Mobile Legends: Bang Bang
139 documents in the library are about Mobile Legends: Bang Bang, from writers such as The Esports Advocate, Esports Charts and Stream Hatchet, the newest from 2026. Each has a summary and key insights with the page they come from.

Mobile Legends: Bang Bang is a multiplayer online battle arena (MOBA) game designed for smartphones and tablets. Two teams of five players compete in real time across a three-lane map, aiming to destroy the opposing base while defending their own. Players choose from over 130 heroes divided into six roles (Tank, Marksman, Assassin, Fighter, Mage, and Support) and climb a ranked system from Warrior to Mythic.
- Released
- Jul 14, 2016
- Developer
- Moonton
- Genres
- Strategy, Adventure, MOBA
- Platforms
- Android, iOS
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Mobile Legends: Bang Bang remained the most-watched title with 42.9 million hours, though it experienced a 7% year-over-year decline, while Counter-Strike viewership nearly doubled (+98%).
Stream Hatchet, 2026 · Full Esports World Cup Recap on Live Streaming
Mobile Legends: Bang Bang has achieved 781 million lifetime downloads and $1.58 billion in cumulative IAP revenue as of mid-2026.
Udonis, 2026 · Mobile Legends: Bang Bang Downloads & Player Count
The M7 World Championship set a record for Mobile Legends: Bang Bang with a peak of over 5.68 million concurrent viewers and 135.5 million total hours watched.
Esports Charts, 2026 · Top 10 Mobile Legends: Bang Bang Esports Tournaments of All Time by Viewership
Savvy is reportedly close to finalizing a $6 billion acquisition of Moonton, the developer of Mobile Legends: Bang Bang.
Mobilegamer.biz, 2026 · Big Unity Changes, Scopely Talks M&A, Epic, Arcade, Moonton, Data, Jobs and More
Mobile Legends: Bang Bang is the dominant Chinese-published game on live-streaming, generating 628 million hours watched in H1 2026, which exceeds the combined total of the bottom seven titles in the top 10.
Stream Hatchet, 2026 · Chinese Publishers & Chinese Games on Live Streaming
Documents about Mobile Legends: Bang Bang
Full Esports World Cup Recap on Live Streaming
The 2026 Esports World Cup (EWC) demonstrated significant growth in audience engagement despite a last-minute relocation from Riyadh to Paris.
- The 2026 Esports World Cup achieved 206 million hours watched, a 22% increase over the previous year, despite a last-minute relocation from Riyadh to Paris.
- Co-streaming accounted for 53.7% of total viewership, with titles like Fortnite and Teamfight Tactics relying on community broadcasts for 90% of their audience reach.
- Shooter games became the dominant genre, capturing 50% of all hours watched (103 million) and displacing MOBAs, which saw their viewership share drop to 43%.
The Final Hurdle Mobile Esports Must Clear in the West
Mobile esports has achieved massive success in Asian markets, yet it continues to face significant adoption hurdles in the West.
- Mobile esports has achieved significant scale in China, with Honor of Kings setting a record of 139 million daily active users in late 2025 and its grand finals drawing 62,000 live attendees.
- The dominance of mobile gaming in Asia is driven by socioeconomic factors, including limited access to high-end PC hardware, widespread mobile connectivity, and cultural habits like short-duration gaming during daily commutes or work breaks.
- Western markets currently view mobile gaming as secondary to console and PC platforms, with app charts dominated by casual titles like Monopoly GO and Candy Crush rather than competitive esports.
Chinese Publishers & Chinese Games on Live Streaming
Chinese-published games maintain a dominant presence in the global live-streaming landscape, though their performance varies significantly based on platform and genre.
- Mobile-first titles like Call of Duty: Mobile and PUBG Mobile rely heavily on TikTok Live, which accounts for up to 92% of their total hours watched.
- Mobile Legends: Bang Bang is the dominant Chinese-published game on live-streaming, generating 628 million hours watched in H1 2026, which exceeds the combined total of the bottom seven titles in the top 10.
- The highest viewership for Chinese-published games in the last four years occurred in December 2024, when the simultaneous launches of Marvel Rivals and Delta Force drove 196.1 million hours watched.
Mobile Legends: Bang Bang Downloads & Player Count
Mobile Legends: Bang Bang remains a dominant force in Southeast Asian mobile esports, boasting 781 million lifetime downloads and $1.58 billion in cumulative IAP revenue as of mid-2026.
- Mobile Legends: Bang Bang has achieved 781 million lifetime downloads and $1.58 billion in cumulative IAP revenue as of mid-2026.
- The game maintains a stable, mature player base with 85.6 million monthly active users and 24.4 million average daily players.
- Annual revenue has stabilized between $166 million and $189 million following a 2021 peak of $232 million, reflecting a shift from aggressive acquisition to retention-focused live services.
MLBB Championship Tour AMER 2026: Debut Season Viewership
The 2026 debut of the Mobile Legends: Bang Bang Championship Tour Americas (AMER) marked a significant expansion for the franchise into the Western market, achieving viewership figures that eclipsed several established tier-2 leagues such as the LCS, LPL and EMEA Masters.
