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The Idolmaster

Game

9 documents in the library are about The Idolmaster, from writers such as Bandai Namco, Akatsuki and Deconstructor of Fun. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside The Idolmaster, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about The Idolmaster

Cover of Did Coin Master Just Copy (back) Monopoly Go?
16 min
Deconstructor of Fun16 min

Did Coin Master Just Copy (back) Monopoly Go?

The mobile gaming industry is currently witnessing a high-stakes competitive cycle characterized by iterative cloning and aggressive user acquisition strategies.

  • The 'coin looter' subgenre is currently defined by a competitive cycle of iterative cloning between industry giants Moon Active and Scopely, with Moon Active’s latest title mirroring the mechanics of Scopely’s Monopoly Go.
  • Market success in this sector is increasingly driven by 'UA arbitrage,' where firms prioritize outspending competitors on user acquisition over product innovation or unique feature sets.
  • The industry has evolved into a 'red ocean' where large, well-capitalized firms prioritize long-term market dominance and aggressive user acquisition over immediate profitability.
Deconstructor of FunJul 2025
Cover of Mid-term Plan and Information Meeting: Fiscal Year Ending March 2025 Third Quarter Results Presentation
Financial report40 pages

Mid-term Plan and Information Meeting: Fiscal Year Ending March 2025 Third Quarter Results Presentation

Bandai Namco Group's February 5, 2025 Mid-term Plan and Information Meeting presentation covers results for the first nine months of the fiscal year ending March 2025 and full-year forecasts, along with a new mid-term plan for FY2026.3 to FY2028.3.

  • Consolidated net sales for the first nine months of FY2025.3 reached 955.6 billion yen, up from 772.0 billion yen a year earlier, a 123.8% level versus the prior year.
  • Consolidated operating profit for the first nine months rose to 179.2 billion yen from 78.2 billion yen, which the company describes as record-high results.
  • The Digital segment's nine-month profit increased from 1,615 million yen to 70,598 million yen, while its sales rose to 357,023 million yen.
Bandai NamcoFeb 2025
Cover of Bandai Namco Group: First Quarter Result Presentation, Fiscal Year Ending March 2024
Financial report13 pages

Bandai Namco Group: First Quarter Result Presentation, Fiscal Year Ending March 2024

Bandai Namco's first-quarter results for the fiscal year ending March 2024 show higher sales but sharply lower profit, driven by a weak Digital segment offset by strength in Toys and Hobby.

  • Bandai Namco’s consolidated operating profit fell significantly to 27.9 billion yen in Q1 FY2024, down from 44.3 billion yen in the same period last year.
  • The Digital segment experienced a sharp profit decline from 29.4 billion yen to 2.6 billion yen, driven by a thinner home video game release schedule and lower repeat unit sales.
  • The Toys and Hobby segment became the primary growth engine, generating 120.3 billion yen in sales and 23.6 billion yen in profit behind strong demand for Gundam models and card games.
Bandai NamcoOct 2024
Cover of Global Mobile Games in July 2022: Stumble Guys Tops the Downloads Chart
Article

Global Mobile Games in July 2022: Stumble Guys Tops the Downloads Chart

Global mobile game performance in July 2022 is analyzed across revenue, downloads, and advertising, using SocialPeta's App Intelligence data to identify the top 20 titles in each category on Google Play and the App Store.

  • Stumble Guys became the top-downloaded mobile game in July 2022 with 8.7 million downloads, a 52.6% month-on-month increase driven largely by the U.S. market.
  • Uma Musume Pretty Derby achieved a 57.5% month-on-month revenue increase on the App Store, fueled by high-profile collaborations with StarHorse 4 and The Idolmaster.
  • Knives Out saw a 68.1% month-on-month revenue rebound on the App Store following strategic partnerships with major franchises including One Piece, EVA, and Sword Art Online.
SocialPetaAug 2022
Cover of Making of an Idol: Celebrity Theme in Japanese Mobile Games
Article

Making of an Idol: Celebrity Theme in Japanese Mobile Games

Celebrity-themed mobile games are far more prominent in Japan than in other major markets, and this July 2021 GameRefinery analysis examines why and how they are built.

