Peglin
GameBy Red Nexus Games
8 documents in the library are about Peglin, from writers such as GameDiscoverCo, How To Market A Game and PocketGamer.biz. Each has a summary and key insights with the page they come from.
Connections
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Key figures from the reports
Red Nexus Games is porting its Pachinko-inspired roguelike, Peglin, to mobile using a premium $10 pricing model instead of the industry-standard free-to-play or ad-supported structures.
PocketGamer.biz, 2023 · Bringing Peglin to the mobile market | Dylan Gedig from Red Nexus, p. 3
Data from the Peglin and Roundguard collaboration showed that 40-50% of Roundguard’s Steam page visits during the launch period originated from the bundle page or the bundle preview widget on the Peglin store page.
How To Market A Game, 2022 · Other Indie Developers Are Not Your Competition
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $10.2M
- Units sold
- 713K
- Last 12 months
- $701K
- 51K units
- Price
- $19.99
- Positive reviews
- 84%
- of 18K reviews
- Peak players
- 3,719
- at the same time
- Followers
- 33K
- Average playtime
- 27 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2022 | $4.3M | 291K | |
| 2023 | $1.9M | 125K | |
| 2024 | $2.6M | 192K | |
| 2025 | $993K | 68K | |
| 2026 so far | $512K | 37K |
On Steam since Apr 25, 2022 · Developer Red Nexus Games · Publisher IndieArk, Red Nexus GamesSteam store page
Documents about Peglin
Are Steam Players of Particular Genres Less Accepting of AI?
This analysis examines whether Steam player sentiment regarding the use of artificial intelligence in game development varies by genre, age, or specific game preference.
- Steam players of 'handcrafted' genres like roguelike deckbuilders, idlers, and boomer shooters show higher resistance to AI, with Balatro players reporting a 51.8% non-acceptance rate compared to only 26.9% acceptance.
- Players of gritty, realistic AAA and strategy titles are more open to AI, with 53.9% of Frostpunk players and 41.8% of Battlefield 6 players expressing acceptance of AI inclusion.
- Hardcore strategy genres, including 4X, grand strategy, and base-building games, consistently rank at the high end of AI acceptance among Steam users.
The Art of the Follow-Up
The independent game development sector faces a significant psychological and professional challenge when creators achieve a breakout, "canonical" hit.
- Financial stability from a breakout hit often triggers creative paralysis or project cancellation rather than facilitating easier development cycles for subsequent titles.
- Canonical indie titles like Celeste, Hollow Knight, and Stardew Valley maintain consistent, high-volume monthly revenue years after release, which paradoxically intensifies the pressure on developers to replicate that performance.
- The expectation to deliver a 'bigger and better' product frequently leads to extended development delays or the total abandonment of follow-up projects.
Bringing Peglin to the mobile market | Dylan Gedig from Red Nexus
Dylan Gedig of Red Nexus Games discusses the strategic expansion of the title Peglin, a Pachinko-inspired roguelike, into the mobile market.
- Red Nexus Games is porting its Pachinko-inspired roguelike, Peglin, to mobile using a premium $10 pricing model instead of the industry-standard free-to-play or ad-supported structures.
- The decision to prioritize a mobile port was driven by direct community feedback requesting a portable version of the title, which began development as a PC project in 2019.
- Red Nexus Games is self-publishing the mobile version, relying on organic growth and their existing community rather than traditional user acquisition strategies or external publishing partnerships.
Steam Sales Estimates: Why Game Popularity Matters!
This analysis examines the relationship between Steam review counts and actual game sales, challenging the industry standard of using a static "Boxleiter" multiplier.
- The 'Boxleiter' multiplier for estimating Steam sales is not static; it scales dynamically based on a game's total sales volume.
- The review-to-sale multiplier increases with popularity, rising from a 20x median for games with under 1,000 units to a peak of 59x for games selling between 50,000 and 99,999 units.
- For massive hits exceeding 100,000 units, the multiplier dips to 48x, as high-profile titles generate higher levels of social engagement and review activity.
Are Indie Games Too Cheap?
The primary objective of this analysis is to provide indie game developers with a strategic framework for pricing their titles on the Steam platform.
- Set your base price 20% to 30% higher than your target, as Steam’s algorithm and consumer behavior necessitate regular discounting to drive visibility and sales.
- Identify comparable games released within the last three years to establish a pricing baseline, then charge 20% more than those you consider equal in quality.
- Use SteamDB to analyze the price history of your competitors, specifically noting their launch prices, the frequency and depth of their discounts, and any price increases following Early Access.
Other Indie Developers Are Not Your Competition
The primary thesis of this analysis is that indie game developers should view creators of similar titles as potential collaborators rather than direct competitors.
- Indie developers should view similar games as collaborative opportunities rather than competition, as players who enjoy a specific genre hook often seek out multiple titles within that niche.
- Collaborating with developers of similar games—such as creating a bundle—can trigger a virtuous cycle of visibility, as seen when the developers of Peglin and Roundguard bundled their games, resulting in a significant spike in sales for Roundguard two years after its initial launch.
- Strategic timing of updates can leverage the marketing momentum of similar games; the developers of Roundguard used a 2.0 update and a Steam visibility round to capitalize on the launch traffic of Peglin.
How Peglin Made $1,049,413 in 1 Week
The success of the indie game Peglin serves as a case study for effective self-publishing and marketing strategies on Steam.
- Peglin generated over $1 million in its first week by converting 28,419 wishlists into sales, achieving a 38% conversion rate alongside 51,205 non-wishlist purchases.
- The developer utilized a two-year marketing runway, launching a Steam page in 2020 and maintaining a public demo that consistently ranked in Steam's top 20 popular demos by concurrent users.
- Success was driven by high player engagement, evidenced by a median playtime three times longer than the average Steam game and organic community-led modding of the demo.
Plus: A Big Steam Week, With Warhammer 40k & Trek To Yomi Up Next
This analysis examines current and upcoming performance trends for premium PC and console games, utilizing proprietary tracking data to forecast market success.
- The Stanley Parable: Ultra Deluxe achieved immediate commercial success, selling over 100,000 units on Steam within 24 hours and reaching a peak of 21,000 concurrent users.
- Dune: Spice Wars demonstrated strong early market interest for strategy titles, securing 8,000 concurrent users during its Steam Early Access launch.
- Elden Ring and Lego Star Wars: The Skywalker Saga remain the dominant paid downloads across Xbox, PlayStation, and Switch platforms.