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Top Eleven

GameBy Nordeus · Released Dec 31, 2010

Documents about Top Eleven

Cover of An Innovative Hybrid Approach in Teaching and Experiencing Sport Event Management through Serious Gaming: Bridging Theory and Practice
Article

An Innovative Hybrid Approach in Teaching and Experiencing Sport Event Management through Serious Gaming: Bridging Theory and Practice

Integrating commercial serious games into higher education offers a robust pedagogical framework for bridging the divide between theoretical instruction and practical application in sport event management.

Serious Games SocietyApr 2026
Cover of 2022 Predictions: Sports Games Get Beaten from a Pillar to a Post
Article

2022 Predictions: Sports Games Get Beaten from a Pillar to a Post

Mobile sports and racing games stalled in 2021 across Western markets (China, Korea, and Japan excluded), with category revenue flat at $1.3B while the broader mobile market grew 14%.

  • The mobile sports and racing sector stagnated in 2021, with revenues remaining flat at $1.3 billion and total downloads declining by 9%, underperforming against the 14% growth of the broader mobile gaming market.
  • Sports management games emerged as a growth leader with a 35% year-over-year revenue increase, driven by titles like Top Eleven and F1 Clash that utilize the 'clash' meta for long-term engagement.
  • Traditional franchise-based sports titles, including major releases from EA Sports for the NBA, MLB, and Madden, experienced notable declines in both revenue and download metrics.
Deconstructor of FunFeb 2022
Cover of News Mash-Up: Week 22 & 23 (June 2021)
Article

News Mash-Up: Week 22 & 23 (June 2021)

E3 2021 returned in a reduced, digital-first form after the 2020 cancellation, with 18 events and conferences operating under the E3 banner.

  • Microsoft is expanding its Xbox cloud gaming strategy by developing a streaming dongle and smart TV app to enable GamePass access via browsers, mirroring the Stadia model.
  • Take-Two Interactive acquired mobile developer Nordeus, creator of Top Eleven, for $378 million to expand its mobile gaming footprint.
  • GameStop reported a 25% year-over-year revenue increase to $1.3 billion for Q1 2021, though the company still posted a net loss of $41 million.
SparkersJun 2021
Cover of 2021 Predictions: Sports Games Race into a Billion Dollar Club
Article

2021 Predictions: Sports Games Race into a Billion Dollar Club

Western-market mobile Sports & Racing crossed the billion-dollar threshold for the first time in 2020, reaching $1.2 billion in revenue, up roughly 30% from $827 million the year before.

  • The mobile Sports and Racing category surpassed $1.2 billion in annual revenue in 2020, representing a 30% year-over-year growth that pushed the sector into the billion-dollar club.
  • Fishing Clash achieved significant market disruption in 2020, growing revenue by 155% and downloads by 162% to capture a 19.3% market share, effectively displacing FIFA as the second-largest sports game by revenue.
  • Tennis Clash experienced explosive growth in 2020, with revenue increasing 331% and downloads rising 104% following its late-2019 launch.
Deconstructor of FunJan 2021
Cover of Third Quarter Fiscal 2026 Results and Guidance Summary
Article

Third Quarter Fiscal 2026 Results and Guidance Summary

Take-Two Interactive's third quarter fiscal 2026 results show a strong operating beat and a raised full-year outlook, with the company positioning Grand Theft Auto VI (launching November 19, 2026) as the catalyst for record Net Bookings in fiscal 2027.

  • Take-Two Interactive reported Q3 fiscal 2026 net bookings of $1.757 billion, driven by strong performance in NBA 2K, the Grand Theft Auto series, and key mobile titles.
  • The company raised its full-year fiscal 2026 net bookings guidance to a range of $6.65 billion to $6.7 billion, reflecting an 18% growth rate at the midpoint.
  • Recurrent consumer spending grew 23% year-over-year in Q3 and is now projected to increase by 17% for the full fiscal year.
Take-Two Interactive