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Monster Hunter

Game

Documents about Monster Hunter

Cover of GDC Plays Dauntless with Phoenix Labs
59 min
Game Developers Conference59 min

GDC Plays Dauntless with Phoenix Labs

Phoenix Labs designed Dauntless to bridge the gap between high-fidelity, skill-based action combat and accessible, cooperative social experiences.

  • Phoenix Labs prioritized cross-platform play and progression across PC, PlayStation 4, and Xbox One as a core design pillar, requiring extensive collaboration with Epic Games and first-party platform holders to reconcile conflicting technical guidelines.
  • The development team utilizes a 'vertical slice' approach to establish core gameplay loops—such as weapon loadouts and behemoth combat patterns—before scaling the project to include complex networking and cross-play infrastructure.
  • Performance optimization for consoles is typically not front-loaded in the development cycle; instead, the team focuses on achieving a playable state before technical artists perform iterative optimizations to maintain frame rates.
Game Developers ConferenceJul 2019
Cover of Games You Might Not Have Tried - ep 2 - Find New Games - Extra Credits
12 min
Extra Credits12 min

Games You Might Not Have Tried - ep 2 - Find New Games - Extra Credits

This overview serves as a curated recommendation list for gamers seeking titles that offer unique mechanics, unconventional narratives, or distinct genre blends.

  • The curation prioritizes games with innovative design mechanics or unconventional narratives over mainstream popularity or critical perfection.
  • Bastion is highlighted for its sophisticated, non-linear narration system, while The Stanley Parable is noted for its meta-commentary on player choice.
  • The list identifies specific mechanical strengths in niche titles, such as Terraria’s combat-focused exploration and the steep, rewarding learning curve of Monster Hunter.
Extra CreditsMay 2012