- The 2026 debut of the MLBB Championship Tour Americas (AMER) outperformed established tier-2 leagues like the LCS, LPL, and EMEA Masters in average concurrent viewership and total watch hours.
- TikTok served as the primary driver of engagement, accounting for nearly 75% of total watch time and hosting peak concurrent viewership exceeding 60,000.
- The tournament reached a peak of 62,345 concurrent viewers during the Swiss Stage Week 1 match between Alpha7 Esports and 9z Team.
Moonton and ESIC Build Integrity Framework for Mobile Legends Esports
Moonton Games has established a formal integrity framework for its mobile esports title, Mobile Legends: Bang Bang (MLBB), in collaboration with the Esports Integrity Commission (ESIC).
- Moonton Games has mandated that all third-party tournament operators seeking a license for Mobile Legends: Bang Bang (MLBB) must integrate the Esports Integrity Commission (ESIC) integrity framework into their operational processes.
- Licensed MLBB tournament organizers are now required to enforce the ESIC Code of Conduct and must honor all ESIC-issued sanctions, suspensions, and disciplinary outcomes.
- The framework includes provisions for anti-doping measures, which will be implemented at the discretion of Moonton Games based on specific tournament requirements.
Asian Champions League 2026: Performance Report
The 2026 Asian Champions League (ACL), organized by Hero Esports, concluded its second edition with significant viewership metrics, reporting over 380 million total play views and nearly 23 million hours watched.
- The 2026 Asian Champions League (ACL) generated over 380 million total play views and nearly 23 million hours watched across its 24-day duration.
- The tournament, held in Shanghai from May 1 to May 24, 2026, featured competition in Dota 2, Counter-Strike 2, and Mobile Legends: Bang Bang.
- Winners of the three titles—Vici Gaming (Dota 2), LVG (Counter-Strike 2), and GZG (Mobile Legends: Bang Bang)—all secured qualification paths to the 2026 Esports World Cup in Paris.
MLBB Esports 2026: Thailand & Americas Launch New Leagues
The expansion of the Mobile Legends: Bang Bang professional ecosystem in 2026 marks a strategic shift toward global integration, specifically targeting the growth of competitive infrastructure in Thailand and the Americas.
- MOONTON Games launched two new professional circuits in 2026, the MSL Thailand and the MCT AMER, to integrate emerging regions into the global MLBB esports ecosystem.
- The MSL Thailand debut reached a peak live viewership of 67,000, establishing it as a top-tier esports competition within the country.
- The MCT AMER league recorded a peak concurrent audience of 62,106, outperforming several established regional circuits in its inaugural season.
Esports: Q1 2026 Live Streaming Trends with Mobile Legends: Bang Bang
The first quarter of 2026 highlights a robust and evolving esports landscape, characterized by the massive influence of mobile gaming and the continued dominance of established titles.
- The M7 World Championship for Mobile Legends: Bang Bang set a mobile esports record with 5.9 million peak viewers and 123 million hours watched, accounting for 84% of the game's total Q1 viewership.
- League of Legends, Mobile Legends: Bang Bang, and Counter-Strike dominated Q1 2026 with 154 million, 146 million, and 140 million hours watched respectively, forming a tight top tier.
- Non-esports events, such as the Kings World Cup Nations (2.2 million peak viewers) and PlayStation's State of Play (2.1 million peak viewers), consistently outperformed most esports tournaments in peak viewership.
Best Esports Players of Q1 2026
The first quarter of 2026 represents a pivotal period for the global esports landscape, characterized by the consolidation of veteran dominance and the rapid ascent of emerging regional talent.
- Team Vitality’s ZywOo reached a career milestone of 30 MVP awards in Q1 2026, underscoring the continued dominance of veteran players in the global esports landscape.
- Gentle Mates’ victory at the Rocket League Boston Major set a new all-time viewership record for the title, highlighting the growing commercial impact of major tournament events.
- League of Legends player Caps maintained his status as a central industry figure by securing a regional title at the LEC 2026 Versus tournament.
Hero Esports to Stage Second Asian Champions League: Shanghai
Hero Esports has announced the return of the Asian Champions League (ACL) to Shanghai, scheduled to take place from May 1–24, 2026.
- Hero Esports will host the second Asian Champions League (ACL) in Shanghai from May 1–24, 2026, featuring a total prize pool of $365,000.
- The tournament serves as a direct qualification pathway to the 2026 Esports World Cup (EWC) for all three featured titles: Dota 2, Counter-Strike 2, and Mobile Legends: Bang Bang.
- The prize pool is distributed across the three titles, with $150,000 for CS2, $125,000 for MLBB, and $90,000 for Dota 2.
MPL Malaysia Season 17 Week 1: Viewership Analysis
The seventeenth season of the Mobile Legends: Bang Bang Professional League (MPL) Malaysia has achieved a transformative start, marked by a 133% year-over-year increase in opening-week viewership.
- MPL Malaysia Season 17 opened with a 133% year-over-year increase in viewership, reaching a peak concurrent audience of 399,537.
- The debut of RRQ Tora was the primary driver of growth, attracting significant interest from Indonesian fans and establishing the team's opening match against Team Rey as the week's most-watched event.
- TikTok is the dominant platform for MPL Malaysia, accounting for over 58% of total watch time during the first week.