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Ragnarok Online

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Documents about Ragnarok Online

Cover of Gravity Co. 20-F — FY2014 (April 2015)
Financial report1 page

Gravity Co. 20-F — FY2014 (April 2015)

Gravity Co., Ltd.’s 2014 fiscal year report details a period of sustained financial contraction and operational restructuring.

  • The provided report content could not be extracted, therefore no insights can be generated.
  • Without access to the report's data, it is impossible to identify key financial figures, growth rates, or specific company information for Gravity Co. in FY2014.
  • No information regarding Gravity Co.'s performance, market position, or strategic initiatives for the fiscal year ending 2014 is available.
Gravity Co.Apr 2015
Cover of GungHo Online Entertainment FY2012 Financial Results
Financial report38 pages

GungHo Online Entertainment FY2012 Financial Results

GungHo Online Entertainment experienced a transformative fiscal year in 2012, characterized by explosive financial growth and a fundamental shift in its business model.

  • GungHo Online Entertainment achieved significant financial growth in FY2012, with net sales rising 168.8% to 25.8 billion yen and net income increasing 395.2% to 8.2 billion yen.
  • The mobile title Puzzle & Dragons served as the primary driver of growth, successfully shifting the company's revenue reliance away from the legacy Ragnarok Online PC franchise.
  • Operating profits reached 9.3 billion yen, a figure achieved despite the company absorbing 1.1 billion yen in impairment losses from underperforming legacy titles.
GungHo Online EntertainmentFeb 2013
Cover of GungHo Online Entertainment FY2012 Q2 Financial Results
Financial report12 pages

GungHo Online Entertainment FY2012 Q2 Financial Results

GungHo Online Entertainment’s financial results for the second quarter of the fiscal year ending December 2012 demonstrate significant growth, driven primarily by the successful launch and rapid adoption of mobile gaming titles.

  • GungHo Online Entertainment reported a 55.8% year-over-year increase in consolidated net sales to 7.137 billion yen for Q2 2012.
  • Operating profit nearly doubled, rising 98.9% to 1.019 billion yen, while net profit grew 19.9% to 1.080 billion yen.
  • The February 2012 launch of Puzzle & Dragons served as the primary growth catalyst, generating 3.132 billion yen in Mobile Consumer segment revenue and exceeding 900,000 downloads.
GungHo Online EntertainmentAug 2012
Cover of GungHo Online Entertainment FY2011 Q2 Financial Results
Financial report17 pages

GungHo Online Entertainment FY2011 Q2 Financial Results

GungHo Online Entertainment’s financial results for the second quarter of the fiscal year ending December 2011 reflect a period of growth despite a challenging macroeconomic environment in Japan following the Great East Japan Earthquake.

  • GungHo Online Entertainment reported consolidated net sales of 4.58 billion yen for Q2 2011, an 11.6% increase year-over-year, with quarterly net profit rising 29.1% to 901 million yen.
  • The PC Online segment remains the primary revenue driver, contributing 4.2 billion yen in sales and 1.18 billion yen in operating profit, largely supported by the performance of Ragnarok Online.
  • The Mobile Consumer segment recorded an operating loss of 341 million yen on 470 million yen in sales, reflecting heavy investment in smartphone and console game development.
GungHo Online EntertainmentAug 2011
Cover of GungHo Online Entertainment FY2010 Financial Results
Financial report69 pages

GungHo Online Entertainment FY2010 Financial Results

GungHo Online Entertainment achieved a significant financial turnaround during the 2010 fiscal year, transitioning from a net loss of 526 million yen in the previous period to a net profit of 1.17 billion yen.

  • GungHo Online Entertainment achieved a financial turnaround in FY2010, moving from a 526 million yen net loss in the previous period to a 1.17 billion yen net profit.
  • Despite a 10.2% decline in net sales to 9.24 billion yen, the company increased operating profit by 5.8% and ordinary profit by 32.7% through improved operational efficiency.
  • The company remains heavily dependent on its flagship title, Ragnarok Online, which accounted for 77.7% of total sales in FY2010.
GungHo Online EntertainmentFeb 2011
Cover of GungHo Online Entertainment FY2010 Q2 Financial Results
Financial report18 pages

GungHo Online Entertainment FY2010 Q2 Financial Results

GungHo Online Entertainment’s financial results for the second quarter of the fiscal year ending December 2010 reflect a period of contraction in both revenue and operating profit.

  • GungHo reported a 19.4% year-over-year decline in consolidated net sales to 4.103 billion yen for the first half of 2010.
  • Operating profit dropped 54.9% to 464 million yen, though net profit surged 342.5% to 697 million yen due to accounting adjustments.
  • The online business segment remains the primary revenue driver, contributing 3.942 billion yen in sales and 806 million yen in operating profit.
GungHo Online EntertainmentAug 2010
Cover of Gravity Co. Annual Report FY2008
Financial report1 page

Gravity Co. Annual Report FY2008

Gravity Co., Ltd. reports fiscal-year 2008 results that reveal a sharp decline in profitability despite modest revenue growth.

