
Top Eleven
GameBy Nordeus · Released Dec 31, 2010
Documents about Top Eleven
An Innovative Hybrid Approach in Teaching and Experiencing Sport Event Management through Serious Gaming: Bridging Theory and Practice
Integrating commercial serious games into higher education offers a robust pedagogical framework for bridging the divide between theoretical instruction and practical application in sport event management.
2022 Predictions: Sports Games Get Beaten from a Pillar to a Post
Mobile sports and racing games stalled in 2021 across Western markets (China, Korea, and Japan excluded), with category revenue flat at $1.3B while the broader mobile market grew 14%.
- The mobile sports and racing sector stagnated in 2021, with revenues remaining flat at $1.3 billion and total downloads declining by 9%, underperforming against the 14% growth of the broader mobile gaming market.
- Sports management games emerged as a growth leader with a 35% year-over-year revenue increase, driven by titles like Top Eleven and F1 Clash that utilize the 'clash' meta for long-term engagement.
- Traditional franchise-based sports titles, including major releases from EA Sports for the NBA, MLB, and Madden, experienced notable declines in both revenue and download metrics.
News Mash-Up: Week 22 & 23 (June 2021)
E3 2021 returned in a reduced, digital-first form after the 2020 cancellation, with 18 events and conferences operating under the E3 banner.
- Microsoft is expanding its Xbox cloud gaming strategy by developing a streaming dongle and smart TV app to enable GamePass access via browsers, mirroring the Stadia model.
- Take-Two Interactive acquired mobile developer Nordeus, creator of Top Eleven, for $378 million to expand its mobile gaming footprint.
- GameStop reported a 25% year-over-year revenue increase to $1.3 billion for Q1 2021, though the company still posted a net loss of $41 million.
2021 Predictions: Sports Games Race into a Billion Dollar Club
Western-market mobile Sports & Racing crossed the billion-dollar threshold for the first time in 2020, reaching $1.2 billion in revenue, up roughly 30% from $827 million the year before.
- The mobile Sports and Racing category surpassed $1.2 billion in annual revenue in 2020, representing a 30% year-over-year growth that pushed the sector into the billion-dollar club.
- Fishing Clash achieved significant market disruption in 2020, growing revenue by 155% and downloads by 162% to capture a 19.3% market share, effectively displacing FIFA as the second-largest sports game by revenue.
- Tennis Clash experienced explosive growth in 2020, with revenue increasing 331% and downloads rising 104% following its late-2019 launch.
Third Quarter Fiscal 2026 Results and Guidance Summary
Take-Two Interactive's third quarter fiscal 2026 results show a strong operating beat and a raised full-year outlook, with the company positioning Grand Theft Auto VI (launching November 19, 2026) as the catalyst for record Net Bookings in fiscal 2027.
- Take-Two Interactive reported Q3 fiscal 2026 net bookings of $1.757 billion, driven by strong performance in NBA 2K, the Grand Theft Auto series, and key mobile titles.
- The company raised its full-year fiscal 2026 net bookings guidance to a range of $6.65 billion to $6.7 billion, reflecting an 18% growth rate at the midpoint.
- Recurrent consumer spending grew 23% year-over-year in Q3 and is now projected to increase by 17% for the full fiscal year.
Companies behind it
As the documents state it.
