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The presentation outlines COLOPL’s first‑quarter results for the fiscal year ending September 30, 2026, highlighting a mixed performance across its entertainment and investment segments. Consolidated sales reached 4.7 billion yen, down 10.2% year‑over‑year, while operating profit fell to a loss of 80 million yen, unchanged from the prior year. Ordinary profit surged 752% to 480 million yen, driven largely by foreign‑exchange gains and a reduction in advertising costs. Net profit improved to 170 million yen, reflecting a 279% increase despite extraordinary losses related to a career‑transition support program. In the entertainment business, sales of 4.6 billion yen declined 10.6% YoY, yet operating loss narrowed to 50 million yen from a larger deficit the previous year. The investment and development arm recorded sales of 90 million yen, up 20% YoY, with operating loss improving to 32 million yen. Cash and deposits fell by 6% due to dividend payouts, but the equity ratio remained robust at 91.7%. Geographically, COLOPL maintains a domestic focus while expanding overseas through new investments in Korean and Japanese firms and participation as a general partner in K‑Growth’s strategic fund. The company emphasizes location‑based gaming, AI‑powered titles, and XR initiatives such as the “360maps” navigation system. Strategic objectives target inclusion in the global mobile‑game top 20, with consolidated sales of 100 billion yen and operating profit of 50 billion yen as benchmarks. The presentation concludes with a call to leverage entertainment to inspire everyday life and references the recently released integrated report.
WARSZAWA | 27 MAJA 2024 ROKU (dane w tys. zł, chyba że zaznaczone inaczej) PEOPLE (dane w tys. zł, chyba że zaznaczone inaczej) Grupa Kapitałowa PCF Group Spółka Akcyjna WYBRANE DANE W PRZELICZENIU NA EUR PLN EUR 31.03.2024 r. 31.12.2023 r. 31.03.2024 r. 31.12.2023 r.