Skip to main content

The Case of the Golden Idol

GameBy Color Gray Games

5 documents in the library are about The Case of the Golden Idol, from writers such as Game Developers Conference, Game Maker's Toolkit and Game World Observer. Each has a summary and key insights with the page they come from.

Documents
5
newest 16 Sep 2026
Steam revenue
$4.2M
estimate, to date
Sold on Steam
332K
units

Connections

The documents about The Case of the Golden Idol on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$4.2M
Units sold
332K
Last 12 months
$682K
57K units
Price
$17.99
Positive reviews
98%
of 11K reviews
Peak players
580
at the same time
Followers
16K
Average playtime
8 h
Revenue by year
YearShare of the best yearRevenueUnits
2022$743K55K
2023$1.4M104K
2024$929K76K
2025$643K51K
2026 so far$551K47K

On Steam since Oct 13, 2022 · Developer Color Gray Games · Publisher PlayStackSteam store page

Documents about The Case of the Golden Idol

Cover of Beyond Balatro and Taking Risks: Why Playstack Doesn’t Want a 100% Hit Rate
Article

Beyond Balatro and Taking Risks: Why Playstack Doesn’t Want a 100% Hit Rate

Playstack, an indie game publisher celebrating its tenth anniversary, maintains a strategic philosophy that prioritizes creative risk-taking over achieving a perfect commercial success rate.

  • Playstack maintains an 85% success rate for its published titles, including hits like Balatro, Abiotic Factor, the Mortal Shell series, and The Case of the Golden Idol.
  • CEO Harvey Elliott intentionally avoids a 100% hit rate, arguing that such a metric would indicate the company is avoiding necessary creative risks and filtering out potentially innovative projects.
  • Following the success of Balatro, Playstack has seen an influx of roguelike deckbuilder pitches, though the company remains committed to a diverse portfolio rather than specializing in a single genre.
The Game BusinessSep 2026
Cover of The 10 Games I've Played Most On Steam
21 min
Jason Schreier21 min

The 10 Games I've Played Most On Steam

This analysis examines the personal gaming habits of a prominent industry commentator, focusing on the ten most-played titles on their Steam account.

  • Larian Studios' titles Baldur's Gate 3 and Divinity: Original Sin II are highlighted for their high-quality, non-filler combat systems and their ability to 'say yes to the player' through deep, interlocking mechanics.
  • CrossCode, a Zelda-like RPG, is noted for its brilliant concept of an MMO-within-a-game, earning 155.1 hours of playtime across multiple playthroughs.
  • Hundred Line Last Defense Academy is described as an extreme example of a slow-burn narrative, where the initial 30-hour playthrough functions primarily as a prologue to the actual game.
Jason SchreierAug 2026
Cover of Balatro Reached Profitability in Just 1 Hour, Becoming Fastest-Selling Game in PlayStack’s Portfolio
Article

Balatro Reached Profitability in Just 1 Hour, Becoming Fastest-Selling Game in PlayStack’s Portfolio

The poker-themed roguelike Balatro has achieved significant commercial success, establishing itself as the fastest-selling title in publisher PlayStack’s portfolio.

  • Balatro achieved profitability within one hour of its February 20, 2024, release and generated over $1 million in gross revenue within the first eight hours.
  • The game sold more than 250,000 copies across PC, PlayStation, Xbox, and Nintendo Switch within its first 72 hours on the market.
  • Balatro is the fastest-selling title in publisher PlayStack’s portfolio, significantly outperforming previous releases such as Mortal Shell and The Case of the Golden Idol.
Game World ObserverFeb 2024
Cover of What Makes a Great Detective Game?
Article

What Makes a Great Detective Game?

The primary objective of this analysis is to define the core mechanics that constitute a successful detective game, moving beyond superficial thematic elements to identify systems that genuinely simulate the investigative process.

  • The most critical design element in a detective game is the 'tester' mechanism, which must validate player conclusions without relying on multiple-choice prompts or leading questions that encourage guessing.
  • Successful detective games foster intellectual achievement by requiring players to input their own findings rather than selecting from pre-determined options.
  • Detective games are categorized into three distinct mechanical styles: deduction-style (e.g., Return of the Obra Dinn, The Case of the Golden Idol), contradiction-style (e.g., Ace Attorney, Lucifer Within Us), and investigation-style (e.g., Shadows of Doubt, Her Story).
Game Maker's ToolkitAug 2023
Cover of 2023 Independent Games Festival (IGF) Awards
51 min
Game Developers Conference51 min

2023 Independent Games Festival (IGF) Awards

The 25th annual Independent Games Festival Awards served as a pivotal platform for celebrating creative innovation and technical mastery within the global independent gaming sector.

  • The 25th annual Independent Games Festival Awards prioritized titles demonstrating experimental mechanics and unconventional storytelling, exemplified by 'Betrayal at Club Low' winning both the Seumas McNally Grand Prize and the Nuovo Award.
  • Industry leaders identified the elimination of exploitative labor practices, such as crunch and burnout, as a critical requirement for the long-term sustainability of the independent gaming sector.
  • The event established a direct link between creative success and ethical workplace standards, advocating for industry-wide adoption of pay transparency and prioritized employee well-being.
Game Developers ConferenceApr 2023