No Rest for the Wicked
GameBy Moon Studios
6 documents in the library are about No Rest for the Wicked, from writers such as GameDiscoverCo, Thomas Brush and GameDev Reports. Each has a summary and key insights with the page they come from.
Connections
The documents about No Rest for the Wicked on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $55.2M
- Units sold
- 2.1M
- Last 12 months
- $29.9M
- 1.3M units
- Price
- $39.99
- Positive reviews
- 79%
- of 82K reviews
- Peak players
- 36K
- at the same time
- Followers
- 221K
- Average playtime
- 24 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2024 | $19.0M | 652K | |
| 2025 | $8.4M | 317K | |
| 2026 so far | $27.8M | 1.2M |
On Steam since Apr 18, 2024 · Developer Moon Studios · Publisher Moon Studios, Private DivisionSteam store page
Documents about No Rest for the Wicked
Weekly Gaming Reports Recap: July 13 - July 17, 2026
The global gaming industry in mid-2026 is defined by a profound divergence in platform performance and investment sentiment.
- Steam generated $11.1 billion in gross revenue during H1 2026, marking a 14.5% year-over-year increase and nearly matching the platform's total revenue for the entire year of 2021.
- Private investment in the gaming sector reached $3.1 billion in Q2 2026, a nearly 6x year-over-year increase driven largely by a $1 billion round for AppsFlyer and significant capital flowing into AI-focused companies.
- Series A funding reached a five-year high of $0.8 billion in Q2 2026 (up 530% year-over-year), while pre-seed and seed funding dropped to a multi-year low of $0.1 billion (down 56% year-over-year).
How He Sold 1.6 Million Copies Of His New Game (w/ Thomas Mahler) — FullTime GameDev Podcast Ep 62
The modern AAA game industry suffers from excessive corporate risk-aversion, where a reliance on playtester feedback and genre reskinning stifles creative evolution.
- Maintaining creative independence is critical, as demonstrated by Thomas Mahler buying back his game rights from a publisher to avoid cancellation and retain control over the project's vision.
- Relying solely on playtester feedback can lead to 'reskinning' existing games; true innovation requires the courage to ignore safe advice and push the boundaries of a genre.
- The success of 'No Rest for the Wicked' was driven by hitting a 'tipping point' of product quality combined with a free weekend promotion that removed the barrier to entry for new players.
I Interviewed 50 Famous Game Devs, And They All Do These 5 Things...
Successful independent game development is defined by five core traits identified through an analysis of 60 interviews with industry professionals.
- Successful developers prioritize intrinsic motivation by building games they personally want to play rather than chasing market trends or viral potential.
- Treating development as an investment requires managing project scope and starting with smaller, manageable releases to ensure financial sustainability before scaling.
- High-performing developers maintain a disciplined, relentless work ethic to push through the inevitable burnout and stagnation phases of long development cycles.
Top Games in Live Streaming: April 2024
The live streaming landscape experienced a notable contraction in April 2024, with total viewership across the top 100 games declining by 11%, representing a loss of 178 million hours watched compared to the previous month.
- Total viewership across the top 100 streamed games fell by 11% in April 2024, representing a decline of 178 million hours watched compared to March.
- Rust surged into the top 10 games with 36 million hours watched, a 246% increase from March driven by a major game update and server wipe.
- The Fallout franchise experienced a significant viewership renaissance following the April 10th premiere of the Amazon TV series, with Fallout 4 reaching 4.9 million hours watched.
No Rest for the Wicked Starts Big, as Manor Lords Looms
This analysis examines the performance of recent video game releases and provides market forecasts for upcoming titles across Steam, PlayStation, Xbox, and Nintendo Switch.
- Manor Lords is positioned as a major market event with over 311,000 followers on Steam.
- No Rest for the Wicked achieved a peak of 34,000 concurrent users on Steam, the highest paid launch of the previous month.
- Despite strong initial commercial scale, No Rest for the Wicked faced mixed reviews driven by technical performance issues and player dissatisfaction with core mechanics.
Plus: Infection Free Zone, Gigantic, Spirit City Go Places on Steam
This analysis examines the performance of recent video game releases and upcoming market trends across Steam, PlayStation, Xbox, and Nintendo Switch for the mid-April 2024 period.
- Infection Free Zone reached over 13,000 peak concurrent users (CCU) on Steam, establishing itself as a significant mid-April 2024 release.
- Content Warning successfully converted its initial free-giveaway audience into 700,000 paid unit sales.
- Rimworld experienced a surge to 44,000 CCU following the release of new downloadable content, demonstrating the continued market dominance of established titles.
Companies behind it
As the documents state it.