Updated Mar 21, 2026 by Pullup Entertainment
Report
Published by Pullup Entertainment
ANNUAL FINANCIAL REPORT AS OF 31 MARCH 2022 1. INTRODUCTION pages 3 to 7 2. DECLARATION BY THE PERSON RESPONSIBLE page 8 3. MANAGEMENT REPORT pages 9 to 24 4. BOARD REPORT ON CORPORATE GOVERNANCE pages 25 to 33 5. AUDITOR’S REPORT ON THE CONSOLIDATED FINANCIAL STATEMENTS FOR YEAR ENDED 31 MARCH 2022 pages 34 to 36 6.
CONTENTS ANNUAL FINANCIAL REPORT AS OF 31 MARCH 2022 1. INTRODUCTION pages 3 to 7 2. DECLARATION BY THE PERSON RESPONSIBLE page 8 3. MANAGEMENT REPORT pages 9 to 24 4. BOARD REPORT ON CORPORATE GOVERNANCE pages 25 to 33 5. AUDITOR’S REPORT ON THE CONSOLIDATED FINANCIAL STATEMENTS FOR YEAR ENDED 31 MARCH 2022 pages 34 to 36 6. CONSOLIDATED ACCOUNTS AS OF 31 MARCH 2022 pages 37 to 58 7. AUDITOR’S REPORT ON THE PARENT COMPANY’S FINANCIAL STATEMENTS FOR YEAR ENDED 31 MARCH 2022 pages 59 to 61 8. PARENT COMPANY’S FINANCIAL STATEMENTS AS OF 31 MARCH 2022 pages 62 to 77 9. AUDITOR’S SPECIAL REPORT ON THE RELATED-PARTY AGREEMENTS FOR THE YEAR ENDED 31 MARCH 2022 pages 78 to 80 10. CORPORATE SOCIAL RESPONSIBILITY (CSR) REPORT MESSAGE FROM THE CEO page 82 INTEGRATING CSR INTO FOCUS ENTERTAINMENT’S ACTIVITIES pages 83 to 86 PILLAR 1: BE A PUBLISHER OF ENTERTAINING VIDEO GAMES THAT ARE SAFE AND RESPECTFUL OF OUR PLAYERS pages 86 to 88 PILLAR 2: BE AN ATTRACTIVE AND RESPONSIBLE EMPLOYER pages 88 to 91 PILLAR 3: BE A PUBLISHER THAT IS COMMITTED TO THE ENVIRONMENT AND SOCIETY pages 91 to 94 METHODOLOGICAL NOTE/ABOUT THIS REPORT pages 95 to 96
MESSAGE FROM THE CEO After the 2020/21 year, during which the video gaming industry benefited greatly from the lockdown measures implemented worldwide, FOCUS ENTERTAINMENT recorded turnover of €142.6M for FY 2021/22, including a contribution of €5.6M by Dotemu. SnowRunner, Insurgency: Sandstorm and A Plague Tale: Innocence made major contributions to the period’s business thanks to the release of additional content and supplementary revenue from one-off deals, thereby confirming the Group’s capacity to generate long-term revenue on flagship franchises. The year also benefited from the success enjoyed by Necromunda: Hired Gun developed by Streum On Studio, a member of the Group since April 2021, and by Aliens: Fireteam Elite, both of which were launched during the year. In 2021/22, we also confirmed our desire to create our own franchises and bring together talents. Our strategy is to move up the value chain, evolving our business model from publisher/distributor to developer/publisher, increasing the portion of Intellectual Property (IP) held in our game portfolio. The long-term aim is to reach 50% of turnover generated by games, whose IP is held by the Group. To this end, this year should constitute a turning point: • the Group carried out no fewer than 4 external growth operations during the year. After the 2020/21 Deck13 Interactive acquisition, the group acquired Stream On Studio (April 2021) and Dotemu (September 2021), followed by Douze Dixièmes (October 2021) and welcomed a fifth studio with the purchase of Leikir Studio (February 2022). • The Group has secured the most ambitious game line-up in its history with 31 new games that are to be launched by March 2025.
