Just Dance
Game
35 documents in the library are about Just Dance, from writers such as Ubisoft, GameDiscoverCo and Game World Observer. Each has a summary and key insights with the page they come from.
Connections
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Key figures from the reports
Far Cry has generated over €2 billion in revenue, while The Division, Ghost Recon, and Just Dance round out the six franchises exceeding the €1 billion threshold.
Game World Observer, 2024 · Ubisoft Financial Report: First Half of FY25
Growth was driven by strong back-catalog performance, specifically a 60% increase in Assassin’s Creed net bookings and a 500% surge in Just Dance.
Ubisoft, 2020 · Ubisoft First-Quarter 2020-21 Sales, p. 2
Assassin’s Creed IV Black Flag was a primary performance driver with 10 million sell-in units, while the Just Dance franchise contributed 6 million units.
Ubisoft, 2014 · Ubisoft Reports Third-Quarter 2013-14 Sales, p. 1
The Just Dance franchise drove growth with a 30% sales increase, capturing a 70% market share in the casual gaming category for 2011.
Ubisoft, 2012 · Ubisoft Q3 2011-12 Sales Figures, p. 1
Gross profit margin improved to 63.7%, supported by strong back-catalog performance from franchises including Just Dance and Assassin’s Creed.
Ubisoft, 2011 · Ubisoft First-Half 2011-12 Results, p. 2
Documents about Just Dance
Ubisoft General Shareholders' Meeting: September 30, 2026
The 2026 Annual General Meeting of Ubisoft shareholders, held in Paris on September 30, served to solidify corporate governance and affirm the company’s ongoing strategic direction.
- Ubisoft reported net bookings of €1.53 billion for the 2025-26 fiscal year.
- Shareholders approved all resolutions at the September 30, 2026, Annual General Meeting, including the authorization of new stock options to aid in talent retention.
- The company board underwent a leadership transition with the departure of directors Katherine Hays, Olfa Zorgati, and Lionel Bouchet.
Ubisoft Financial Report: First Half of FY25
Ubisoft’s financial disclosures for the first half of fiscal year 2025 highlight the long-term commercial performance of its core intellectual properties.
- Ubisoft has six franchises that have each generated over €1 billion in player spending between September 30, 2014, and September 30, 2024.
- Assassin’s Creed leads the portfolio with approximately €4 billion in revenue, followed closely by Rainbow Six Siege with over €3.5 billion.
- Far Cry has generated over €2 billion in revenue, while The Division, Ghost Recon, and Just Dance round out the six franchises exceeding the €1 billion threshold.
Analysis: The State of F2P Games on Nintendo Switch
The free-to-play market on Nintendo Switch represents a significant but under-analyzed segment of the console’s ecosystem.
- The Nintendo Switch free-to-play market is dominated by established cross-platform giants like Epic Games' Fortnite, Fall Guys, and Rocket League, alongside major IPs such as Pokemon UNITE.
- Discovery on the Nintendo Switch eShop is severely limited by a lack of dedicated hubs and organic browsing tools, forcing developers to rely on pre-existing brand recognition for success.
- Palia serves as a rare outlier to the dominance of established brands, securing an estimated 1.5 to 2 million downloads following its December 2023 launch.
International Olympic Committee Reveals Olympic Esports Series
The International Olympic Committee (IOC) has launched the Olympic Esports Series, a global virtual competition culminating in an in-person event held during the inaugural Olympic Esports Week in Singapore from June 22–25, 2023.
- The International Olympic Committee (IOC) launched the 'Olympic Esports Series,' a virtual competition culminating in an in-person event during 'Olympic Esports Week' from June 22–25, 2023, in Singapore.
- The selected titles include Gran Turismo, Just Dance, WBSC eBaseball Power Pros, Chess.com, Zwift, Virtual Regatta, Tennis Clash, Tic Tac Bow, and virtual Taekwondo.
- The IOC excluded major professional esports titles—such as League of Legends, Counter-Strike: Global Offensive, and Valorant—due to their violent content and lack of a direct real-world sports counterpart.
