
Like a Dragon: Infinite Wealth
GameBy Ryu Ga Gotoku Studio · Released Jan 26, 2024
- How much revenue has Like a Dragon: Infinite Wealth made?
- How many players does Like a Dragon: Infinite Wealth have, and how is that changing?
- What do industry reports say about Like a Dragon: Infinite Wealth's performance?
- Which games compete with Like a Dragon: Infinite Wealth, and how do they compare?
Documents about Like a Dragon: Infinite Wealth
PS Plus Player Numbers: January 2026
This analysis evaluates the performance of PlayStation Plus additions from January 2026, focusing on player acquisition metrics for both monthly Essential-tier games and higher-tier Game Catalog titles.
- Need for Speed Unbound reached 1.6 million PlayStation Plus subscribers in January, bringing its total lifetime reach on the service to 4.3 million players.
- Resident Evil Village gained 852,000 players via the Game Catalog following its January 22 addition, a strategic move to build audience interest ahead of the February 27 launch of Resident Evil Requiem.
- Expeditions: A MudRunner Game attracted 414,000 new players through the service, with over two-thirds of that audience being new to the MudRunner/SnowRunner franchise.
Early Access Games on Live Streaming
The analysis examines the correlation between live-streaming viewership and various early access strategies for games released since 2024.
- Games with no early access period see the highest initial viewership, averaging 2 million daily hours watched in their first 7 days, but they are more likely to experience a rapid decline in both streaming interest and wishlists within 30 days.
- Short early access periods (1 week or less) effectively function as a game's premiere, often capturing peak viewership during the early access phase rather than the official launch, where viewership can drop by nearly 50%.
- Long early access strategies, common among indie titles, create a pattern of two distinct awareness peaks: one at the start of early access and a smaller, secondary bump upon the official launch.
Forza Horizon 5: 2025 Top-Selling New PS5 Game Analysis
Forza Horizon 5 has emerged as the top-selling new game on the PlayStation 5 for 2025, surpassing 3 million units sold on the platform following its late-March release.
- Forza Horizon 5 has become the top-selling new PS5 game of 2025, reaching 2 million copies sold on the platform within 25 days of release.
- Xbox is transitioning away from a traditional console-first strategy toward a third-party publishing model, driven by plateauing Game Pass subscriptions and the need to tap into the larger PlayStation install base.
- Monster Hunter Wilds is a major 2025 success, selling 2.9 million copies on PS5 and 6.2 million on Steam, generating over $500 million in total revenue.
April 2025’s Top Steam Games by Copies Sold
The April 2025 Steam market analysis highlights a strong performance by indie titles, RPGs, and survival games, which collectively dominated the platform’s top 10 list by copies sold.
- The indie title 'Schedule 1' led Steam sales in April 2025 with 4.7 million copies sold, reaching 7.7 million total units and $118.9 million in revenue to date.
- The co-op horror game 'R.E.P.O' secured the second spot with 3.7 million copies sold in April, bringing its lifetime total to 13.4 million units and over $100 million in revenue.
- The 'Elder Scrolls IV: Oblivion Remastered' sold 1.4 million copies in its launch month, with 56.5% of sales concentrated in the United States.
The Like a Dragon / Yakuza Series on Live Streaming
The Like a Dragon series, formerly known as Yakuza, has established itself as a significant force in the live streaming landscape, driven by consistent fan loyalty and a high-frequency release schedule.
- The Like a Dragon / Yakuza franchise generated 15.7 million hours watched in 2024, establishing it as a top-performing series for Sega.
- The latest spin-off, Like a Dragon: Pirate Yakuza in Hawaii, recorded 3.4 million hours watched and a peak viewership of 77,000 during its debut week.
- Performance for the new spin-off was primarily driven by Asian streamers, with 8 of the top 10 creators based in Asia, while Western engagement remained lower compared to the mainline release Like a Dragon: Infinite Wealth.
Palworld Sold a Million Copies… Already?
The primary focus of this analysis is the unprecedented commercial breakout of Palworld and a broader examination of current sales trends across PC and console platforms during the third week of January 2024.
- Palworld achieved over one million Steam sales in its debut window, significantly outperforming initial projections of 200,000 to 300,000 units.
- The success of Palworld was driven by a genre mash-up of creature collection and survival crafting, supported by an influencer campaign that peaked at 400,000 concurrent Twitch viewers.
- Palworld reached 370,000 concurrent players on Steam despite technical issues and controversy surrounding its creature designs.
FF VII Rebirth: The Popularity of Remakes in Streaming
The release of Final Fantasy VII Rebirth serves as a case study for the enduring popularity of video game remakes within the live-streaming ecosystem.
- Final Fantasy VII Rebirth generated 8.1 million hours watched in its opening week, performing on par with Final Fantasy XVI (12 million hours) but reaching only half the viewership of the 2020 Final Fantasy VII Remake.
- At its peak, 162,000 concurrent viewers tuned in to watch Final Fantasy VII Rebirth, with Twitch accounting for 84% of total viewership.
- On the second day post-release, 17,000 unique channels streamed Final Fantasy VII Rebirth, highlighting broad creator engagement.
Plus: Why Data Can't Predict Success for PC/Console Games
The primary thesis of this analysis is that while data points like Steam wishlists and follower counts are useful indicators, they cannot precisely predict the commercial success of PC and console games.
- Pre-release metrics like Steam wishlists and follower counts are unreliable predictors of commercial success, showing a massive performance spread where conversion rates range from 0.125x to 7.5x the median.
- Qualitative variables such as influencer impact, gameplay hooks, competitive density, and technical execution often outweigh quantitative pre-release data in determining actual sales volume.
- While niche genres like escape rooms or 3D fighters may exhibit higher conversion rates, these segments are frequently limited by smaller total market sizes.