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Inscryption

Game14 documents

14 documents in the library are about Inscryption, from writers such as GameDiscoverCo, Devolver Digital and Game Developers Conference, the newest from 2025. Each has a summary and key insights with the page they come from.

Inscryption cover

Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...

Released
Oct 19, 2021
Developer
Daniel Mullins Games
Genres
Puzzle, Strategy, Adventure, Indie, Card & Board Game
Platforms
Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch

Game data from IGDB.com

Key figures

  • The company’s back catalogue is the primary revenue driver, accounting for 89% of total 1H 2024 revenue through sustained performance of titles like Astroneer, Cult of the Lamb, and Inscryption.

    Devolver Digital, 2024 · Devolver Digital 2024 1H Investor Presentation, p. 11

  • The company’s back catalogue remains the primary revenue driver, accounting for 64% of total earnings, led by ongoing sales of titles like Inscryption, which has sold 1.46 million units since October 2021.

    Game World Observer, 2022 · Devolver Digital H1 2022 Financial Results

  • The back catalogue remains the primary revenue driver, accounting for 87% of total 1H 2023 revenue through ongoing updates and porting of titles like Cult of the Lamb and Inscryption.

    Devolver Digital, 2024 · Devolver Digital 1H 2023 Investor Presentation, p. 9

Documents about Inscryption

Cover of Blue Prince and Puzzle Games on Live Streaming
Article

Blue Prince and Puzzle Games on Live Streaming

The debut of the puzzle-roguelike title Blue Prince demonstrates that puzzle games can achieve significant success on live-streaming platforms by leveraging high-profile influencer support and mechanics that encourage community interaction.

  • The indie title Blue Prince achieved 4 million hours watched and 72,000 peak concurrent viewers in its debut week, outperforming many AAA titles despite having a smaller marketing footprint.
  • The game's success was driven by early influencer advocacy, specifically from streamers CohhCarnage and Northernlion, who helped trigger a 5x increase in daily chat mentions three days before the April 10, 2025, release.
  • Blue Prince’s integration of roguelike mechanics and procedural room generation provides high replayability, which incentivizes long-term viewership compared to traditional, static puzzle games.
Stream HatchetApr 2025
Cover of Indie & Roguelike Deck Builders on Live Streaming
Article

Indie & Roguelike Deck Builders on Live Streaming

The live-streaming performance of indie roguelike deck builders is heavily concentrated within a small cluster of dominant titles, with market success often driven by critical acclaim and word-of-mouth engagement.

  • Live-streaming viewership for the roguelike deck builder genre is highly concentrated, with interest dominated by only three titles: Balatro, Slay the Spire, and Inscryption.
  • Balatro experienced a significant resurgence in late 2024, with monthly hours watched nearly tripling from November to 2.4 million in December following its Game of the Year nomination.
  • The roguelike deck builder genre reached a peak quarterly viewership of 11.7 million hours in 2024, driven primarily by the performance of Balatro.
Stream HatchetJan 2025
Cover of Devolver Digital 2024 1H Investor Presentation
Financial report17 pages

Devolver Digital 2024 1H Investor Presentation

Devolver Digital’s 2024 first-half investor presentation details a return to EBITDA profitability, marking a successful turnaround from the losses recorded in the same period of 2023.

  • Devolver Digital returned to EBITDA profitability in 1H 2024, reporting $51.6 million in revenue—an 18% year-over-year increase—and a 63% improvement in adjusted gross profit to $15.3 million.
  • The company’s back catalogue is the primary revenue driver, accounting for 89% of total 1H 2024 revenue through sustained performance of titles like Astroneer, Cult of the Lamb, and Inscryption.
  • The acquisition of System Era Softworks in 2H 2023 was successfully integrated, contributing to financial performance while the company maintained disciplined expense management, with operating costs rising only 8%.
Devolver DigitalOct 2024
Cover of Devolver Digital 1H 2023 Investor Presentation
Financial report22 pages

Devolver Digital 1H 2023 Investor Presentation

The Devolver Digital 1H 2023 investor presentation outlines a strategic transition period characterized by a deliberate, quality-focused release schedule and a restructuring of business operations.

  • Devolver Digital reported $43.9 million in revenue for 1H 2023, a 17% decrease year-over-year, alongside an adjusted EBITDA loss of $3.5 million.
  • The company is prioritizing long-term franchise value over release volume, evidenced by the decision to delay five titles into 2024 to ensure quality.
  • The back catalogue remains the primary revenue driver, accounting for 87% of total 1H 2023 revenue through ongoing updates and porting of titles like Cult of the Lamb and Inscryption.
Devolver DigitalOct 2024
Cover of Devolver Digital Trading Update 2023
Article

Devolver Digital Trading Update 2023

Devolver Digital’s 2023 trading update highlights a significant financial recovery in the second half of the year, following a challenging first half that saw a $3.5 million loss in normalized adjusted EBITDA.

  • Devolver Digital expects full-year 2023 revenue of at least $90 million, achieving a breakeven point in adjusted EBITDA after a $3.5 million loss in the first half of the year.
  • Co-founder Harry Miller has returned as CEO, replacing Douglas Morin, as part of a broader leadership restructuring that includes new board appointments for Kate Marsh and Graeme Struthers.
  • The company is shifting its distribution strategy by declining certain subscription-based deals to prioritize the long-term value and revenue potential of its intellectual property.
Devolver DigitalFeb 2024
Article

What Do Devolver's Results Tell Us About Game Discovery in 2025?

