The Idolmaster
Game
Documents about The Idolmaster
Mid-term Plan and Information Meeting: Fiscal Year Ending March 2025 Third Quarter Results Presentation
Bandai Namco Group's February 5, 2025 Mid-term Plan and Information Meeting presentation covers results for the first nine months of the fiscal year ending March 2025 and full-year forecasts, along with a new mid-term plan for FY2026.3 to FY2028.3.
- Consolidated net sales for the first nine months of FY2025.3 reached 955.6 billion yen, up from 772.0 billion yen a year earlier, a 123.8% level versus the prior year.
- Consolidated operating profit for the first nine months rose to 179.2 billion yen from 78.2 billion yen, which the company describes as record-high results.
- The Digital segment's nine-month profit increased from 1,615 million yen to 70,598 million yen, while its sales rose to 357,023 million yen.
Bandai Namco Group: First Quarter Result Presentation, Fiscal Year Ending March 2024
Bandai Namco's first-quarter results for the fiscal year ending March 2024 show higher sales but sharply lower profit, driven by a weak Digital segment offset by strength in Toys and Hobby.
- Bandai Namco’s consolidated operating profit fell significantly to 27.9 billion yen in Q1 FY2024, down from 44.3 billion yen in the same period last year.
- The Digital segment experienced a sharp profit decline from 29.4 billion yen to 2.6 billion yen, driven by a thinner home video game release schedule and lower repeat unit sales.
- The Toys and Hobby segment became the primary growth engine, generating 120.3 billion yen in sales and 23.6 billion yen in profit behind strong demand for Gundam models and card games.
Bandai Namco Group: 1st Half Result Presentation FY2021.3
The Bandai Namco Group’s first-half financial results for the fiscal year ending March 2021 demonstrate a resilient performance despite the significant operational disruptions caused by the COVID-19 pandemic.
- Bandai Namco reported 337.1 billion yen in net sales and 45.9 billion yen in operating profit for the first half of FY2021.3, exceeding internal forecasts despite year-over-year declines.
- The Toys and Hobby division achieved record-high first-half results, driven by strong demand for mature fan-oriented products and the success of the Demon Slayer intellectual property.
- The Network Entertainment segment experienced robust growth due to high digital demand for home video games and the sustained performance of mobile titles like Dragon Ball Z Dokkan Battle.
Bandai Namco Group Information Meeting: Fiscal Year Ended March 2019
The Bandai Namco Group’s fiscal year ended March 2019 reflected a period of robust financial growth, characterized by strong performance across its core entertainment segments.
- Bandai Namco reported net sales of 732.3 billion yen for the fiscal year ended March 2019, an increase of 54 billion yen over the previous year.
- Operating profit reached 84 billion yen, fueled by strong performance in the toys and hobby sector, network content, and home video game releases.
- The company set a conservative net sales target of 720 billion yen for the fiscal year ending March 2020, anticipating a lighter global video game release schedule.
Akatsuki Summary of Consolidated Financial Results for the Fiscal Year Ended March 31, 2018
Akatsuki Inc. reported significant financial growth for the fiscal year ended March 31, 2018, driven by the strong performance of its mobile gaming portfolio.
- Akatsuki Inc. achieved substantial growth in the fiscal year ended March 31, 2018, with net sales rising 89.9% to 21,926 million yen and operating profit increasing 121.7% to 10,534 million yen.
- Profit attributable to owners of the parent reached 6,084 million yen, an 84.8% increase compared to the previous fiscal year.
- Financial performance was primarily driven by the success of existing titles like 'Dragon Ball Z Dokkan Battle' and the launch of new games including 'August Cinderella Nine' and 'The Idolmaster: SideM Live on St@ge!'
Akatsuki Summary of Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2018
Akatsuki Inc.’s consolidated financial results for the first nine months of the fiscal year ending March 31, 2018, demonstrate significant growth driven by the company’s mobile gaming operations.
- Akatsuki's net sales for the first nine months of the fiscal year ending March 2018 were 15,981 million yen, up 109.1% year-on-year, driven by its mobile gaming operations.
- Operating income rose 150.3% to 7,906 million yen, growing faster than sales, which implies a wider operating margin of roughly 49%.
- Profit attributable to owners of the parent reached 5,660 million yen, up 163.1% year-on-year, the fastest-growing of the headline metrics.
Bandai Namco Group Mid-term Plan: April 2015 to March 2018
The Bandai Namco Group’s mid-term plan for April 2015 through March 2018 outlines a strategic roadmap to transition the company into a leading global entertainment innovator.
- Bandai Namco targets 600 billion yen in net sales and 60 billion yen in operating income by the end of the 2018 fiscal year.
- The strategy prioritizes a return on equity (ROE) exceeding 10% and a 30% consolidated dividend payout ratio for shareholders.
- The company is shifting its focus toward global expansion, specifically targeting growth in Asia and a structural recovery in the Americas and Europe.
Bandai Namco Holdings FY2015.3 2nd Quarter Results Presentation
The Bandai Namco Holdings fiscal year 2015 second-quarter results presentation outlines the company’s financial performance for the first half of the fiscal year ending March 2015 and provides updated full-year forecasts.
- Bandai Namco raised its full-year fiscal 2015 projections to 520 billion yen in sales and 50 billion yen in operating income following a strong first-half performance.
- First-half net sales reached 259.3 billion yen with an operating income of 31.8 billion yen, both exceeding initial company forecasts.
- The Toy and Hobby segment generated 106.3 billion yen in sales, driven primarily by the commercial success of the Yokai Watch and Gundam intellectual properties.
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