuber services, and solid DX profitability—the Investment Business posted a ¥0.8 billion operating loss due to crypto‑asset valuation declines and write‑downs on maturing funds. Variable costs rose from advertising spend and investment losses, whereas fixed costs remained relatively stable.
Geographically, the company operates globally with significant overseas assets; the report notes a ¥1.4 billion FX loss affecting ordinary and net profit. The management plan positions Metaverse and DX as continuous‑growth businesses targeting a 120–140 % CAGR in operating profit, while Game and Anime are treated as long‑term investment assets. Medium‑term targets emphasize aggressive investment in VTuber talent and DX product development, with expectations of profitability from the VTuber segment by FY2026 and accelerated growth in DX by FY2027.
Methodologically, the briefing relies on quarterly financial statements, segment‑level performance data, and investment portfolio valuations. The Investment Business’s dual GP/LP structure is explained to contextualize volatility, with an emphasis on long‑term stability despite short‑term losses. Overall, the company projects FY2025 results in line with prior forecasts but anticipates slightly lower Game and Anime sales, offset by higher operating profit from continuous‑growth segments.