
Top Eleven
GameBy Nordeus · Released Dec 31, 2010
Documents about Top Eleven
Serbian Gaming Industry Report 2021
Serbia's gaming industry in 2021 is a fast-growing, export-oriented ecosystem, and the Serbian Games Association's fourth annual survey documents its scale, outlook and challenges.
- In 2021, Serbia’s gaming sector comprised approximately 130 studios employing 1,548 people, generating $125 million in revenue with 75% to 100% of earnings derived from international exports.
- The industry is heavily reliant on the free-to-play model, which accounts for 64% of all games produced, while the total output reached roughly 2,200 titles.
- The ecosystem supports a diverse production scale, ranging from indie developers using high-fidelity tools like MetaHuman Creator to major contributors such as Nordeus, Playrix RS, and Ubisoft Belgrade.
Gaming Industry Report: Serbia 2020
Serbia's gaming industry reached record revenue of roughly €120 million in 2020, up about 20 percent year over year.
- Serbia’s video-game industry reached over €100 million in revenue in 2020, marking a 20 percent year-over-year growth across 120 development teams.
- The sector employs approximately 2,100 people, with women accounting for one-third of the workforce and a majority of firms planning to increase staff in 2021.
- Educational infrastructure expanded significantly with new programs at the University of Kragujevac and the University of Arts in Belgrade, supported by partners like Epic Games and Nordeus to serve over 1,500 students.
Serbian Gaming Industry Report 2018
Serbia's first industry report, published by the Serbian Games Association (SGA) in 2018, argues that the country is emerging as a credible destination for game development and investment.
- The Serbian gaming industry comprises over 60 member entities and employs more than 1,500 professionals, anchored by major players like Nordeus, Ubisoft Belgrade, and 3Lateral.
- Funding for the sector is diversified, with 40% sourced from angel investors, 30% from crowdfunding, and 20% from venture capital, with the largest single investment reaching €650,000.
- A robust pipeline of technical talent is supported by approximately 30,000 university students in IT-related programs and the integration of programming into primary-school curricula.
Serbian Gaming Industry Report 2019
The Serbian Gaming Industry Report 2019 maps a fast-growing, export-oriented sector centered on mobile development, drawing on Serbian Games Association (SGA) survey data and company and professional profiles.
- The Serbian gaming sector generated approximately €100 million in revenue in 2019, supported by an ecosystem of over 80 companies and 2,000 employees.
- Flagship mobile titles from companies like Nordeus and Playrix RS have achieved massive scale, amassing over 100 million monthly active users.
- The industry is experiencing steady growth with a 3.4% year-on-year increase in staff and robust recruitment demand across studios ranging from micro-teams to 180-person developers.
Why Nordeus is opening an office in London
Nordeus, the developer behind the successful football management title Top Eleven, has established a new studio in London to expand its global footprint and tap into a broader talent pool.
- Nordeus has established a new, autonomous studio in London to access a broader talent pool and expand its operations beyond its Belgrade headquarters.
- The London studio is tasked with defining its own creative direction and exploring new genres, with a goal to launch at least one new title within the year.
- Nordeus is currently scaling the London office by hiring for key roles, including game designers, developers, and artists.
Third Quarter Fiscal 2026 Results and Guidance Summary
Take-Two Interactive's third quarter fiscal 2026 results show a strong operating beat and a raised full-year outlook, with the company positioning Grand Theft Auto VI (launching November 19, 2026) as the catalyst for record Net Bookings in fiscal 2027.
- Take-Two Interactive reported Q3 fiscal 2026 net bookings of $1.757 billion, driven by strong performance in NBA 2K, the Grand Theft Auto series, and key mobile titles.
- The company raised its full-year fiscal 2026 net bookings guidance to a range of $6.65 billion to $6.7 billion, reflecting an 18% growth rate at the midpoint.
- Recurrent consumer spending grew 23% year-over-year in Q3 and is now projected to increase by 17% for the full fiscal year.
Companies behind it
As the documents state it.
