The company achieved record first-half results for the fiscal year ending March 2019, with total sales rising 16.7% to ¥17,407 million and operating profit increasing 26.9% to ¥4,684 million.
See it on page 14Revenue growth was primarily driven by the 'Nioh' franchise, licensed titles, and a mobile portfolio that reached a monthly sales milestone of ¥1 billion.
See it on page 2While overall unit sales declined by 6.6% to 2,390 thousand units, the company successfully shifted its focus toward higher-margin digital and licensed products.
See it on page 23Geographic performance was led by the domestic market (66.3% of sales) and a 46.1% surge in Asian sales, while North American and European markets remained stagnant or declined.
See it on page 11The company set a mid-term goal for FY2020 to reach ¥51 billion in sales and ¥17 billion in operating profit, targeting a 10% annual growth rate across key metrics.
See it on page 16Strategic capital expenditure is set at ¥18 billion, split between real estate and development equipment, to support upcoming AAA titles on PlayStation 4, Xbox One, and Steam.
See it on page 12The first‑half fiscal year ending March 2019 marked a record profit for the company, driven by strong performance in both console and mobile gaming segments. Total sales rose 16.7 % to ¥17,407 million, with operating profit increasing 26.9 % to ¥4,684 million and net income up 24.9 % to ¥6,290 million. The “Nioh” franchise and other licensed titles contributed significantly to revenue growth, while the mobile portfolio achieved a sales milestone of 1 billion yen per month and secured high rankings on the App Store and Google Play in Japan.
Geographically, domestic sales accounted for 66.3 % of the total, with overseas markets contributing 33.7 %. Within overseas sales, North America and Europe showed modest growth (0.2 % and –6.0 %, respectively), whereas Asia experienced a 46.1 % increase, reflecting successful expansion of mobile titles in the region. Unit sales declined overall by 6.6 % to 2,390 thousand units, largely due to a shift toward higher‑margin digital and licensed products.
The company’s strategic plan emphasizes continued development of global IPs, expansion into the smartphone market with a target of 5 million copies per title, and entry into new markets such as China. Capital expenditure is projected at ¥10 billion for real‑estate and ¥8 billion for development equipment, supporting the launch of AAA titles on PlayStation 4, Xbox One, and Steam. The mid‑term goal for FY2020 is to reach ¥51 billion in sales, ¥17 billion operating profit, and ¥21 billion ordinary profit, with a 10 % annual growth target across sales and profitability metrics.