Studio (April 2021) and Dotemu (September 2021), followed by Douze Dixièmes (October 2021) and welcomed a fifth studio with the purchase of Leikir Studio (February 2022). • The Group has secured the most ambitious game line-up in its history with 31 new games that are to be launched by March 2025. Throughout the period during which these games are to be marketed, 30% of turnover should come from games for which the Group holds the IP directly (15%) or jointly (15%). In a parallel fashion, to give us the means to achieve our ambitions, the Group has continued to boost its financing, with the successful €70.4M capital increase by Private Placement in May 2021 and by signing a new loan for a total amount of €140M in July 2021. At the same time, we are continuing to implement all the tools necessary to gather and gain the loyalty of our talented staff, like the capital increase reserved for Group employees carried out this year. Value creation also goes hand-in-hand with changes to our governance, establishing a Board of Directors and separating the duties of the Chairman of the Board of Directors and the CEO. Frank Sagnier has thus been appointed Chairman of the Board of Directors and I myself have been appointed as CEO. In compliance with the Middlenext Code, three independent directors have been appointed to the Board of Directors: Frank Sagnier, Virginie Calmels and Irit Hillel. These structural changes were concluded with a new name for our Group, now called FOCUS ENTERTAINMENT.
self have been appointed as CEO. In compliance with the Middlenext Code, three independent directors have been appointed to the Board of Directors: Frank Sagnier, Virginie Calmels and Irit Hillel. These structural changes were concluded with a new name for our Group, now called FOCUS ENTERTAINMENT. It aims to offer players across the world unique experiences with a publishing line that stands out thanks to its innovative concepts, alternative game plays and original worlds that go beyond the boundaries of video games. eau CEO df FOCUS ENT Christophe Nobileau, CEO of FOCUS ENTERTAINMENT
FOCUS ENTERTAINMENT IS A EUROPEAN LEADER IN VIDEO GAME DEVELOPMENT AND PUBLISHING Our objective is to offer unique experiences to players throughout the world. Our editorial line stands out due to innovative concepts that transcend beyond the bounds of video games. With 20 years of know-how, we bring together talented individuals and game creators, to whom we offer top-level services, provided by publishing experts. We support innovative projects without compromising on quality, with investments ranging from participation in financing new games through the partial or complete integration of a studio. Our developer partners become part of a strong Group that develops successful franchises such as A Plague Tale and SnowRunner and that is able to give their game a worldwide reach. Initially created as a Farming Simulator Deck13 became Evolution of the governance distribution company, became the year’s first acquisition, IP structure by implementing FOCUSmoved into top-selling PC game in acquisition strategy, a Board of Directors and interactive software France with over 100K f inancial capacity of adopting the new name with the famous music copies sold. €46M for M&A and FOCUS ENTERTAINMENT. studio tool Ejay. game development. FOCUSbecame an international publisher Private capital raise of with TrackMania, €13.3M from qualified Private placement of Sherlock Holmes investors, largely €70.4M from authorised and Runaway. oversubscribed with a 3.7% investors, with a limited discount on the share price. discount of 0.89% and new loan of €140M. 1995 2000 2006 2009 2011 2015 2017 2020 2021 2022
rackMania, €13.3M from qualified Private placement of Sherlock Holmes investors, largely €70.4M from authorised and Runaway. oversubscribed with a 3.7% investors, with a limited discount on the share price. discount of 0.89% and new loan of €140M. 1995 2000 2006 2009 2011 2015 2017 2020 2021 2022 Creation of the Deck13 Montreal studio, acquisitions of the FOCUSlaunched studios Streum On Studio, its first console games. Dotemu and Douze Dixièmes. Renewal of the partnership with Saber Interactive. IPO, €12.7M in funds raised FOCUSobtained the rights (including €8.5M in a capital to distribute Sudden Strike increase) - oversubscribed in France. 12.2 times; Euronext “Jury prize” First success as a video and BFM Business “Best IPO of game distributor. the year” New leading shareholder Acquisition of Leikir Studio. Neology Holding. SUPPORT FOR CREATIVE FREEDOM The FOCUS ENTERTAINMENT editorial line is unique thanks to truly original experiences that are also respectful of our players. Our catalogue is composed of a variety of titles in all genres (action, simulation, RPG, strategy, etc.). Whether it is a young “Indie” studio, or a studio composed of industry veterans, our developer partners share a strong vision: the desire to create games and franchises with unique content and strong commercial potential. Our games are designed for all types of players, everywhere in the world, of all ages, genders, origins and cultures. Creativity, for everyone’s pleasure.