  • Gravity Co. reported a net loss of KRW 22,265 million (US$2.17 million) in FY2008, despite a 32% increase in consolidated sales to KRW 53,170 million (US$41.6 million).
  • Ragnarok Online remains the company's primary revenue driver, accounting for 73% of total sales and creating significant dependency on the title's life cycle.
  • Profitability was eroded by a decline in gross-profit margin from 51.6% to 47.8% and sharp increases in salary costs and the amortization of intangible assets.
Gravity Co.Jun 2009
Cover of GungHo Online Entertainment FY2008 Financial Results
Financial report65 pages

GungHo Online Entertainment FY2008 Financial Results

GungHo Online Entertainment achieved a significant financial turnaround in fiscal year 2008, reporting record-high consolidated net sales of 11.2 billion yen, representing a 49.6 percent increase over the previous period.

  • GungHo Online Entertainment achieved record-high consolidated net sales of 11.2 billion yen in FY2008, a 49.6 percent increase that returned the company to operating and ordinary profitability.
  • The acquisition of a 59.31 percent stake in GRAVITY Co., Ltd. was the primary driver of growth, strengthening the company's international distribution and Ragnarok Online franchise performance.
  • The company successfully exited a period of financial instability characterized by debt covenant breaches and going-concern warnings through third-party capital allocations and asset management.
GungHo Online EntertainmentFeb 2009
Cover of GungHo Online Entertainment FY2008 Q2 Interim Financial Results
Financial report72 pages

GungHo Online Entertainment FY2008 Q2 Interim Financial Results

GungHo Online Entertainment’s fiscal year 2008 second-quarter results reveal a period of significant operational recovery contrasted by persistent financial instability.

  • GungHo Online Entertainment reported a 41.2% sales increase to 5.64 billion yen and an operating profit of 914 million yen in Q2 2008, primarily driven by the performance of Ragnarok Online.
  • Despite operational gains, the company recorded a 330 million yen net loss due to investment securities valuation losses and minority interest adjustments, leading management to withhold full-year earnings forecasts.
  • To address liquidity issues and covenant breaches on syndicated loans, the firm raised 4 billion yen via a third-party share allotment in April 2008 and repaid a 1.2 billion yen commitment line.
GungHo Online EntertainmentAug 2008
Cover of GungHo Online Entertainment FY2007 Financial Results
Financial report78 pages

GungHo Online Entertainment FY2007 Financial Results

GungHo Online Entertainment faced a period of severe financial instability during the 2007 fiscal year, characterized by a substantial net loss of 5.17 billion yen.

  • GungHo Online Entertainment reported a net loss of 5.17 billion yen for FY2007, despite a 10.1 percent revenue increase to 7.5 billion yen.
  • The company recorded 4.3 billion yen in write-downs on marketable securities and 1.3 billion yen in impairment losses due to underperforming titles and development delays.
  • Financial instability led to a technical default on syndicated loan covenants, forcing urgent negotiations to avoid early repayment and raising concerns about the company's status as a going concern.
GungHo Online EntertainmentFeb 2008
Cover of Gravity Co., Ltd. — 20-F Annual Report for Fiscal Year Ended December 31, 2006
Financial report1 page

Gravity Co., Ltd. — 20-F Annual Report for Fiscal Year Ended December 31, 2006

Gravity Co., Ltd. filed a Form 20-F for the fiscal year ending December 31, 2006, reporting a 23.3% decline in total revenue to US$44.0 million, largely driven by a 25.1% drop in subscription income from its flagship MMORPG Ragnarok Online and a 30.1% fall in royalty and license fees.

  • Gravity Co., Ltd. reported a net loss of US$23.9 million for the 2006 fiscal year, driven by a 23.3% decline in total revenue to US$44.0 million.
  • The company remains heavily dependent on its flagship title, Ragnarok Online, which accounted for 78.3% of total revenue across 20 global markets.
  • Operating expenses rose to US$39.6 million, resulting in a negative profit margin of -54.4% for the fiscal year.
Gravity Co.Jun 2007
Cover of GungHo Online Entertainment FY2006 Q2 Financial Results
Financial report35 pages

GungHo Online Entertainment FY2006 Q2 Financial Results

GungHo Online Entertainment’s financial performance for the second quarter of fiscal year 2006 reflects a period of aggressive growth tempered by significant structural and investment-related challenges.

  • GungHo Online Entertainment reported a 132.9% year-on-year sales increase to 3.3 billion yen for FY2006 Q2, yet incurred a net loss of 871.5 million yen.
  • The net loss was primarily driven by an 810 million yen impairment loss on securities and costs related to capital strengthening via new share issuances.
  • Flagship title Ragnarok Online accounted for 72.3% of total revenue, highlighting a significant operational risk due to heavy reliance on a single asset.
GungHo Online EntertainmentAug 2006