Ragnarok Online
Game
Documents about Ragnarok Online
Gravity Co., Ltd. Form 20-F: Fiscal Year Ended December 31, 2005
Gravity Co., Ltd.’s fiscal-year 2005 Form 20-F presents a company heavily reliant on its flagship MMORPG, Ragnarok Online, which generated 88% of total sales and 81% of revenue from overseas licensees.
- Gravity Co., Ltd. experienced a significant financial downturn in 2005, shifting from a $19 million profit in 2004 to a $3 million net loss driven by a 30.8% decline in subscription revenue.
- The company is heavily dependent on its flagship title, Ragnarok Online, which accounted for 88% of total sales and 81% of revenue from overseas licensees.
- Operational profitability is under pressure, with gross profit margins contracting from 84% to 70% and operating expenses rising throughout the fiscal year.
GungHo Online Entertainment FY2005 Q3 Financial Results
GungHo Online Entertainment’s financial results for the third quarter of the fiscal year ending December 2005 reflect a period of significant business expansion and strategic investment, despite a decline in short-term profitability.
- GungHo Online Entertainment reported a 13.8% year-over-year increase in net sales to 3,494 million yen, driven by the performance of Ragnarok Online and the expansion of its portfolio to eight online games.
- Operating profit plummeted 78.6% to 76 million yen, while quarterly net profit fell 97.3% to 11 million yen, largely due to a 521 million yen increase in advertising and service launch expenses.
- The company significantly increased its debt load to fund operations and strategic investments, resulting in a 5,531 million yen surplus from financing activities.
GungHo Online Entertainment FY2005 Q2 Interim Financial Results
GungHo Online Entertainment experienced a period of significant revenue growth during the second quarter of fiscal year 2005, reaching 2.3 billion yen, a 17.8 percent increase driven primarily by the robust performance of its flagship title, Ragnarok Online.
- GungHo Online Entertainment reported 2.3 billion yen in revenue for FY2005 Q2, representing a 17.8% increase driven by the performance of Ragnarok Online.
- Despite revenue growth, operating and net profits declined due to high capital expenditures, including personnel costs, infrastructure investments, and corporate relocation.
- The company incurred a 188.2 million yen loss following the termination of an underperforming online game portal project in South Korea.
Gravity Co. 20‑F: Fiscal Year Ended December 31, 2004
Gravity Co., Ltd. reported a dramatic turnaround in fiscal 2004, with revenue surging to US$62.3 million—an increase of nearly 52% year-over-year—and net income rising from a loss to US$28.2 million, driven almost entirely by royalties and license fees from its flagship MMORPG, Ragnarok Online.
- Gravity Co. achieved a financial turnaround in 2004 with US$62.3 million in revenue, a 52% year-over-year increase, and US$28.2 million in net income.
- The flagship MMORPG Ragnarok Online is the company's primary revenue driver, accounting for 93.9% of total sales and generating high gross margins of 84%.
- The business model relies heavily on international licensing agreements, which expose the company to significant regulatory, market, and compliance risks in key territories like China, Taiwan, and Thailand.
Ragnarok: Adventures Release in Japan: Pre-registration Now Open
GungHo Online Entertainment is expanding its mobile gaming portfolio in Japan with the upcoming release of Ragnarok: Adventures, an auto-battle RPG based on the established Ragnarok Online intellectual property.
- GungHo Online Entertainment will launch Ragnarok: Adventures in Japan in 2026, with pre-registration currently open for the auto-battle RPG.
- The game adapts the Ragnarok Online IP for mobile-first audiences by utilizing a vertical, one-handed screen orientation and an idle progression system.
- Despite its casual-focused mechanics, the title retains core RPG features including job classes, stat allocation, and skill customization.
Companies behind it
Gravity Co.owner31
GungHo Online Entertainmentdeveloper, owner, publisher33
Appleowner1,422
Googleowner1,582
As the documents state it.