ANNUAL FINANCIAL REPORT AS OF 31 MARCH 2023 1. INTRODUCTION pages 3 to 7 2. DECLARATION BY THE CHIEF EXECUTIVE OFFICER page 8 3. MANAGEMENT REPORT pages 9 to 24 4. REPORT ON CORPORATE GOVERNANCE pages 25 to 34 5. STATUTORY AUDITORS’ REPORT ON THE CONSOLIDATED FINANCIAL STATEMENTS AS OF 31 MARCH 2023 pages 35 to 37 6.
The Second Amended and Restated Bylaws of tinyBuild, Inc., effective as of February 2021 and updated through June 2025, establish a comprehensive governance framework for the corporation’s operations, stockholder relations, and board conduct. The primary objective is to define the procedural requirements for corporate decision-making, including the election of directors and the management of stockholder meetings. A quorum for such meetings generally requires a majority of issued shares, though this may be reduced to one-third under specific board-approved conditions. Stockholders are prohibited from taking action by written consent and must adhere to strict notice periods—typically 75 to 105 days—to nominate directors or propose business. The Board of Directors maintains significant authority over corporate strategy and internal administration, including the power to fill vacancies, determine director compensation, and establish committees. Governance protocols permit the board to act via remote communication or unanimous written consent, modernizing the corporation's operational flexibility. Furthermore, the bylaws mandate the indemnification of directors and officers for legal expenses and judgments, provided their actions were taken in good faith. This protection is balanced by exclusions for breaches of loyalty or intentional misconduct, ensuring a standard of fiduciary responsibility. Financial and legal protections are further reinforced through specific provisions regarding stock transfers and litigation. The corporation reserves the right to refuse stock registrations that violate the Securities Act of 1933 and recognizes only registered owners for voting and dividend purposes. Legal disputes are strictly regulated, with the Delaware Court of Chancery designated as the exclusive forum for internal corporate litigation and federal courts identified for Securities Act claims. These provisions, alongside 2025 amendments regarding electronic notices and voting list requirements, ensure the corporation remains compliant with evolving legal standards while centralizing authority within the board.
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
The primary aim is to inform the market that PCF Group S.A. entered negotiations with Krafton Inc. for a Master Services Agreement covering the development of a new game mode for Krafton’s existing title, and to explain why the related insider information was disclosed later than required under the EU Market Abuse Regulation (MAR). The board received Krafton’s proposal on 13 June 2024, decided on 11 July 2024 to commence negotiations, and ultimately signed the agreement on 10 September 2024. The public announcement of the negotiation decision was postponed on 11 July 2024 in accordance with MAR Article 17(4), and the delayed disclosure is now being released. Key details indicate that the forthcoming contract will operate on a work‑for‑hire basis, with PCF acting as a developer contracted by Krafton and receiving a pre‑agreed remuneration. The agreement is framed as a master services contract, with specific terms such as service descriptions, production schedules, and payment levels to be defined in subsequent statements of work. The negotiated terms are described as consistent with standard production‑publishing agreements for similar projects, and the board stresses that the initiation of negotiations does not guarantee final contract execution. The disclosure covers a cross‑border collaboration between a Warsaw‑based Polish company and a Seoul‑based South Korean publisher, situating the activity within the global video‑game development sector. The board’s justification for the delay rests on preventing potential competitive interference and market distortion, noting that immediate disclosure could have harmed the company’s legitimate interests and that no prior public statements existed that might mislead investors. Confidentiality was maintained through a controlled list of individuals with access, as required by MAR Article 18, and the board confirms that the delay did not constitute misinformation. In compliance with MAR, the board will promptly notify the Polish Financial Supervision Authority of the delayed disclosure and will issue a separate report when the agreement is formally announced to the public. This approach aligns with regulatory guidance issued on 13 April 2022 and reflects the company’s commitment to transparent yet responsible market communication.