Mafia
37 documents in the library are about Mafia, from writers such as Take-Two Interactive, Game Developers Conference and SocialPeta, the newest from 2026. Each has a summary and key insights with the page they come from.

Mafia is a 3D action crime epic set in the seedy underworld of the 1930's. Rise from the lowly but well-dressed Footsoldier, to an envied and feared Made Man in an era of mob hits, car chases, and bootlegging. Earn a reputation as a tough enforcer, daring getaway driver, and deadly hitman in your quest for respect and power within the Salieri Family.
- Released
- Aug 29, 2002
- Developer
- Illusion Softworks
- Publishers
- Gathering of Developers, Take-Two Interactive
- Genres
- Fighting, Shooter, Racing, Adventure
- Platforms
- Xbox, PC (Microsoft Windows), PlayStation 2
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Take-Two Interactive reported a 30% year-over-year increase in net sales to $1.77 billion, driven by performance in the NBA 2K, Borderlands, Color Block Jam, and Mafia franchises.
Take-Two Interactive, 2025 · Take-Two Interactive: Form 10-Q Q2 Fiscal 2025
'Mafia: The Old Country' outperformed expectations with 1.2 million total copies sold to date, including 643,000 units on PlayStation, demonstrating continued market appetite for mid-budget, story-driven games.
Alinea Analytics, 2025 · August’s Most Downloaded Games Across PlayStation, Xbox, and Steam
The company projects fiscal year 2026 net bookings between $5.9 billion and $6 billion, bolstered by upcoming releases including Mafia: The Old Country and Borderlands 4.
Take-Two Interactive, 2025 · Take-Two Interactive Q4 Fiscal Year 2025 Conference Call, p. 6
Documents about Mafia
Investor Presentation: February 2026
Take-Two Interactive enters 2026 positioned for unprecedented growth, driven by a record development pipeline and the strategic integration of its mobile and console divisions.
- Take-Two Interactive has scheduled the release of Grand Theft Auto VI for November 19, 2026, as the primary driver for the company's projected growth.
- Mobile gaming now accounts for 51% of the company's $5.6 billion in net bookings for fiscal year 2025, following the strategic integration of Zynga.
- The total addressable market for the gaming industry is expected to reach $199 billion by the end of 2026, supported by a 4% compound annual growth rate in mobile and an install base of 138 million current-generation consoles.
Digital Chocolate’s diaspora, Destiny: Rising woes, EA’s shooter revival, November’s top games, more
The mobile games industry continues to be shaped by the legacy of Digital Chocolate, a foundational company whose alumni—often referred to as the "D-Choc Mafia"—now hold significant leadership roles across the global gaming landscape.
- EA is actively recruiting a VP of mobile shooters to report to Vince Zampella, signaling a potential revival of mobile titles for the Apex Legends and Battlefield franchises.
- Destiny: Rising is struggling post-launch, with daily earnings dropping from a $300,000 peak in September to approximately $25,000, despite 4.4 million total downloads since August.
- Last War Survival led November mobile revenue with $115 million, followed closely by Roblox at $112 million and Monopoly Go at $111 million, according to Appmagic data.
Take-Two Interactive: Form 10-Q Q2 Fiscal 2025
Take-Two Interactive Software reported a robust revenue increase in the third quarter of fiscal 2025, with net sales rising 30% year-over-year to $1.77 billion, largely driven by new releases across its NBA 2K, Borderlands, Color Block Jam and Mafia franchises.
- Take-Two Interactive reported a 30% year-over-year increase in net sales to $1.77 billion, driven by performance in the NBA 2K, Borderlands, Color Block Jam, and Mafia franchises.
- Net losses narrowed significantly to $133.9 million ($0.73 per share) compared to a $365.5 million loss in the same period last year.
- Digital online sales remain the primary revenue driver, accounting for 96.7% of total revenue, while gross profit margins improved to 55.3%.
Take-Two Interactive Q2 Fiscal Year 2026 Conference Call
Take-Two Interactive reported record-breaking financial results for the second quarter of fiscal year 2026, ending September 30, 2025.
- Take-Two Interactive officially scheduled the release of Grand Theft Auto VI for November 19, 2026, positioning it as a primary driver for record net bookings in fiscal year 2027.
- The company reported Q2 fiscal 2026 net bookings of $1.96 billion, significantly outperforming the original guidance range of $1.7 to $1.75 billion.
- Management raised the full-year fiscal 2026 net bookings outlook to $6.4–$6.5 billion, reflecting a projected 14% year-over-year growth.
Second Quarter Fiscal 2026 Results & Guidance Summary
Take-Two Interactive’s second-quarter fiscal 2026 financial results demonstrate significant growth, with performance exceeding previous guidance across several key metrics.
- Take-Two Interactive exceeded Q2 fiscal 2026 expectations with $1.961 billion in Net Bookings, significantly outperforming the forecasted $1.700–$1.750 billion range.
