Monster Hunter
Game
Documents about Monster Hunter
Game Developers Conference59 min
GDC Plays Dauntless with Phoenix Labs
Phoenix Labs designed Dauntless to bridge the gap between high-fidelity, skill-based action combat and accessible, cooperative social experiences.
- Phoenix Labs prioritized cross-platform play and progression across PC, PlayStation 4, and Xbox One as a core design pillar, requiring extensive collaboration with Epic Games and first-party platform holders to reconcile conflicting technical guidelines.
- The development team utilizes a 'vertical slice' approach to establish core gameplay loops—such as weapon loadouts and behemoth combat patterns—before scaling the project to include complex networking and cross-play infrastructure.
- Performance optimization for consoles is typically not front-loaded in the development cycle; instead, the team focuses on achieving a playable state before technical artists perform iterative optimizations to maintain frame rates.
Game Developers ConferenceJul 2019
Extra Credits12 min
Games You Might Not Have Tried - ep 2 - Find New Games - Extra Credits
This overview serves as a curated recommendation list for gamers seeking titles that offer unique mechanics, unconventional narratives, or distinct genre blends.
- The curation prioritizes games with innovative design mechanics or unconventional narratives over mainstream popularity or critical perfection.
- Bastion is highlighted for its sophisticated, non-linear narration system, while The Stanley Parable is noted for its meta-commentary on player choice.
- The list identifies specific mechanical strengths in niche titles, such as Terraria’s combat-focused exploration and the steep, rewarding learning curve of Monster Hunter.
Extra CreditsMay 2012
Companies behind it
As the documents state it.
