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Corporate Responsibility Report 2 0 2 0 D R I V I N G F A S H I O N F O R W A R D 2 0 2 0 C O R P O R AT E R E S P O N S I B I L I T Y R E P O R T 2 3 I N T R O D U C T I O N 3 A B O U T P V H 4 A B O U T T H I S R E P O R T 6 N O T E S F R O M O U R L E A D E R S H I P 8 O U R F O R W A R D F A S H I O N S T R AT E G Y 1 0 O U R B R A N D S Table of 1 1 C A LV I N K L...
contrast with a quieter quarter in rulemaking and quarter The first quarter of 2026 reflects a notable divergence between geopolitical volatility and relative stability in standard-setting. Globally, geopolitical developments continue to command attention, prompting companies to monitor for potential implications.
NACON reported consolidated sales of €124.2 million for the first nine months of fiscal year 2025‑26, a decline of 4.4 % compared with €129.9 million in the same period last year. Total game revenue rose 1.9 % to €25.9 million, driven by a 39.9 % increase in catalogue sales (€13.7 million) from new titles such as *Hell is Us*, *Cricket 26* and *Rennsport*. Back‑catalogue sales fell 21.8 % to €12.2 million, largely due to a high base and market contraction. Accessories revenue dropped 29.1 % to €17.9 million, with the United States market still impacted by customs duties; the decline eased from 66 % in Q2 to 38 % in Q3. Other mobile and audio sales grew modestly by 4.6 %. Quarterly performance varied: Q1 saw a 2.9 % drop, Q2 grew 4.5 %, while Q3 declined 12.8 %. The company attributes the Q3 downturn to weaker accessories sales, despite strong catalogue momentum. NACON’s outlook for 2025‑26 remains conservative; it now expects activity comparable to the previous year, citing continued catalogue releases (e.g., *Styx: Blades of Greed*, *GreedFall The Dying World*) and anticipated accessory sales in Europe, including the Switch 2 and a new RIG R5 PRO HS headset. The company’s 16 studios, AA publishing arm, and peripheral design capabilities underpin its market position across 100 countries through 25 subsidiaries.