  • The celebrity theme is significantly more prevalent in the Japanese mobile market, appearing in 17 of the top 200 grossing games compared to only 4 in the US and 3 in China.
  • Japanese celebrity games focus heavily on 'idols' and idol groups, a theme that has been a staple of the market since early titles like 2006's The Idolmaster.
  • Relationship systems are a core engagement mechanic in this category, with 73% of top-grossing celebrity games in Japan implementing them, compared to only 30% across the broader top 200 market.
GameRefineryJul 2021
Cover of Bandai Namco Group: 1st Half Result Presentation FY2021.3
Financial report15 pages

Bandai Namco Group: 1st Half Result Presentation FY2021.3

The Bandai Namco Group’s first-half financial results for the fiscal year ending March 2021 demonstrate a resilient performance despite the significant operational disruptions caused by the COVID-19 pandemic.

  • Bandai Namco reported 337.1 billion yen in net sales and 45.9 billion yen in operating profit for the first half of FY2021.3, exceeding internal forecasts despite year-over-year declines.
  • The Toys and Hobby division achieved record-high first-half results, driven by strong demand for mature fan-oriented products and the success of the Demon Slayer intellectual property.
  • The Network Entertainment segment experienced robust growth due to high digital demand for home video games and the sustained performance of mobile titles like Dragon Ball Z Dokkan Battle.
Bandai NamcoNov 2020
Cover of Bandai Namco Group Information Meeting: Fiscal Year Ended March 2019
Financial report23 pages

Bandai Namco Group Information Meeting: Fiscal Year Ended March 2019

The Bandai Namco Group’s fiscal year ended March 2019 reflected a period of robust financial growth, characterized by strong performance across its core entertainment segments.

  • Bandai Namco reported net sales of 732.3 billion yen for the fiscal year ended March 2019, an increase of 54 billion yen over the previous year.
  • Operating profit reached 84 billion yen, fueled by strong performance in the toys and hobby sector, network content, and home video game releases.
  • The company set a conservative net sales target of 720 billion yen for the fiscal year ending March 2020, anticipating a lighter global video game release schedule.
Bandai NamcoMay 2019
Cover of Akatsuki Summary of Consolidated Financial Results for the Fiscal Year Ended March 31, 2018
Financial report16 pages

Akatsuki Summary of Consolidated Financial Results for the Fiscal Year Ended March 31, 2018

Akatsuki Inc. reported significant financial growth for the fiscal year ended March 31, 2018, driven by the strong performance of its mobile gaming portfolio.

  • Akatsuki Inc. achieved substantial growth in the fiscal year ended March 31, 2018, with net sales rising 89.9% to 21,926 million yen and operating profit increasing 121.7% to 10,534 million yen.
  • Profit attributable to owners of the parent reached 6,084 million yen, an 84.8% increase compared to the previous fiscal year.
  • Financial performance was primarily driven by the success of existing titles like 'Dragon Ball Z Dokkan Battle' and the launch of new games including 'August Cinderella Nine' and 'The Idolmaster: SideM Live on St@ge!'
AkatsukiMay 2018
Cover of Akatsuki Summary of Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2018
Financial report9 pages

Akatsuki Summary of Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2018

Akatsuki Inc.’s consolidated financial results for the first nine months of the fiscal year ending March 31, 2018, demonstrate significant growth driven by the company’s mobile gaming operations.

  • Akatsuki's net sales for the first nine months of the fiscal year ending March 2018 were 15,981 million yen, up 109.1% year-on-year, driven by its mobile gaming operations.
  • Operating income rose 150.3% to 7,906 million yen, growing faster than sales, which implies a wider operating margin of roughly 49%.
  • Profit attributable to owners of the parent reached 5,660 million yen, up 163.1% year-on-year, the fastest-growing of the headline metrics.
AkatsukiFeb 2018