
Idle Heroes
GameBy DH Games · Released Nov 9, 2016
The aim of Idle Heroes is to assemble a group of Heroes and to continuously improve and equip them with new items. With these heroes fights are carried out, repeatedly, which brings different rewards. Even when you're not around.
Connections
Each row is a game or company named alongside Idle Heroes, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Nov 9, 2016
- Developer
- DH Games
- Genres
- Fighting, Role-playing (RPG), Simulator, Adventure
- Platforms
- Android, iOS
Game data from IGDB.com
Documents about Idle Heroes
🔨 Forge Master review: Forging $3mil/month Revenue. Legend of Mushroom, westernized!
Forge Master functions as a high-performing, IAP-driven idle RPG that mirrors the core mechanics, user interface, and progression loops of Legend of Mushroom.
- Forge Master generates between $2 million and $3.5 million in monthly revenue by utilizing a gacha-based idle RPG model that mirrors the mechanics of Legend of Mushroom.
- The game successfully employs a strictly purchase-focused monetization model, eschewing the ad-supported progression timers common in the idle RPG genre.
- Despite a broader revenue decline in the idle RPG sector since early 2024, Forge Master consistently outperforms legacy titles such as AFK Arena and Idle Heroes.
Decoding the Character Collection Meta in Mobile Games
The analysis, "Decoding the Character Collection Meta in Mobile Games," examines the pervasive and impactful role of character collection mechanics within the mobile gaming industry.
- Character collection is the dominant industry meta-layer, utilized by 70 percent of top-performing mobile titles and nearly 90 percent of mid-core games.
- The collection meta functions as the primary engine for long-term player retention and consistent revenue generation by embedding assets into the core gameplay loop.
- Developers drive engagement by leveraging psychological triggers such as the desire for completion, social status, and self-expression.
Infinity Kingdom: Monetisation Analysis
Infinity Kingdom, a cartoon-styled mobile 4X strategy game launched on iOS and Android in January 2021, is dissected here from a player's perspective to show how its monetisation funnel is engineered and how it compares with peers such as Rise of Kingdoms and Idle Heroes.
- Infinity Kingdom shifts the traditional 4X strategy power balance by assigning 90% of player power to heroes and troops, compared to the 50-70% typically allocated to construction and research in the genre.
- The game utilizes a 'water team' meta to drive early-game monetization, incentivizing players to purchase Merlin via a first-time buyer offer and subsequent VIP chests totaling approximately €45.
- Scaling IAP bundles are used to monetize hero progression, with specific 'Crowned King' packs requiring a total spend of €205 to fully upgrade a single hero to seven tiers.
2020 Predictions: How to Get That RPG Loot
RPGs generated nearly $3Bn in Western in-app purchase revenue through 2019, making them the third-largest mobile genre behind Strategy ($5.4Bn) and Puzzle ($4.5Bn).
- The mobile RPG genre remains a high-growth market with nearly $3 billion in annual revenue and an 18% year-over-year growth rate.
- Most RPG sub-genres are highly concentrated, with one or two dominant titles capturing over 75% of total sub-genre revenue.
- Successful RPG development prioritizes deep metagame systems over core gameplay innovation, as evidenced by the success of titles like AFK Arena which feature automated combat.
2019 Predictions: These Three RPG Categories Will Grow Further
This February 2019 analysis from Deconstructor of Fun, written by Michail Katkoff with GameRefinery and Sensor Tower data, forecasts where the Western mobile RPG market will grow in 2019.
- The mobile RPG market in the West remains a significant growth opportunity, as it currently lags behind the dominance seen in Asian markets like China and Japan.
- Puzzle RPGs experienced hyper-growth in 2018, largely driven by the success of Small Giant Games' 'Empires & Puzzles,' which saw revenue jump from $24 million in 2017 to significantly higher figures.
- Turn-based RPGs continue to show strong revenue potential in the West, with successful titles like 'Marvel: Strike Force' proving that new entrants can expand the total market pie rather than just cannibalizing existing revenue.
Overview of the Mobile RPG Market
Mobile RPGs remain a regional story: the genre accounts for roughly half of top-grossing titles in Japan and China, but only a bit under 10% of iOS revenue in the US.
- In the US iOS market, RPGs account for slightly less than 10% of total revenue, ranking as the fifth-largest genre behind shooters.
- RPG market penetration varies significantly by region: RPGs comprise approximately 50% of the top-grossing games in both China and Japan, while remaining a smaller niche in the US.
- Puzzle RPGs are a dominant force in the US, with 'Empires & Puzzles' by Small Giant Games increasing its subgenre revenue share from 6% to 35% during 2018.
How Idle Heroes Made $100M
Idle Heroes, launched in June 2016 by little-known Chinese publisher DH Games, grew from an unremarkable debut into a global hit with an estimated $70MM in accumulated net revenue as of early 2018.
- Idle Heroes achieved significant commercial success with approximately $70 million in accumulated net revenue by January 2018, growing from an average daily revenue of $1,075 in its first three months to $264,663 in January 2018.
- The game experienced a compound annual growth rate (CAGR) of 3,928.17% in daily revenue between its launch period and early 2018.
- Despite its name, Idle Heroes is primarily a stat-driven RPG rather than an idle game, as it only incorporates idle mechanics into its core loop to incentivize retention rather than relying on traditional idle progression systems.
Top In-App Advertisers of Q4 2017: Android, Game Category
Apptica's ranking of the top ten Android in-app advertisers in the games category for Q4 2017 is based on ad impression volume, covering October through December 2017.
- In Q4 2017, the mobile gaming advertising landscape on Android was dominated by the Puzzle and Role Playing (RPG) genres.
- Block Puzzle Jewel by Hua Weiwei and Empires & Puzzles: RPG Quest by Small Giant Games maintained stable, leading positions in in-app advertising impressions throughout the quarter.
- New major advertisers entered the top 10 rankings in December 2017, including Coin Master (Moon Active), Lords Mobile (IGG.COM), and Lineage 2: Revolution (Netmarble Games).