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Mortal Shell II

GameBy Cold Symmetry

6 documents in the library are about Mortal Shell II, from writers such as Alinea Analytics, GameDiscoverCo and Game Discovery Now. Each has a summary and key insights with the page they come from.

Documents
6
newest 9 Sep 2026
Steam revenue
$17.8M
estimate, to date
Sold on Steam
445K
units

Connections

The documents about Mortal Shell II on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$17.8M
Units sold
445K
Last 12 months
$17.6M
440K units
Price
$49.99
Positive reviews
79%
of 22K reviews
Peak players
0
at the same time
Followers
78K
Average playtime
26 h

On Steam since Aug 20, 2026 · Developer Cold Symmetry · Publisher PlayStackSteam store page

Documents about Mortal Shell II

Cover of August 2026’s Top New PC & Console Games
Article

August 2026’s Top New PC & Console Games

This analysis provides a comprehensive overview of the PC and console gaming market for August 2026, focusing on top-performing titles, industry trends, and platform-specific developments.

  • In August 2026, the top-selling new PC games by units on Steam included 'How To Fish' (over 6.3 million units at $5-$7) and 'Big Walk' (over 1.6 million units at $15-$20).
  • Steam's overall revenue for August 2026 was dominated by free-to-play titles, with Counter-Strike 2 at $131 million, Apex Legends at $89 million, and DOTA 2 at $61 million.
  • Notable indie standouts in August 2026 on Steam were 'Iron Nest' (650k units at $15-$20) and 'ReStory' (almost 500k units at $18-$20).
GameDiscoverCoSep 2026
Cover of This Year's Top PlayStation Plus Games
Article

This Year's Top PlayStation Plus Games

This analysis examines the performance of major titles on the PlayStation Plus subscription service and broader industry sales trends as of September 2026.

  • Capcom has generated $617 million in gross revenue on Steam so far in 2026, with 61.6% of that total attributed to the Resident Evil franchise.
  • FC 26 leads PlayStation Plus performance for the year with 7.8 million new players, including 5 million who accessed the title during its free claim window from May 6 to June 17.
  • Spider-Man 2 has reached 4.3 million new players via PlayStation Plus since its addition to the Extra tier on February 18 and has generated $1.3 billion in total revenue across all platforms.
Alinea AnalyticsSep 2026
Cover of Hearth & Hamlet’s ~100k & the Rise of the Bite-Sized Clicker
Article

Hearth & Hamlet’s ~100k & the Rise of the Bite-Sized Clicker

The gaming industry is currently witnessing a significant shift toward "bite-sized" incremental games, a trend characterized by low price points, strong progression loops, and finite, accessible gameplay.

  • The incremental game genre is seeing a surge on Steam, characterized by low-cost, bite-sized titles that prioritize active, distilled gameplay loops over traditional idle mechanics.
  • Hearth & Hamlet, a $8 medieval city-builder clicker, achieved approximately 100,000 units sold in its first nine days, with the U.S. (23%), China (14.5%), and Germany (13%) serving as its top markets.
  • Recent indie incremental hits demonstrate high commercial viability, such as 'Bills Must Be Paid' ($7) with an estimated 420,000 units sold and 'Sir, We Have An Orc Problem' ($10) with 230,000 units sold.
Game Discovery NowAug 2026
Cover of 'Advance Access' games - why should you pay more?
39 min
GameDiscoverCo39 min

'Advance Access' games - why should you pay more?

Publishers are increasingly monetizing early entry to highly anticipated titles through formal advance access programs, typically charging a premium of ten to fifteen dollars.

  • GDC 2027 has restructured its format to a Monday–Friday schedule, moving the festival hall to Tuesday–Thursday and introducing a new Business Hall at Moscone West to centralize networking and mitigate the logistical challenges of the San Francisco venue.
  • Advance Access for games like 'Mortal Shell II'—which achieved 23,000 concurrent users—is increasingly being monetized through premium editions that charge a $10–$15 surcharge for early play, effectively creating a market for artificial scarcity and FOMO.
  • PlayStation has begun de-listing publishers associated with 'shovelware' or low-effort games designed primarily for easy Platinum trophy farming, though the platform's enforcement remains inconsistent and subject to reversal.
GameDiscoverCoAug 2026
Cover of Mortal Shell 2: Sales Performance and Market Analysis
Article

Mortal Shell 2: Sales Performance and Market Analysis

Mortal Shell 2 achieved a strong commercial debut, selling 510,000 copies within its opening weekend following its August 20, 2026, release.

  • Mortal Shell 2 sold 510,000 units in its opening weekend (August 20–24, 2026), generating $23 million in gross revenue.
  • The game's player base is split across platforms as 57.6% Steam, 33.8% PS5, and 8.6% Xbox, with Steam revenue accounting for 51.8% of the total.
  • A pre-launch demo played by nearly 1 million users served as a primary driver for sales, with approximately one-third of the full game's player base having engaged with the demo first.
Alinea AnalyticsAug 2026
Cover of What Twitch Data Adds to Our View of Game Discovery
Article

What Twitch Data Adds to Our View of Game Discovery

The integration of Twitch streaming data into game discovery analysis provides a more nuanced understanding of how titles gain visibility and sustain interest.

  • GameDiscoverCo is now integrating over 10 years of Twitch data, including daily hours watched, number of channels, and top streamers for tens of thousands of games, into its analysis.
  • Twitch's acquisition of IGDB in 2019 and the requirement for streamers to select a game ensures accurate metadata, making Twitch data reliable for even smaller games, unlike other platforms.
  • While games like Path of Exile 2 demonstrate 'Games as a Service' (GaaS) stickiness on Twitch with sustained viewership and sales boosts from updates, this is an exception, with most games like Manor Lords seeing a large initial spike followed by a significant drop-off.
Game Discovery NowJun 2026