The 2023 financial results for Devolver Digital provide a critical look at the challenges facing indie publishers in a post-pandemic market characterized by high interest rates and shifting consumer discovery patterns.

  • Devolver Digital reported a 31% revenue decline to $92 million and a $12.6 million net loss in 2023, highlighting the volatility of the premium indie market for public companies.
  • Back-catalog titles accounted for 83% of total revenue in 2023, as the company failed to produce a new release that surpassed the $12 million gross threshold on Steam.
  • Revenue from subscription deals fell by 50% to $15 million, reflecting a cooling market for upfront platform payments from companies like Sony and Microsoft.
GameDiscoverCoMar 2023
Cover of Devolver Digital H1 2022 Financial Results
Article

Devolver Digital H1 2022 Financial Results

Devolver Digital’s financial results for the first half of 2022 reflect a period of revenue growth tempered by a significant shift in net profitability.

  • Devolver Digital reported $53 million in H1 2022 revenue, a 14% year-over-year increase, but swung to a $16.6 million net loss compared to a $79.5 million profit in H1 2021.
  • The company’s back catalogue remains the primary revenue driver, accounting for 64% of total earnings, led by ongoing sales of titles like Inscryption, which has sold 1.46 million units since October 2021.
  • Cult of the Lamb exceeded full-year expectations by selling one million units in its first nine days, though the publisher noted that high royalty payments from this success may impact profit margins.
Game World ObserverSep 2022
Cover of The 2022 Game Developers Choice Awards (Full Video)
65 min
Game Developers Conference65 min

The 2022 Game Developers Choice Awards (Full Video)

The 22nd annual Game Developers Choice Awards serves as a comprehensive recognition of excellence within the global interactive entertainment industry for the 2021 calendar year.

  • Inscryption was named the Game of the Year at the 22nd annual Game Developers Choice Awards, which recognized excellence in the 2021 calendar year.
  • Valheim achieved significant market impact by securing both the Best Debut and the Audience Award.
  • Ratchet & Clank: Rift Apart demonstrated industry-leading technical and artistic standards by winning awards for both Best Visual Art and Best Technology.
Game Developers ConferenceMar 2022
Cover of The 2022 Independent Games Festival Awards (Full Video)
37 min
Game Developers Conference37 min

The 2022 Independent Games Festival Awards (Full Video)

The 24th annual Independent Games Festival Awards served as a vital celebration of creative resilience, emphasizing the role of independent developers in fostering joy and human connection through interactive media.

  • Daniel Mullins Games dominated the 24th annual Independent Games Festival (IGF) Awards, with their title 'Inscryption' winning four major categories: Excellence in Design, Excellence in Audio, Excellence in Narrative, and the Seumas McNally Grand Prize.
  • The Nuovo Award, which recognizes innovative and experimental game design, was presented to 'Memory Card' by Lily Zone.
  • The Audience Award, determined by public voting, was won by 'Mini Motorways' from developer Dinosaur Polo Club.
Game Developers ConferenceMar 2022
Cover of Hidden Discovery Insight: Analyzing Player Review Word Length
Article

Hidden Discovery Insight: Analyzing Player Review Word Length

Analysis of Steam player behavior suggests a strong correlation between review word length and player "casualness."

  • Review word length serves as a reliable metric for player persona, as casual games generate a higher frequency of one-word reviews compared to complex, niche titles.
  • Long-form reviews are strongly correlated with 'core' player behavior, characterized by larger Steam library sizes and higher average in-game playtimes.
  • Tencent’s global gaming investment strategy reached a massive scale of $32.4 billion in 2021.
GameDiscoverCoMar 2022
Article

Plus: Steam Post-Release Analysis Gets Hype'd

This analysis introduces a suite of proprietary data tools designed to track and predict the commercial performance of premium PC and console games, with a primary focus on the Steam platform.

  • The 'Hype to Reality' (HTR) ratio, calculated by comparing pre-release engagement metrics against first-week review totals, provides a benchmark for identifying overperforming and underperforming titles.
  • While the median HTR for major Steam releases is 0.16, breakout titles like Inscryption can significantly outperform market expectations with a ratio of 2.34.
  • High-profile releases can experience a disconnect between scale and sentiment, as seen with Battlefield 2042, which maintained 100,000 concurrent players despite a 22% positive review score.
GameDiscoverCoNov 2021
Article

Plus: Why Did Inscryption Blow Up?

Analysis of recent market trends reveals that the roguelite card battler Inscryption has emerged as a significant breakout success, surpassing initial expectations with 100,000 units sold and 12,500 concurrent users on Steam shortly after launch.

  • Inscryption achieved breakout success with 100,000 units sold and 12,500 concurrent Steam users, driven by the developer's established reputation, a pivot to the popular roguelite card battler genre, and high streamer visibility.
  • Publisher Devolver Digital’s platform-wide following provides a significant marketing advantage for indie titles, acting as a force multiplier for initial launch performance.
  • Recent momentum is a more reliable indicator of commercial success than long-term follower accumulation, as evidenced by titles like Spire of Sorcery failing to convert high historical interest into active players.
GameDiscoverCoOct 2021

Writers

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