ERA: The UK Entertainment Market in 2025
The UK entertainment market experienced record-breaking growth in 2025, with combined revenue across music, video, and gaming reaching £13.26 billion. This represents a 7.1% year-over-year increase, significantly outpacing the broader UK economy. Over the past decade, the entertainment sector has expanded by 120%, demonstrating a growth trajectory seven to fourteen times faster than the national GDP.
Video remains the largest segment for the second consecutive year, generating £5.44 billion in revenue, largely driven by an 8.8% increase in streaming services. Gaming follows closely with £5.37 billion, marking a 7.4% year-over-year rise. Mobile and tablet gaming served as the primary catalyst for this growth, contributing £1.88 billion, while digital console downloads also saw a robust 11.5% increase. Conversely, physical console game sales experienced a slight decline of 1%.
A notable distinction in the gaming sector is the persistence of the ownership model, which accounts for 45% of total revenue. This contrasts sharply with the music and video industries, where subscription-based access models dominate, representing 83.4% and 92.8% of their respective revenues. While physical media sales in the video sector continue to decline, the pace of this contraction has slowed to its lowest point since 2010. Meanwhile, the music industry saw a surprising 11.5% growth in physical formats, led by strong performance in vinyl and cassette sales.
These preliminary figures, provided by the Entertainment Retailers Association, highlight a resilient entertainment landscape characterized by a shift toward digital consumption, though gaming remains uniquely positioned as a stronghold for direct consumer ownership.