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Top Eleven cover

Top Eleven

GameBy Nordeus · Released Dec 31, 2010

Documents about Top Eleven

Cover of 2023 Serbian Gaming Industry Report
Report73 pages

2023 Serbian Gaming Industry Report

The 2023 Serbian Gaming Industry Report provides a comprehensive overview of a rapidly expanding sector, highlighting its significant economic growth, talent influx, and increasing international integration.

  • Serbia’s gaming workforce grew significantly in 2023, more than doubling from approximately 1,700 to over 4,300 employees.
  • Industry revenue reached €175 million in 2023, a 17% year-on-year increase driven primarily by mobile titles and original intellectual property.
  • Mobile gaming dominates the market with a 60% share on Android, while large studios with 40+ staff capture the majority of industry profits.
SGAApr 2024
Cover of Serbian Gaming Industry Report 2023
Report72 pages

Serbian Gaming Industry Report 2023

Serbia's gaming industry is expanding rapidly, and the 2023 Serbian Gaming Industry Report documents that growth through a 97-question member survey covering an estimated 80% of the ecosystem, supplemented by PwC Serbia financial analysis of large companies.

  • The Serbian gaming industry generated €175 million in revenue in 2023, marking a 17% year-on-year increase.
  • The sector's workforce nearly doubled to approximately 4,300 professionals, supported by talent inflows from Russia, Ukraine, and Belarus.
  • The ecosystem now includes 38 active studios producing 81 titles, with a strategic shift occurring from mobile-first games toward core and original-IP projects.
SGAApr 2024
Cover of Serious Game Top Eleven as an Educational Tool in Sports Economics
Whitepaper17 pages

Serious Game Top Eleven as an Educational Tool in Sports Economics

The serious game Top Eleven functions as a viable auxiliary educational instrument for undergraduate sports economics curricula.

  • The game Top Eleven serves as a viable auxiliary educational tool for undergraduate sports economics by simulating real-world financial management in professional football.
  • Students can actively apply 12 of 17 fundamental economic principles, including supply and demand, market equilibrium, marginal cost analysis, and breakeven point calculations.
  • The platform functions as a virtual internship, allowing learners to navigate budgetary constraints and fiscal performance metrics within a gamified environment.
International Journal of Serious GamesJun 2021
Cover of Serbian Gaming Industry Report 2021
Report66 pages

Serbian Gaming Industry Report 2021

Serbia's gaming industry in 2021 is a fast-growing, export-oriented ecosystem, and the Serbian Games Association's fourth annual survey documents its scale, outlook and challenges.

  • In 2021, Serbia’s gaming sector comprised approximately 130 studios employing 1,548 people, generating $125 million in revenue with 75% to 100% of earnings derived from international exports.
  • The industry is heavily reliant on the free-to-play model, which accounts for 64% of all games produced, while the total output reached roughly 2,200 titles.
  • The ecosystem supports a diverse production scale, ranging from indie developers using high-fidelity tools like MetaHuman Creator to major contributors such as Nordeus, Playrix RS, and Ubisoft Belgrade.
SGAJan 2021
Cover of Gaming Industry Report: Serbia 2020
Report61 pages

Gaming Industry Report: Serbia 2020

Serbia's gaming industry reached record revenue of roughly €120 million in 2020, up about 20 percent year over year.

  • Serbia’s video-game industry reached over €100 million in revenue in 2020, marking a 20 percent year-over-year growth across 120 development teams.
  • The sector employs approximately 2,100 people, with women accounting for one-third of the workforce and a majority of firms planning to increase staff in 2021.
  • Educational infrastructure expanded significantly with new programs at the University of Kragujevac and the University of Arts in Belgrade, supported by partners like Epic Games and Nordeus to serve over 1,500 students.
SGAJan 2020
Cover of Serbian Gaming Industry Report 2018
Report43 pages

Serbian Gaming Industry Report 2018

Serbia's first industry report, published by the Serbian Games Association (SGA) in 2018, argues that the country is emerging as a credible destination for game development and investment.

  • The Serbian gaming industry comprises over 60 member entities and employs more than 1,500 professionals, anchored by major players like Nordeus, Ubisoft Belgrade, and 3Lateral.
  • Funding for the sector is diversified, with 40% sourced from angel investors, 30% from crowdfunding, and 20% from venture capital, with the largest single investment reaching €650,000.
  • A robust pipeline of technical talent is supported by approximately 30,000 university students in IT-related programs and the integration of programming into primary-school curricula.
SGAJan 2019
Cover of Serbian Gaming Industry Report 2019
Report55 pages

Serbian Gaming Industry Report 2019

The Serbian Gaming Industry Report 2019 maps a fast-growing, export-oriented sector centered on mobile development, drawing on Serbian Games Association (SGA) survey data and company and professional profiles.

  • The Serbian gaming sector generated approximately €100 million in revenue in 2019, supported by an ecosystem of over 80 companies and 2,000 employees.
  • Flagship mobile titles from companies like Nordeus and Playrix RS have achieved massive scale, amassing over 100 million monthly active users.
  • The industry is experiencing steady growth with a 3.4% year-on-year increase in staff and robust recruitment demand across studios ranging from micro-teams to 180-person developers.
SGAJan 2019