- The company raised its full-year fiscal 2026 Net Bookings guidance to $6.4–$6.5 billion, representing a 14% year-over-year growth at the midpoint.
- Recurrent consumer spending (RCS) grew 20% year-over-year, driven by a 45% increase in NBA 2K and mid-teens growth in the mobile segment.
Investor Presentation: November 2025
Take-Two Interactive is currently executing its most ambitious expansion strategy to date, supported by a record development headcount of over 10,000 staff and a pipeline headlined by the scheduled November 19, 2026, launch of Grand Theft Auto VI.
- Take-Two Interactive has scheduled the launch of Grand Theft Auto VI for November 19, 2026, supported by a record development workforce of over 10,000 employees.
- Mobile gaming now accounts for 51% of the company's $5.6 billion in annual net bookings, following the integration of Zynga and a strategic shift toward a mobile-first revenue model.
- The company maintains a strong competitive position with 13 franchises that have each sold over five million units, led by Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.
What Were August's Biggest New PC & Console Game Hits?
This analysis examines the performance of new and existing video game titles across PC and console platforms during August 2025.
- Remakes and remasters dominated the August 2025 market, securing three of the top four positions in new PC game sales.
- Mafia: The Old Country was the top performer across platforms, selling 430,000 units on Steam and 700,000 units on consoles.
- Titan Quest II led new PC game sales with 430,000 units sold during the month.
August’s Most Downloaded Games Across PlayStation, Xbox, and Steam
This analysis examines gaming download trends across PlayStation, Xbox, and Steam for August 2025, highlighting the performance of major new releases and established titles.
- The game 'PEAK' remained the most downloaded title across all platforms in August with 4.0 million downloads, bringing its total Steam sales to over 11 million copies.
- Tencent’s 'Delta Force' debuted with 3.7 million downloads in August, driven by its August 19 console launch where PlayStation accounted for 45.3% of total downloads.
- Annualized sports titles 'Madden 26' and 'NBA 2K26' maintained strong performance with 2.1 million and 2.0 million downloads respectively, though 'Madden 26' experienced a slower start compared to the previous year's edition.
GMTK Digest: August 2025
The August 2025 edition of the Game Maker's Toolkit Digest provides a curated overview of notable video game releases, highlighting a mix of high-budget remakes, sequels, and innovative indie titles.
- As of August 2025, the market is defined by a dichotomy between high-budget franchise revivals and experimental independent titles.
- Metal Gear Solid Delta: Snake Eater is positioned as a faithful remake, while Mafia: The Old Country signals a return to linear narrative structures in AAA shooters.
- Nintendo is utilizing the experimental tech demo Drag x Drive to showcase Switch 2 hardware capabilities, though the title has received negative feedback regarding its control precision.
Take-Two Interactive Q1 Fiscal Year 2026 Earnings Results
Take-Two Interactive’s first-quarter fiscal year 2026 earnings results demonstrate strong financial momentum, characterized by net bookings exceeding $1.42 billion and outperforming initial guidance.
- Take-Two Interactive reported Q1 fiscal year 2026 net bookings of $1.42 billion, exceeding initial guidance.
- Recurrent consumer spending remains the primary revenue driver, accounting for 83% of total net bookings for the quarter.
- The company raised its full-year fiscal 2026 net bookings outlook to between $6.05 billion and $6.15 billion, representing an 8% growth projection over the previous year.
Take-Two Interactive Investor Presentation: August 2025
Take-Two Interactive occupies a dominant position in the global interactive entertainment market, underpinned by a diversified portfolio of thirteen major intellectual properties and a strategic focus on long-term engagement.
- Take-Two Interactive is prioritizing the May 2026 release of Grand Theft Auto VI as the cornerstone of a development pipeline extending through fiscal year 2028.
- Mobile gaming is now the company's primary revenue driver, accounting for 51% of the $5.648 billion in total net bookings reported for fiscal year 2025.
- The company's revenue distribution is split between mobile (51%), console (38%), and PC (11%), reflecting a strategic shift toward hybrid-casual mobile titles following the integration of Zynga.
With no GTA, what are the biggest games still to come in 2025?
The 2025 gaming landscape is defined by a reliance on established intellectual property as the industry navigates a period without a major Grand Theft Auto release.
- The 2025 gaming market is anchored by established franchises including Borderlands 4, Mafia: The Old Country, Hollow Knight: Silksong, and Metal Gear Solid Delta: Snake Eater, which are currently driving the highest levels of social engagement and wish-list metrics.
- Publishers are shifting toward shorter, more focused development cycles to mitigate the financial risks associated with rising production costs and the volatility of live-service models.
- Germany has doubled its game development funding to €125 million, signaling a significant regional push to support the industry despite ongoing studio restructurings.