
MapleStory
GameBy Wizet · Released Apr 29, 2003
Documents about MapleStory
Nexon Earnings for Second Quarter 2019
Nexon’s financial results for the second quarter of 2019 highlight a period of robust growth driven by the sustained performance of core franchises, including Dungeon&Fighter, MapleStory, and FIFA ONLINE 4.
- Nexon reported Q2 2019 revenue of ¥53.9 billion, marking a 13% year-over-year increase as-reported, or 20% on a constant currency basis.
- Net income for the quarter reached ¥19.1 billion, exceeding initial outlooks due to favorable foreign exchange gains on U.S. dollar-denominated cash deposits.
- Nexon acquired Embark Studios, led by Patrick Söderlund, to serve as the foundation for the company's future development strategy in Western markets.
Nexon Q2 2019 Investor Presentation
Nexon achieved record financial performance in the second quarter of 2019, characterized by a 20 percent year-over-year revenue increase on a constant-currency basis.
- Nexon achieved a 20% year-over-year revenue increase in Q2 2019, driven by the performance of core franchises including Dungeon&Fighter, MapleStory, and FIFA ONLINE 4.
- The company reported Q2 2019 net income of ¥19,145 million and maintains a strong cash position of ¥210,749 million.
- Management projects a revenue decline for Q3 2019 due to softening performance in the China-based Dungeon&Fighter and Korea-based MapleStory segments.
Nexon Q1 2019 Earnings Prepared Remarks
Nexon’s first-quarter 2019 earnings report highlights a record-breaking period of financial growth, driven by the sustained performance of core PC franchises and successful mobile expansions.
- Nexon achieved record-breaking Q1 2019 financial results with 93.1 billion yen in revenue, a 7% increase on a constant-currency basis.
- Operating income reached 52.6 billion yen and net income hit 53.4 billion yen, both exceeding internal company expectations.
- MapleStory PC revenue grew by 69% year-over-year, marking the title's fifth consecutive quarter of double-to-triple-digit growth.
FY2019 Q1 Earnings Conference Call: Q&A Summary
The fiscal year 2019 first-quarter earnings discussion centers on the performance of key intellectual properties, specifically the Dungeon&Fighter franchise in China, and the strategic integration of mobile and PC gaming platforms.
- The Dungeon&Fighter franchise in China drove Q1 FY2019 financial performance, exceeding expectations due to a level cap release that increased year-over-year average revenue per paying user.
- Management is prioritizing the convergence of PC and mobile platforms, viewing the potential cannibalization of PC titles by mobile versions as a necessary step to expand total franchise value.
- The upcoming Dungeon&Fighter 2D mobile title is following a cautious, quality-focused development strategy modeled after the MapleStory launch in Korea, utilizing multiple closed beta tests prior to full release.
Nexon First Quarter 2019 Financial Results
Nexon achieved record-breaking financial performance in the first quarter of 2019, driven by the sustained popularity of its core intellectual properties and effective live service operations.
- Nexon reported record Q1 2019 financial results with ¥93.1 billion in revenue, a 3% year-over-year increase as-reported and a 7% rise on a constant currency basis.
- Operating income reached ¥52.6 billion and net income totaled ¥53.4 billion, both exceeding initial company outlooks despite a ¥2.9 billion impairment loss on prepaid royalties.
- Revenue growth was primarily driven by core franchises including Dungeon&Fighter in China, MapleStory in Korea, and FIFA ONLINE 4.
Nexon Q1 2019 Investor Presentation
Nexon achieved record-breaking financial results in the first quarter of 2019, surpassing performance benchmarks across revenue, operating income, and net income.
- Nexon achieved record-breaking Q1 2019 financial results, with year-over-year revenue growth across all geographic regions driven primarily by Korea and China.
- The company’s revenue remains heavily concentrated in the Chinese market, which accounted for 52% of total revenue in 2018.
- Nexon’s business model is predominantly reliant on PC-based titles, which comprised 78% of the platform mix in 2018.
