KLab Inc. reported a 22.0% revenue increase to ¥32.67 billion for FY2018, fueled by mobile titles including Love Live! School Idol Festival, BLEACH Brave Souls, and YU HAKUSHO 100% Maji Battle.
See it on page 5Profit attributable to owners of the parent fell 17.8% to ¥2.57 billion, primarily due to ¥958 million in extraordinary losses from asset impairments and investment valuation losses.
See it on page 1Operating income grew 2.1% to ¥4.99 billion, while ordinary income saw a modest 3.0% increase to ¥4.998 billion.
See it on page 10The company’s financial position strengthened with an improved equity ratio of 75.1% and a decrease in total liabilities to ¥4.78 billion.
See it on page 6Cash and cash equivalents declined by ¥2.06 billion, as operating cash flow of ¥3.80 billion was insufficient to cover ¥5.11 billion in investing activities.
See it on page 6FY2019 forecasts remain broad, projecting revenue between ¥32–40 billion and profit attributable to owners between ¥0.7–3.1 billion, citing uncertainty in new title performance.
See it on page 7KLab Inc. maintained a policy of no dividend payments for the 2018 fiscal year while engaging in share issuance and treasury stock repurchases.
See it on page 1KLab Inc. reported consolidated financial results for the fiscal year ending December 31, 2018 under Japanese GAAP. Revenue rose 22.0 % to ¥32.67 billion, driven by mobile game titles such as Love Live! School Idol Festival, BLEACH Brave Souls, and YU HAKUSHO 100% Maji Battle. Operating income increased modestly by 2.1 % to ¥4.99 billion, while ordinary income grew 3.0 % to ¥4.998 billion. Profit attributable to owners of parent fell 17.8 % to ¥2.57 billion, largely due to extraordinary losses totaling ¥958 million—including impairment of software assets, disposal of fixed assets, and valuation loss on investment securities. Net income declined 17.8 % to ¥2.57 billion, and comprehensive income dropped 23.6 % to ¥2.42 billion.
Total assets expanded to ¥19.25 billion, driven by increases in software in progress and intangible assets; total liabilities decreased to ¥4.78 billion, mainly due to lower income‑tax payable. Equity ratio improved to 75.1 %, and net assets per share rose to ¥387.36. Cash and cash equivalents fell by ¥2.06 billion, with operating cash flow of ¥3.80 billion offset by a ¥5.11 billion outflow in investing activities and a ¥0.70 billion inflow from financing.
The company issued new shares, repurchased treasury stock, and paid no dividends in 2018. Forecasts for FY2019 present a revenue range of ¥32–40 billion, operating income of ¥1–4.5 billion, and profit attributable to owners between ¥0.7–3.1 billion, reflecting uncertainty in new title performance. The analysis covers the Japanese market exclusively and relies on consolidated financial statements, segment reporting for a single “Game Business” unit, and standard Japanese accounting policies.