Plus: Next Week Goes Big With Wild Hearts, Pharaoh, Returnal
Market analysis reveals that Hogwarts Legacy is currently the primary driver of industry performance, achieving nearly 700,000 concurrent users on Steam and dominating sales charts across PlayStation, Xbox, and the Epic Games Store.
- Hogwarts Legacy is the current market leader, reaching nearly 700,000 concurrent Steam users and projected to sell between 10 and 20 million units across all platforms.
- Koei Tecmo and EA’s Wild Hearts is positioned as the next major release, currently ranking in the top 40 grossing titles on Steam via pre-orders with over 35,000 followers.
- Sony’s PC port of Returnal is showing significant market interest with 18,000 Steam followers despite a $60 premium price point.
Ubisoft Strategic Focus Update: 2022-23 Financial Targets
Ubisoft has announced a significant strategic pivot to address recent financial underperformance and shifting industry dynamics characterized by a move toward mega-brands and long-term live services.
- Ubisoft is pivoting to a brand-centric strategy, canceling seven projects and prioritizing high-impact franchises to counter recent financial underperformance.
- The company expects a full-year net bookings decline of over 10%, a significant reversal from previous projections of 10% growth.
- Management forecasts a non-IFRS operating loss of €500 million for the 2022-23 fiscal year.
Plus: Darktide, Midnight Suns, Callisto Protocol, Need For Speed Go Big!
This analysis provides a comprehensive overview of PC and console game performance during late November and early December 2022.
- Warhammer 40,000: Darktide achieved a strong commercial debut on Steam, exceeding 100,000 concurrent users despite player backlash regarding its monetization model.
- Dwarf Fortress entered the market with high momentum, carrying over 120,000 followers into its Steam release.
- The Callisto Protocol suffered a poor launch on PC, receiving 'Mostly Negative' user reviews primarily due to technical stuttering issues.
Plus: December's Steam Debut Hits So Far – From Icarus to Wartales
This analysis evaluates the performance of premium PC and console game debuts during the first half of December 2021.
- Survival and tactical titles are currently outperforming casual games, with RocketWerkz’s Icarus achieving a strong 0.23 Hype-to-Reality (HTR) ratio.
- Shadow Tactics: Aiko's Choice demonstrated high market conversion with a 0.29 HTR, while Mechajammer failed to gain traction, recording a low 0.03 HTR due to technical issues.
- Steam’s sales charts prioritize individual SKU performance, whereas Epic Games Store charts provide a broader view of revenue by including in-game purchases and DLC for titles like Genshin Impact.
Ubisoft FY21 Earnings
The Ubisoft fiscal year 2021 earnings report details a period of significant financial growth and operational expansion for the company.
Ubisoft H1 FY21 Earnings
Ubisoft’s H1 FY21 earnings report details a period of strong financial performance, characterized by a significant increase in net bookings and a record operating margin of 15%.
- Ubisoft achieved 754.7 million euros in H1 FY21 net bookings, exceeding targets and reaching a record 15% operating margin.
- Net bookings from back catalog and live services grew 39.4% year-over-year, supported by 100 million unique players across titles like Rainbow Six Siege and Assassin’s Creed Odyssey.
- The company reported a non-IFRS consolidated net income of 90.1 million euros, marking a significant year-over-year improvement.
Ubisoft First-Half 2020-21 Earnings Figures
Ubisoft’s first-half earnings for fiscal year 2020-21 demonstrate strong financial outperformance, characterized by record profitability and significant growth in digital and back-catalog net bookings.
Ubisoft First-Quarter 2020-21 Sales
Ubisoft achieved record financial performance for the first quarter of the 2020-21 fiscal year, significantly outperforming internal targets.
- Ubisoft reported Q1 2020-21 net bookings of €410.0 million, marking a 30.5% year-on-year increase that significantly exceeded internal targets.
- Digital sales accounted for 86.7% of total net bookings, with Player Recurring Investment (PRI) contributing 48.4%.
- Growth was driven by strong back-catalog performance, specifically a 60% increase in Assassin’s Creed net bookings and a 500% surge in Just Dance.
Companies behind it
As the documents state it.
