KLab Inc. reported a net loss of 414 million yen for Q1 2016, a sharp reversal from the 471 million-yen comprehensive income gain recorded in the same period of 2015.
See it on page 1Quarterly revenue fell 14.5% to 4.82 billion yen, driven by an operating loss of 70 million yen and an ordinary loss of 435 million yen.
See it on page 4The company projects a full-year loss of 851 million yen for 2016, with a projected operating loss of 370 million yen for the first half of the year.
See it on page 5Selling, general, and administrative expenses increased by 21.3% year-over-year, contributing to the negative financial performance despite a 1.6% decrease in cost-of-sales.
See it on page 4Financial results were negatively impacted by 311 million yen in foreign exchange losses from valuation adjustments and a 65 million yen impairment loss on software.
See it on page 4Revenue declines were partially mitigated by the performance of "Love Live! School Idol Festival" (Japanese and Simplified Chinese versions) and "Bleach: Brave Souls."
See it on page 4Total assets declined to 12.09 billion yen, though the company maintained a stable equity ratio of 77.5% and declared no dividends for the fiscal year.
See it on page 1KLab Inc. reported a first‑quarter operating loss of 70 million yen, with revenue falling 14.5 % to 4.82 billion yen against 5.64 billion yen in the same period of FY2015. Operating income turned negative, and ordinary loss reached 435 million yen, resulting in a net loss attributable to owners of 414 million yen. Comprehensive income for the quarter was –438 million yen, a sharp reversal from the 471 million‑yen gain recorded in FY2015. Total assets declined to 12.09 billion yen, while net assets fell to 9.43 billion yen; the equity ratio remained stable at 77.5 %. No dividends were declared for FY2016, and the company forecast a full‑year loss of 851 million yen with operating income projected at –370 million yen for the first half of FY2016.
The decline in revenue was partially offset by gains from the Japanese and Simplified Chinese versions of “Love Live! School Idol Festival” and sales of “Bleach: Brave Souls.” Cost‑of‑sales decreased 1.6 % year‑over‑year, but selling, general and administrative expenses rose 21.3 %. Foreign exchange losses of 311 million yen were recorded, largely due to valuation adjustments on foreign‑currency assets. Impairment loss of 65 million yen was recorded for software in the game business segment.
The report covers Japan‑based operations, with data from January 1 to March 31, 2016. Methodology includes consolidated financial statements prepared under Japanese GAAP, with adjustments for new accounting standards adopted in the first quarter. The company’s management noted that operating performance is highly sensitive to hit products, and full‑year forecasts remain uncertain.