Nexon Annual Securities Report: 17th Fiscal Year
The 17th fiscal year annual report for NEXON Co., Ltd. details the company’s financial performance, corporate governance, and strategic operations for the period ending December 31, 2018.
- Nexon achieved significant financial growth in fiscal year 2018, with consolidated revenue rising 8.0% to 253,721 million yen and net income surging 89.7% to 107,672 million yen.
- The company maintains a strong liquidity position with 205,292 million yen in cash and cash equivalents, supporting a strategy of prioritizing growth-oriented investments and acquisitions over dividend payouts.
- Revenue is primarily driven by a free-to-play microtransaction model centered on long-running intellectual properties, most notably MapleStory and Dungeon&Fighter.
NEXON Q4 2018 Earnings Prepared Remarks
Nexon achieved record-high financial results for the full fiscal year 2018, reporting growth in revenue, operating income, and net income across both its PC and mobile business segments.
- Nexon achieved record-high financial results for fiscal year 2018, driven by double-digit growth in the ten-year-old Dungeon&Fighter franchise in China and revenue increases in both PC and mobile versions of MapleStory.
- The company maintains a robust financial position with approximately 1 billion yen in annual EBITDA and 4 billion yen in cash reserves.
- Q4 2018 financial results fell below expectations due to an impairment loss related to NAT Games and underperformance in specific mobile markets.
Nexon FY 2018 Financial Results
Nexon achieved record-breaking financial performance in fiscal year 2018, driven by the sustained success of its flagship PC and mobile franchises across global markets.
- Nexon achieved record-breaking fiscal year 2018 results with ¥253.7 billion in revenue, an 8% year-over-year increase, alongside ¥98.4 billion in operating income and ¥107.7 billion in net income.
- Flagship titles drove performance, with Dungeon&Fighter achieving double-digit growth in China for the third consecutive year and MapleStory recording a 67% revenue increase in Korea.
- The company experienced a 13% year-over-year revenue decline in the fourth quarter, primarily due to underperforming new mobile titles in Japan and Korea.
NEXON Investor Presentation: Q4 2018
Nexon achieved record-breaking financial performance throughout the 2018 fiscal year, characterized by an 8% increase in revenue and a 90% surge in net income.
- Nexon achieved record-breaking 2018 fiscal results with an 8% revenue increase and a 90% surge in net income, driven by the sustained performance of core titles Dungeon&Fighter and MapleStory.
- Q4 2018 revenue declined 13% year-over-year, missing internal expectations due to underperforming mobile segment contributions and a ¥3.0 billion impairment loss.
- The company maintains a strong liquidity position, ending 2018 with ¥205.3 billion in cash and cash equivalents and generating ¥118 billion in annual operating cash flow.
NEXON Q3 2018 Earnings Prepared Remarks
Nexon’s third-quarter 2018 earnings report highlights a period of record-breaking financial performance, characterized by the company’s commitment to a long-term, live-service business model.
- Nexon achieved record Q3 2018 financial performance with 69.3 billion yen in total revenue, a 15% year-over-year increase.
- Core franchises drove growth, with MapleStory in Korea experiencing a 129% year-over-year revenue surge.
- The company’s long-term live-service model, centered on continuous content updates for established titles like Dungeon&Fighter and MapleStory, outperformed traditional short-term product launch cycles.
Nexon Q3 2018 Earnings Conference Call: Q&A Summary
The Nexon Q3 2018 earnings conference call addressed the company’s financial performance, regional market dynamics, and long-term strategic outlook.
- Nexon recorded a 7 billion yen impairment loss on the OVERHIT game IP due to underperformance in the Japanese market.
- Q3 financial performance was bolstered by seasonal content updates for core titles Dungeon&Fighter and MapleStory in China and Korea.
- The projected Q4 revenue decline in China is attributed to revenue being pulled forward by a strong National Day update in Q3, rather than regulatory issues.
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