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Scum cover

Scum

GameBy Gamepires · Released Jun 17, 2025

Scum aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control and progression, where knowledge and skills are the ultimate weapons for long-term survival.

Documents
4
newest 21 Jul 2026

Connections

Each row is a game or company named alongside Scum, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Jun 17, 2025
Developer
Gamepires
Genres
Shooter, Role-playing (RPG), Simulator
Platforms
PC (Microsoft Windows)

Game data from IGDB.com

Documents about Scum

Cover of RuneScape CEO: We Want to Be Bigger than World of Warcraft
Article

RuneScape CEO: We Want to Be Bigger than World of Warcraft

Jagex is undergoing a strategic transformation to establish the RuneScape franchise as the preeminent force in the massively multiplayer online gaming sector, with the explicit objective of surpassing World of Warcraft in global market share.

  • Jagex has rebranded itself as "Jagex: The RuneScape Company," selling off its non-RuneScape game, Scum, and its developer, Gamepires, to focus exclusively on the RuneScape franchise.
  • The company's strategy, RS25, has three main goals: stabilize the declining RuneScape MMO, heavily invest in the successful Old School RuneScape, and fully release the survival game RuneScape: Dragonwilds.
  • Old School RuneScape has broken multiple records across major metrics in the last 12 months, experiencing an "unbelievable kind of heater."
The Game BusinessJul 2026
Cover of RuneScape CEO: We want to be bigger than World of Warcraft
32 min
The Game Business32 min

RuneScape CEO: We want to be bigger than World of Warcraft

Jagex is undergoing a strategic transformation to solidify its position as a premier global gaming entity by centering all operations exclusively on the RuneScape franchise.

  • Jagex has launched the 'RS25' strategy, a £200 million investment initiative aimed at modernizing the RuneScape franchise and establishing it as the world’s leading MMO brand within five years.
  • The company is pivoting to a single-franchise focus by divesting non-core assets to prioritize the long-term health and growth of RuneScape.
  • Jagex intends to leverage its historical player base of 300 million users to drive expansion into Asian markets and launch the new title 'Dragon Isles' on console platforms.
The Game BusinessJul 2026
Cover of Jagex prepared to take financial hit to save RuneScape
16 min
The Game Business16 min

Jagex prepared to take financial hit to save RuneScape

Jagex is currently undergoing a strategic pivot to prioritize the long-term health and integrity of the RuneScape franchise over short-term revenue gains.

  • Jagex is prioritizing the long-term sustainability of the RuneScape franchise over short-term revenue by re-evaluating and potentially reducing microtransactions in RuneScape 3.
  • The company has abandoned third-party publishing and large-scale acquisitions to focus exclusively on its core MMO portfolio: RuneScape, Old School RuneScape, and RuneScape: Dragonwilds.
  • Old School RuneScape maintains its market position through a democratic development model that requires a 70% player approval rating for all content updates.
The Game BusinessSep 2025
Cover of Video Game Extremism: Digital Hives of Scum and Villainy
Article

Video Game Extremism: Digital Hives of Scum and Villainy

This analysis explores the intersection of digital gaming spaces and political extremism, specifically focusing on how online platforms may facilitate radicalization.

  • Gaming platforms are increasingly scrutinized as social hubs where extremist ideologies can normalize through peer-to-peer bonding rather than top-down recruitment.
  • The U.S. Department of Homeland Security has allocated a $700,000 grant to investigate the exploitation of gaming environments by extremist groups.
  • German authorities report a 27 percent increase in politically motivated right-wing criminal offenses over the last 14 years, driving heightened government oversight of digital social spaces.
SuperJoostSep 2022